JasonR86's forum posts

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JasonR86

10415

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I'm playing Control again now that I have a PC. Originally I'd played on the PS4 Pro and enjoyed the experience, but obviously the framerate was lower, the resolution was lower, and there was no ray tracing. I'm playing now with that ray tracing and it mostly looks really good, but after the initial experience of seeing my reflection for the first time it became more of a piece of the graphical experience rather than a showcase. But, occasionally, things will happen with RT that still amaze me.

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In this image, there's a projector playing a video. The image I captured was the window's reflection of that image. I legitimately thought there was a duplicate projector playing the video in the hallway and when to look at it only to realize I'd been tricked by a reflection.

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It's hard to see it here, but my character's reflection is shown on the computer screen, full animated along with the rest of the room within view of the screen. I just though that was really cool.

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JasonR86

10415

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449

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Reviews: 17

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I personally couldn't hardly believe it when I read that they had made plans to remake that game. It's still so new and was just re-released. Make a new game in the franchise if you must but a remake? To what end?

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JasonR86

10415

Forum Posts

449

Wiki Points

114

Followers

Reviews: 17

User Lists: 5

From everything I'm hearing, an 'end' is relative. Covid-19 isn't going anywhere. Likely, the vaccine will become an annual thing for all of us, akin to a flu shot but much more serious (but less so for subsequent generations). In terms of the ending of the restrictions, for the US I doubt it'll be within this year at least. Some things will probably never go back to how they were. I bet a lot more people will work from home. I'd hope it will normalize wearing a mask when you are sick. The effects on media will likely be for years and years to come yet because schedules are all off. The ripple effects of all this will likely last a very long time.

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JasonR86

10415

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Reviews: 17

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A 'fair shot' might be hard to give given the nature of the game. It's a shooter, right? You shot people and then try to tell a narrative in-between, or I suppose during. But it all involves shooting people. For a game about this topic, shooting people doesn't fit with the narrative unless that narrative is uber-patriotic or I guess nihilistic. But even with the nihilism, the goal of the game will likely be shoot people to get to the next spot to shoot more people until the game is over. With maybe a stealth mission or two thrown in to show what the experience for citizens was like. That game design doesn't fit with this story if it is given with even a modicum of concern for the story's real world impact. I can't imagine it being anything other than the cliched 'ludonarrative dissonance' taken to the nth degree.

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JasonR86

10415

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449

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Reviews: 17

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I have Game Pass on PC and generally really like it. But the addition of Bethesda games made me find a snag. The games are put in a restricted folder on the drive it's installed on. I have lifted that restriction, but even still, I can't find a way to do things like mod games. So Fallout 4, for example, is an absolute mess for my computer on PC for a whole host of reasons through gamepass, but namely because the launcher won't accept my video setting changes making the game's output take up a tiny portion of the top left of my screen and looking illegible. I couldn't even navigate the menu. On Steam, you can add mods that fix the launcher as well as all the other parts about that game that are still busted.

So, essentially, gamepass on PC doesn't allow you to best take advantage of what the PC has over the consoles; modding and more user control. But, aside from that, I've been very satisfied.

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JasonR86

10415

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449

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Reviews: 17

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I have a PC that I bought right around the time the new consoles came out. It's hooked up to my TV, a 4K LG OLED, and its become my main source for gaming. Because it's a pretty beefy PC, with a 3070, I try to shoot for high fidelity and 4K, but will pick 1440p at higher fidelity graphics over lower graphics settings at 4K to get a steady 60 fps. With my TV, at the distance I view my TV and with those higher fidelity graphics, I personally feel like the noticeable difference between 4K and 1440p is pretty slight. But, I do start to notice a big difference at 1080p. For example, if I play the RT version of Quake I usually run it at 1080p to get 60 fps, but compared to the 4K and 1440p game I play, the aliasing is much more noticeable for me.

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JasonR86

10415

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Reviews: 17

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Here's Fallout 4 after a bunch of mods.

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JasonR86

10415

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449

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Reviews: 17

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@tds418:

The Medium does give that warning. I should have mentioned that.

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JasonR86

10415

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Reviews: 17

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There’s an aspect to the game, The Medium, that I’m not sure has gotten quite enough attention. Nor am I sure exactly how I feel about it. Specifically, how the game’s narrative handles abuse of children. Obviously, I’m going to mention spoilers so if you haven’t reached, say, the 75% mark in the game maybe come back to this post later. But if you have, or simply don’t care about spoilers, here’s a quick recap of what I’m referring to.

