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Jensonb

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Jensonb

2092

Forum Posts

3407

Wiki Points

115

Followers

Reviews: 3

User Lists: 8

Edited By Jensonb

I love Abby, glad we're seeing more of her here. She's so damn low key hilarious. Gets me every time.

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Jensonb

2092

Forum Posts

3407

Wiki Points

115

Followers

Reviews: 3

User Lists: 8

EA took a decent, if relatively small, selection of games (mostly attached to popular franchises and brands) and a worldwide live streaming event...And made it boring. It's like they couldn't decide if they wanted to do a Presser or one of those direct-to-the-fans style looser, longer streams so they tried to do both. Result was a badly paced, poorly structured oddity with wildly fluctuating levels of professionalism, self-awareness and sincerity. They also only had two real reveals, one of which was just a tease for a real unveiling at its co-marketing platform holder's Presser, so they opted to spend that huge chunk of time on Battlefront II. Which wasn't a bad idea. What they did with that time though? Almost completely pointless. That gameplay demonstration did nothing for me. They were jumping around at random while the "commentary" ploughed through a script which often bore no relation to what we were actually seeing.

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Jensonb

2092

Forum Posts

3407

Wiki Points

115

Followers

Reviews: 3

User Lists: 8

A game about crashing cars in increasingly unrealistic ways should not be this sterile, slow and dull.

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Jensonb

2092

Forum Posts

3407

Wiki Points

115

Followers

Reviews: 3

User Lists: 8

Edited By Jensonb

Mannnnnnnnnnnn, I forgot how much of a freaking BUMMER this game is. I distinctly recall someone trying to rope me into helping produce a Game Guide for this using the then-new (and since removed) Giant Bomb game guides system because I had mentioned finishing it and refusing to participate on the basis that the existence of a guide might incite others to play it, and would possibly require me to play at least some of it again. Which I simply will not do.

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Jensonb

2092

Forum Posts

3407

Wiki Points

115

Followers

Reviews: 3

User Lists: 8

I actually really like this game. It's a pretty simplistic shooter, for sure - it kind of reminds me of some of the games we were playing 15-20 years ago on PC. But the sense of Presence adds a lot to that, it's like realising the fantasy from back then of actually being on an alien world with evil space bugs to kill. Silly and a little shallow, yes, but pretty damn fun. I need to get myself an Aim though. My copy was a gift and it was solus. It works okay with the DualShock 4 (certainly way better than I expected) but I can't really tell the gunplay would be significantly more fun with the Aim. On that point, I spotted while browsing the Store yesterday that there's already another game which can use the Aim - Dick Wilde. It's a wacky shooting gallery (CLASSIC VR game)

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Jensonb

2092

Forum Posts

3407

Wiki Points

115

Followers

Reviews: 3

User Lists: 8

05/12/2017..? I thought this was yesterday?

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Jensonb

2092

Forum Posts

3407

Wiki Points

115

Followers

Reviews: 3

User Lists: 8

Abby's Vinny impression is the best thing ever haha

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Jensonb

2092

Forum Posts

3407

Wiki Points

115

Followers

Reviews: 3

User Lists: 8

OH GOD NO ANOTNER DOTA PLAYER!

(But seriously, welcome to the madhouse, Ben & Abby, looking forward to your work!)

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Jensonb

2092

Forum Posts

3407

Wiki Points

115

Followers

Reviews: 3

User Lists: 8

Edited By Jensonb

Rorie playing this on the UPF finally prompted me to go and watch the first two seasons on Netflix (it was a 99% recommend so I probably should have done it sooner). And DAMN is that show good. I wish this wasn't so tied to Roomscale, I'd love to play it on my PSVR

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Jensonb

2092

Forum Posts

3407

Wiki Points

115

Followers

Reviews: 3

User Lists: 8

Edited By Jensonb

@snowypliskin: No, you're just not accounting for the ideas of "Death of the Author" - in summary, it doesn't matter what the intent was, what matters is the outcome. You cannot simply read text in context of how it was intended as once it's created the author loses control of the context. A work should be able to stand on its feet.