Started playing this evening. Awesome atmosphere and STYYYYYYYLE and I can't wait to beat it but I did have to NOPE out for the night after seeing the creepy "The Ring" water girl who kept killing me in my submarine. I realized that the light would keep her away, but not until freaking out for 5 minutes trying to get away from her after first realizing the Mini-Sub wouldn't keep me safe.
Didn't think the game would freak me out that much but it did.
And that's cool.
Will hopefully beat tomorrow or over the weekend.
Thanks for the great review and Quick Look, @brad!
Sad to see you go, but your duder family knows only great things lie ahead in your future.
We'll miss you. And please please please come back to do whatever Kerbal stuff the GBE crew does in the future. I can't imagine a future mission without your signature "VINNYYYYYYY!!" in the background.
Oculus exclusivity removed this game from my wish list. That's what happens when Superhot is in VR.
The console wars of the 90s/00s have given way to the VR wars of the 2010s. I wonder how it will play out. At least it is a sign of companies' confidence in VR as a platform overall.
@drewbert Noticing some annoying squeaky quiet audio noise around the 45:00 mark.
Edit: No, it's not something that's in the environment they're in to be gated out (for example - Dan's water bottle that he snaps open and closed during very quiet moments in quick looks in a way that's too loud to actually be auto-gated but sounds like it should be gated manually).
It sounds more like some sort of electrically-induced interference; like if you have headphones plugged into a cheap port on a computer that's doing a lot of writing to the hard drive or spinning up the CPU use at the moment while there's no actual sound that's supposed to be coming through the headphones.
If anyone else was wondering what that split-second flash of nonsense was...
If this wasn't on purpose (which I am not sure if it is or isn't) I would guess it's a texture load error.
Sometimes a game engine might screw up loading of a sprite to display a part or all of a font sprite sheet instead of the proper texture.
Then again, this game, as janky as it is, seems to be pretty soundly coded. There weren't any crashes and all mechanics seemed to work properly, so I would lean more toward it being "on purpose."
As to why the dev might do this? I don't know. It certainly doesn't seem to form some sort of word or hidden message.
JDP83's comments