SPOILERS

So, there are two abusers that get a focus in the game. The first is a Stepfather who is verbally, emotionally, and physically abusive toward his wife and stepson. This person is handled in a manner that you’d expect; he’s a villain who eventually gets his comeuppance. The more complicated story of abuse involves the stepson. The story of the Stepfather takes place in the late 1930’s, early 1940’s. The stepson becomes a character, albeit as a ghost, in the game’s present day, in the late 1990’s. The stepson, named Richard, becomes an abuser himself, which we as the audience learn prior to hearing his backstory. Richard grooms and sexually abuses a young child, who the main character meets in the present day, the child also taking the form of a spirit. We learn about Richard’s abuse prior to learning about his backstory, which doesn’t just focus on his Stepfather.

During the time of Richard’s abuse by his Stepfather, while he was a child, the game also tells a side story about his relationship with a young girl. It isn’t explicit, but you get the idea that Richard falls in love with this girl, but she is ultimately taken from him (the details of which aren’t particularly relevant to Richard’s development, so I’ll leave that out). Richard’s behaviors as a child with this girl he loves mimics some of his behaviors with the young child he groomed as an old man. Details like this plant ideas in the audiences’ mind, like how he is reliving his childhood love with young girls as an adult. That, along with the story have sympathy for young Richard, who is abused by his Stepfather, does the work of rounding out that character and, in some ways explains, though doesn’t excuse, his later bad behavior, namely grooming and abusing a child.

The game doesn’t take a hard stance on how it views Richard and his abuse aside from letting to characters, the two playable characters, give their opinion. One essentially suggests that Richard’s backstory is irrelevant and that he’s a bad man that is deserving of punishment. The other essentially says the same but when asked by Richard’s ghost if she would forgive him (and if she thought the child he abused would forgive him) she replies that it isn’t her place to forgive, just to move his spirit on to wherever it is sprits go.

So, I’m curious what you all think of this. I don’t think the question is whether it is advisable for a game to round out their villains with backstories. But, rather, does the type of bad behavior warrant different types of rounding out? I guess, was it advisable for this game to make a sexually abuser sympathetic? To give a profile of the person to explain his later actions?

For my two cents, I’m a bit biased. I’m a mental health therapist who has worked for about ten years now. One of the concepts that every therapist must come to grips with is how do they relate with and support a person who has done bad behavior and are their certain behaviors where you simply can’t do that. For me, I have worked with abusers of all types, including sexual abusers of children. Frankly, it is hard for me to look past it. I’m able to do it in the moment, using techniques like identifying with the person rather than their behaviors, seeing my role as helping to stem the bad behaviors from happening again, and so on. To do that, I do have to round out my clients, so to speak. It helps me to know how they got to where they are today. In part, knowing an explanation for a bad behavior makes me understand the person behind the behavior. But I always keep in the forefront of my mind that an explanation is not an excuse. That’s where I think The Medium succeeds in this. They make it clear that sympathy you may have for Richard as a child doesn’t have to relate to him and his behaviors as an adult. Further, the profile they make of him for his bad behavior seems well defined as an explanation for the behaviors, not an excuse that makes the bad behaviors justifiable or allowable. But I’m not sure if there’s a place for this sort of character development in games, or film. Though I appreciate it because it is a risky thing to do, it also so easily can make survivors of abuse feel badly, you know? It feels to me like the downsides are so extreme and the upsides so minimal that I’m not entirely sure that there’s a place for character development like this in games or media in general. Save it for the real world, for therapy and such. But that’s just my take. What do you all think?

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JasonR86

10415

Forum Posts

449

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Reviews: 17

User Lists: 5

I'm about two levels away from the end. I think I find the game more interesting than good. I do appreciate the call back to older survival horror games, like Silent Hill, but with much less frustration than those older games. I like the art design as well. Some of the characters, specifically their animations, aren't quite there but the environments are really interesting. And I appreciate that the game focuses so much on Poland. I've never personally played a game with such a strong emphasis on the Polish experience.

But, I will be honest, it does sort of feel like Quantic Dreams made a survival horror game. The writing can work, like with QD games, but for every hit there are so many misses. But unlike with QD, Bloober's first attempt at this style of horror game, with this style of writing, is still interesting to me because it's a novel experience. I appreciate that they went for it, even if it doesn't totally work.