Uninteresting $#!% #18
By jakob187 18 Comments
HOWDY FOLKS! Hope you all had a damn fine Thanksgiving, and for all the foreigners out there, maybe you should start slaughtering turkeys for a feast on the day as well...because why the fuck not?! Of course, Thanksgiving is great and all, but once all the turkey and mashed potatoes have settled into your stomach for that big-meal-sleepy-feeling, there's only one other thing to look for in the week: Black Friday. I started my Black Friday adventures about three years ago with Best Buy, and the one thing I've learned since then is that you don't have to go to a store at 5:00am to wait in line when you are just buying some video games. They've got tons of that shit. Therefore, my Black Friday started at a regular 8:00am time frame and lasted for a couple of hours. Aside from getting the first three seasons of Mad Men on DVD for $10 each, I also got Daybreakers for $5 (love that flick) and a slew of video games (two from Hasting's, but whatever). So, with that said...GAMES!!!
Brotherhood and the Frustrating Multiplayer Extravaganza

Beyond that, there are a couple of times where I'm pounding my head against the controller. Lower level players are at a MASSIVE disadvantage without any form of skills, something that other games have handled far better. The way lobbies are set up...which is virtually just a loading screen that shows the number of players found...is uninteresting and limiting. Why can't I customize my kits in the lobby? Why do I have to wait until I'm IN THE GAME to do so? Maybe I'm spoiled by games like Halo and Call of Duty having streamlined and essentially created a great lobby setup for consoles. It just feels a little janky. Above that, there's other issues. I've stood directly next to my targets, hit the X button, and I've gotten no button register from it. Meanwhile, someone can be what seems like half a mile away, slam that X button, and a series of animations will do the kill for them. The compass will detect an enemy half a mile away from you in a sea of doods that look like them. It's more than just a bit frustrating.

In concept, the multiplayer in AC: Brotherhood is sound, but in action, there is still a significant amount of work that needs to be done. My idea: give every player one lock-on every time they die. Only one. If they can target the person that they are supposed to be killing, then it stays targeted on them for the duration of the time that the player and/or target are alive. If they can't, well...tough luck. This is something incredibly basic that will easily prevent people from being jackasses nearly as much. Decrease the amount of points for a gun kill to 50 points and a running killing to 25 points. Promote the idea that people should be sneaky. Also, populate your fucking rooftops with people OTHER than the players. You have guards in the regular game. Otherwise, only allow climbing to a roof when someone is in a chase.
In other words: fix your multiplayer up a bit more, Ubisoft. It's getting there, but it still needs work.
AND NOW, A COUPLE OF QUICKIES!
Enslaved: Odyssey to the West - I finished this over the weekend, and it's a seriously great game. Animation priority was rarely a concern for me. However, when you can traverse a world as easily as that, it makes something like Assassin's Creed seem archaic in a way. The story, character design and acting, and story beats are pretty incredible. Essentially, the game reminded me of how good something like Beyond Good and Evil was...and I can easily say that if you dig Beyond Good and Evil, Enslaved is a game you need to play!
Need For Speed: Hot Pursuit - I'll speak more about this the next time I blog...I'm sure. Personally, you are really hurting only yourself if you haven't bought this game yet. The online is incredible amounts of fun, and the way that the Autolog system works...how you can carry your progression over between single player and multiplayer...just everything is so well-designed. The graphics are GORGEOUS, the sense of speed is great, and the controls are easy enough that anyone can play but there is definitely a level of mastery possible with it. My only complaint: some of the slingshotting and rubberbanding that the A.I. does in the single player is goddamn frustrating. I understand trying to keep the action going, but if I've gotten 11 seconds ahead of the cops, then don't fucking magically teleport five of them next to me in the last mile of the race and fuck me over! Other than that, it's a SOLID fucking game, so buy this ASAP.
Singularity - I've only gotten to the point in the single player where I've acquired the TMD. However, everything in the beginning of that game...while ringing a little too close to the school level in F.E.A.R. 2, was genuinely creepy for me. Then again, I have problems with the sounds of babies and children crying in pain (one of very few things that makes my skin crawl). For being a game on Unreal Engine 3, though, this game is FUCKING GORGEOUS!!! I have not seen a single instance of texture pop-in yet, and frankly, it gives games like Bioshock a run for their money! Looking forward to digging in a little deeper on this one...and surprisingly enough, there are still people online with it!
Split/Second - I'd already played quite a bit of this before I had my gamertag, as a customer had brought it up here to work and let me borrow it for a day or so. It's a good game, great graphics, solid sense of speed and relatively consistent frame rate. My only real issue with the game is that it can be pretty shallow after a handful of hours. Still, I got it on the super cheaps ($15), so I'm not complaining.
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Damn. This blog got all kinds of crazy long and out of control!!! Sorry about that. I wasn't expecting to go on a full-blown tirade with Brotherhood. It's just frustrating to see something so ambitious be...well...can we say it's a little broken?
Until next time, folks...PIECE!
P.S. - How was y'alls Thanksgiving and Black Friday? If you didn't celebrate Thanksgiving, what did ya do instead?

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