@supergary: I feel you, man. This game needs Youtube export and some internal analytics nonsense so you can get some feedback. I want to know more about how people are playing my levels, what they like, at what point they're giving up, etc.
I made another level based on duplicating items. I feel like it's moderately difficult this time, maybe. Depends on how in tune people are with the mechanics. All of the Giant Bomb/Ryckoning nonsense has taught me a lot of tricks I didn't realize were possible.
No difficult platforming, just some puzzle mechanics.
Hey, folks. Since I'm apparently the only person who beat the Ryckoning via a specific method, I decided to make an easy little puzzle level based on it. Hope some duders give it a try. Let me know what you think.
I didn't really like Walker Assault, I want to play conquest-esque modes on large maps.
The supremacy mode is a 20v20 game type that involves capturing control points. I expect that to be the equivalent to conquest in the same way that Walker Assualt is comparable to Rush.
I'm okay with the 4 maps for Walker Assault, assuming that the free December update that acts as a tie-in to the new movie adds an additional map to the mode.
I'd also be happy to get the season pass if it meant the addition of a new planet per dlc, spread across a handful of maps for each game type. As opposed to some game types being left in the dust as they design maps that only apply to more popular modes.
As long as most of the maps are 20v20 and map rotations can/will include multiple game types, then that sounds good to me.
@quantris: You can't keep the cape anymore, but yes, I'm saying if you take the trampoline through the pipe and back out, then grab the star and kill the dry bones with that, the bullet bill launcher will give you a second trampoline.