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Jeff

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@permanentsigh: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

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@sebmal: have you considered that maybe you are the bull crap here

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THESE SHOOT INTERVIEWS ARE KILLING THE BUSINESS, BROTHER

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@antihero: I got a press release about it, so if it's fake, someone is really going the extra mile.

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@hallwaygiant: sorry, not sure how that happened. replacing the audio now

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Can't argue with any of this.

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Jeff

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@fnert_bjerglen: For the record, the game Brad reviewed is the exact same version that is out there today. There's no "pre-release environment" to worry about. We're told that there are additional patches forthcoming, which will hopefully help with the game's many issues. That doesn't exactly help people who are playing the game today.

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Jeff

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@zevy: sorry for caring about video games I guess

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Jeff

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@sil3n7 said:

It's good Jeff explicitly stated that his dislike of the Far Cry 5 story was on a technical basis and not because of it not being forceful enough in one political dimension or another.

I get the sense this motivates Austin's Waypoint review and find this type of critique unfair and dogmatic.

I think you're mishearing me here. The story is bad and should have had more to say because as it stands, it's this completely empty thing that could have been so much more. They had a shot at making something meaningful and interesting and instead chose to undermine their own story and characters at every turn. It's weak storytelling. But I say that regardless of how it was marketed. The story is bad on its own merits, no external marketing required.

A more "forceful" story, as you put it, could have been far more interesting, and that could have helped cover for its well-worn gameplay and glitches.