Games Generally Accepted as Bad

While good and bad are subjective words, the games on this list typically have few people around to defend them when the naysayers speak up, and usually for a good reason.

List items

  • Bad Points:

    Plays like a DVD game, only worse; needlessly extended story that is not interesting; the plumber does, in fact, wear a tie.

    Interesting:

    Sexual harrassment, anyone?

    Bad References:

    Angry Video Game Nerd: Plumbers Don't Wear Ties, ending part of Thursday Night Throwdown: 1/26/12

  • Bad Points:

    Voice command that's not so commanding, riveting story.

    Interesting:

    Barking like a dog doesn't up the gaming experience as much as it should.

    Bad References:

    Broken Pixels- Episode 19, Bombcast- Jan. 27, 2009

  • Bad Points:

    Controls, voice acting, insane CG animation, YOU PLAY AS A FRIGGIN PENCIL.

    Interesting:

    The rub-your-ass attack should've been in The Dog Island, too.

    Bad References:

    Broken Pixels Episode 23

  • Bad Points:

    Opponents don't actually race, declaring the player a winner unless otherwise glitching out; some races automatically start and finish at the same time; bridges don't actually work, but you can get around this problem by inadvertently driving under them; major miscellaneous bugs; there's no actual rig on your big.

    Interesting:

    You're Winner! is cliché now. Cut that shit out.

    Bad References:

    GameSpot Video Review, GameSpot Frightfully Bad Games November 1, 2004

  • Bad Points:

    Often cited as the primary cause for the video game crash of 1983; not only lost Atari a ton of money, but nearly killed the company; plain confusing gameplay combined with an unintuitive style.

    Interesting:

    Why didn't ET phone home with the Reese’s Pieces, or does that trick only work on humans?

    Bad Reference:

    That dump with the cement covered cartridges in Alamogordo, New Mexico.

  • Bad Points:

    Character models that look nothing like the movie characters; lackluster story; in general, the game goes against the fiction.

    Interesting:

    If Fred Durst doesn't do it for fans, Lincoln will.

    Bad Reference:

    Metacritic (more specifically, Greg Kasavin's review).

  • Bad Points:

    Rings, rings, and more rings. Let's add janky controls, non-licensed music, and super glitching.

    Interesting:

    There are non-ring stages.

    More Interesting:

    Superman in a nightmare, forced to go through zounds of rings. Commitment issues? Signs point to yes.

    Bad References:

    Episode #51 of Angry Video Game Nerd, July 8, 2009; See also ProtoJonSA's Let's Play Superman 64- Stage 4 on YouTube for an interview with the game's producer.

  • Bad Points:

    Lots of indistinguishable characters, super sensitive and jerky cursor controls, and Waldo doesn't always wear red and white.

    Interesting:

    No one can take a hint- Waldo doesn't want to be found! Why else would he hide in a cave and the moon for?

    Surprise!

    There's no real ending. No matter the difficulty, the ending is just the same, just like all relationships.

    Bad References:

    ericmansuper's Terrible NES Games Theatre on YouTube, Aug 22, 2006; MobyGame's third All Time Worst ranked game.

  • Bad Points:

    No Martin Lawrence or Will Smith, leaving the game to be voiced by people that don't sound the least bit like them. Works out since their characters don't look like them either with what appears to be a generation old graphics style that's plastered on everything. The voices? Atrocious is putting it mildly. Worse when considering the clichés, bad writing, and little to no humor that's spat out between the two characters every few minutes. That doesn't even start on the awkward controls, broken shooting accuracy, and laughable AI.

    Interesting:

    The bad boy meter lowers when shooting watermelon or any other bad guy property, indicating that destruction of mafia property is a bad thing. Thanks for clearing that up for us, law guys.

    Bad References:

    GameSpot Frightfully Bad Games November 1, 2004

  • Bad Points:

    If the standard CDI cut scenes don't deter, the gameplay will. It's a Mario game that's beaten by closing doors. That's the whole premise, and that's all that needs to get done. Bowser and all his minions go bye-bye with a door shutting. Now what gamer isn't excited by that?

    Interesting:

    Nintendo doesn't acknowledge the existence of the CDI games, including the Zelda ones. Good thing Super Mario's Wacky Worlds, meant to be a sequel to Super Mario World, was cancel as well.

    Bad References:

    Just look up the toast video on YouTube. Go on.

  • This is specifically for the NES version.

    Bad Points:

    Need to buy all of your equipment (who sells GB equipment anyway?), lots and lots of boring driving sequences with gas concerns, beams are too short to reach most ghosts, the same song is on continuous loop, and plenty of other concerns that make the game entirely frustrating and boring.

    Interesting: The infamous ending screen beautiful spelling and punctuation can be attributed to the Tokuma Shoten Publishing's hand in the game. Speaking of Japan, did you know that the Japanese ending doesn't even have anything as it is bugged? It simply says 「りり」 scrolling on the screen, which has no meaning.

    Bad References:

    AVGN Episodes #21 and 22. I also highly recommend google translating this couple's play through of the game: http://ameblo.jp/yuki-beans/entry-10085414780.html