JasonR86's forum posts

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#1 Posted by JasonR86 (10273 posts) -

@arbitrarywater: I have a personal bias toward against comparing games from one platform to another, or even games against one another. I understand it logically. If a review is a type of buying advice, it would make sense to compare one FPS against another to see which is the better purchase from the perspective of the reviewer. But, I generally prefer it when a game is judged by its own merits. When looking at Doom 64 on its own merits, I think it's a fun, solid shooter. I'm not sure how it can be deemed poor simply from a gameplay design perspective. The N64 is hard to go back to, for sure, and would pale in comparison to mouse and keyboard even back when Doom 64 first released. But, it was perfectly fine for the time and because Doom 64 doesn't have freelook the now bad feeling analog stick doesn't hamper the gameplay as much as it does when going back to, say, Goldeneye or Turok.

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#2 Posted by JasonR86 (10273 posts) -

@mrgreenman: I think it's a pretty impressive technical achievement too. They made a smart decision making a 3D engine that emulates the look and feel of the old games rather than relying on a software mode, like so many other Doom ports had done. It would have led to terrible performance.

What makes you think that the game isn't good? I mentioned it in the write up, but I think the level design is fairly solid throughout and the shooting and AI is almost identical to Doom 2, just played with a 64 controller (or a mouse and keyboard with the TC).

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#3 Posted by JasonR86 (10273 posts) -

@sparky_buzzsaw: I have a friend who lost all his hair at the age of 21. He then developed a belief that anyone that has a full head of hair should never be allowed to complain about their attractiveness because, yo, you got hair. And buddy, you've got hair for days.

The Abby tweet is a bummer for sure. I know its meant to be a joke and sometimes your jokes will offend people. It sucks when you are the one offended but I guess I'm also of the mindset that comedy is better off when there aren't limits to it, such as who would be offended by it. But, also, to follow up that tweet with the rationale of 'I'm not saying he's ugly, but that she's beautiful...but also, he looks like a stats teacher' is pretty lame. Either apologize or let it go.

But, sparky, bro, you've got hair for fucking days.

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#4 Posted by JasonR86 (10273 posts) -

This whole thing is what makes me pessimistic about the internet as a place for discourse of important topics. It’s just too easy to have a snap judgement, lean into strong emotion, and flood places and people with both. Alec may have done what he was accused of, but didn’t deserve a flood of anything without some sort of due process. Zoe shouldn’t be flooded with anything because she came forward with her truth and because the guy killed himself after she made the accusations public. But the internet seems incapable of being reasonable, with a few exceptions. It’s a bummer all around.

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#5 Posted by JasonR86 (10273 posts) -

I don't mean to smear Austin's review (he says before smearing the review), but too much of it relied on comparing Astral Chain to other games and media. It's a personal pet peeve of mine when reviewers don't review a game for what it is but rather how it compares to other games/media. Games don't live in a vacuum, sure, but it feels overly reductive to criticize a game for not being something else. Maybe this game isn't trying to be like Nier, even if there are similarities. It's like when people used to (and annoyingly still) compare Mario and Sonic. Yeah, they're both platformers, but they are going for different experiences. Half-Life isn't less of an experience because its shooting, tone, and level design is different than Quake, or vice versa.

Also Astral Chain looks fine.

...I just couldn't leave this text box empty. You're welcome?

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#6 Posted by JasonR86 (10273 posts) -

I wouldn't say skin-melting hot, but I want that shit hot. I want to know I'm killing all the things that are on me.

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#7 Posted by JasonR86 (10273 posts) -

They are really going to have to do a lot of ret-conning to make this work.

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#8 Posted by JasonR86 (10273 posts) -

Thanks for reading my post guys.

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#9 Posted by JasonR86 (10273 posts) -

If I were to say the game that I had the highest expectations for and had the poorest experience with it would probably be Everybody's Gone to the Rapture. For context, Dear Esther was one of my favorite games the year it came out. It's a polarizing game, for sure, and I totally understand why. But its tone, the music, the atmosphere, the art design, the quality of the writing and the narrator's performance all added up to a really good experience for me. But what pushed it over the top for me was the content of the story. It hit on the right keys for me personally and I was touched by it in a way that I can't think of another game's story similarly doing to me.

So when I heard that team was making Everybody's Gone to the Rapture for the PS4 I was pumped. I assumed it would be polarizing again, but I had assumed they would make something that would speak to me once again. And, to some degree, they did. The atmosphere is really good, as is the music, the performances, and the art design.

Dear Esther doesn't have amazing 'gameplay' so to speak. But, I think it has more variability than people give it credit for. Exploration is gameplay to me. But, in Dear Esther, that exploration was often tied to both world-based story-telling and additive narrative, unique to that exploration. The movement in Dear Esther was metered, being slowed, I'd imagine, to encourage observation of your environment. But it was fast enough to get through the environment at a brisk pace if you wanted. Everybody's Gone to the Rapture's gameplay, on the surface, has a lot of similarities to the gameplay of Dear Esther. But, where the two differ is in the movement speed and quality of the exploration. Everybody's Gone to the Rapture is painfully slow, even with the 'run' option. What makes it painful is that a) you seem to move too slow given the environment you are in and b) the exploration is rarely encouraged. There is some world-based story telling with exploration, but it is fairly spartan all things consider and, because of the delivery of the spoken narrative, there is no additive narrative with more exploration. All the exploration does is give a better sense of place, which is a poor reward when the movement is so glacial.

But what made the game extra disappointing to me personally is that I only found the story academically interesting. I didn't have a personal tie to it, like I did with Dear Esther. Which, honestly, it's unreasonable to expect a game to have a personal connection to you in order to not be disappointed by it. But, when the gameplay is hard to get through on top of that gut punch, it's hard to shrug it off.

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#10 Edited by JasonR86 (10273 posts) -

Boss Rush_GB Edition - 71J-765-QWF

The GB in coins is right at the start of the level.

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