The promised update from Mossmouth/BlitWorks has arrived for the PS3 and PS Vita versions of Spelunky. Along with bug fixes the big patch note is the Pro HUD which hit PC a few months ago. It gives more information but does it with less screen space. I really appreciate the indication that I'm on a Daily Challenge.
I think some players might miss another excellent addition: inverted run. In the controller options you can now set the "run" button to be a walk button. Yep, no more claw hand on your controller. I have to admit over 1,700 Spelunky plays has built a strong muscle memory; it's been hard to take my finger off the trigger. However, I no longer get a cramped index finger.
The announcement of Spelunky on PlayStation 4 came out a couple weeks ago but I thought I'd reiterate it as well. From the blog post:
For PS4, we want to do even more — like bump up the graphics to 1080p, let players upload replays to the leaderboards, add more social features to the Daily Challenge, and otherwise take advantage of the PS4′s unique hardware.
All good news. The screenshots look great and I can't wait to play with the DualShock 4.
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