So I'm the one that sent in that email asking @austin why he likes Dark Souls 2. I'm a little mad at @vinny for painting me as accusatory and then dismissing the question because in the email I tried to be very respectful and I came from a place of genuine curiosity.
Inquisition’s biggest tragedy occurs before the game even starts, and kills characters we never knew nor cared about. But the strangest thing about it was that it had a huge, traumatic, tragic choice—but only for a rare combination of specific decisions imported from previous games. Most players would cheerfully move along, unaware of the screams of a hapless minority of players.
I was actually one of the rare players that did get these choice. God that was brutal to deal with.
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