All those years ago, he was mercilessly tormented and driven from the boards by myself and other awesome people for his love and constant extolling of Mount & Blade. Now, I'm writing this as I install With Fire and Sword, having already purchased the first two installments of the series and spent dozens of hours on Warband. This series is fun as fuck. Sorry, Levios.
Seriously, y'all should go try this out out. It's baller.
Fallen God seeks beautiful ivory-skinned female with a soothing voice and the ability to look into eyes that betray the presence of truths no mortal can remain sane after beholding, can protect you with the fury of ages past and attempt to comfort you with wise words that don't actually make any sense to anyone including myself.
edit: hello new friends, click "see mini bio" to learn more about this mysterious poster with a respectable post count who you may not have seen before.
" That sounds really cool. I believe (But can't confirm) that a game called " Wurm online" is quite similar to that. On the PC Gamer UK podcast, they used to talk about this vast open world, in which players could actively affect the environment with mad made structures. They persist, of course, but I don't think there's NPC based interaction forced by the AI. I think that (here we go again) the idea of an emergent system used to simply give the players a place to create their own stories is becoming an increasingly popular trend in a lot of contemporary indie developed games. Between Love and Minecraft let's say, they both appear to be frameworks for the player to exist in. That is to say, there's a very loose sense of what to do, and most of what the player derives fun from is being let loose on this world with absolute freedom to do what THEY WANT to do, instead of being forced by a contrived narrative. And I think that's really refreshing, if not somewhat oversaturated in the current market. "
Ironically Notch, maker of MineCraft, had a rather large hand in the creation of Wurm, as I understand it.
Also Sweep my love, I know it was pointed out already but creative-mode Minecraft, while being the current place where most of the impressive feats of engineering and architecture take place, is not the real Minecraft. From my perspective anyway. Where Minecraft will truly shine is in the Indev/Survival mode. That's where you uncover the mechanics of exploration, resource management, combat, the value of maximizing the full use of both the day and night cycles, crafting, managing your mines, discovering new lands, destroying monsters and monster spawns, etc. I have no idea what survival mode will actually turn into when working, officially released survival mode servers are available for multiplayer but as it is now I don't think using Minecraft as a comparison tool against Love, especially as some lesser creation, is all that appropriate. While they share a lot of similarities when you take a look at the groundwork and mechanics used to operate and animate both worlds, they diverge massively once you begin to get down to the details on how those mechanics are implemented and utilized. I don't know what I'm actually writing anymore because I'm so fucking tired, but I hope I got my point across. Damn limey cracker.
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