I've been a long time Zelda fan ever since the original, but I think Twilight Princess may be my last one. I'm convinced that they have milked the series dry and simply can't make another "proper" Zelda game.
Well you know, when a game is soon coming out that I'm really excited about, I purposely avoid all game review sites for about a week or two before the game is released. The reason is, I don't want them to spoil my perception of the game. On these particular games, I like to decide what is good or bad myself, and not have someone tell me their opinions of it beforehand.
Also, I have found that my taste in games doesn't always fall in line with the "general consensus." Many times I have bought a game just because it was getting great reviews, to find that I really didn't like the game myself. And some of my favorite games have gotten just average or mediocre reviews.
"Piracy should be legal and money should be obtained via ads. Your solution opens doors to corporate control and games that die with the company that goes under. "
I really do not want my games to be filled with ads (which that's a whole other topic). But it would not be difficult for the company to release a patch that handles all processing on the local computer rather than the remote server. That could be done when a game becomes forgotten and doesn't have many sales.
So over the recent years it seems like PC gaming has really been declining, and one of the big reasons for that is the amount of piracy it has. The amount of PC piracy surpasses console piracy by far simply because it is so easy. But I have a solution that will eliminate the piracy of PC games, and I have to wonder why more developers haven't started doing this already.
Think about it: Which type of PC game has the least amount of piracy? MMO's. And why is that? The gameplay is managed remotely on a server. You have to have a valid account to log on to the game servers. No crack can change that.
My solution is to use that strategy for all games, including single-player games. Gameplay elements such as AI, object interactions, and NPC interactions would be managed by a remote server. Without access to the server, the game simply could not work. Piracy groups could not change that without totally rewriting large portions of a game.
This strategy could lead to cheaper games also. For example, insead of $49 for Crysis, you could pay $10 for one-month access.
Yes, I know. Some of you will complain about people on dial-up or computers without Internet access. But they make up the minority of serious PC gamers.
Back early 90's, Nintendo was king of gaming, and it seemed like most of the PC games were made by small-time developers with a "me too" attitude. Even the document file that came with Jill of the Jungle called it a "Nintendo-style arcade adventure game."
Have you ever noticed the default scores on Jill of the Jungle's scoreboard? I wonder if Tim Sweeney really had any idea of what Epic would eventually become.........
No surprise here. I have been holding off from getting a console version of the game because I know the best experience will be on the PC. No console can play the game at 1920x1200. The actual resolution that they render the game in (which is different than what they output to the TV) doesn't even come close.