Jensonb's comments

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Jensonb

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Edited By Jensonb

Mannnnnnnnnnnn, I forgot how much of a freaking BUMMER this game is. I distinctly recall someone trying to rope me into helping produce a Game Guide for this using the then-new (and since removed) Giant Bomb game guides system because I had mentioned finishing it and refusing to participate on the basis that the existence of a guide might incite others to play it, and would possibly require me to play at least some of it again. Which I simply will not do.

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Jensonb

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I actually really like this game. It's a pretty simplistic shooter, for sure - it kind of reminds me of some of the games we were playing 15-20 years ago on PC. But the sense of Presence adds a lot to that, it's like realising the fantasy from back then of actually being on an alien world with evil space bugs to kill. Silly and a little shallow, yes, but pretty damn fun. I need to get myself an Aim though. My copy was a gift and it was solus. It works okay with the DualShock 4 (certainly way better than I expected) but I can't really tell the gunplay would be significantly more fun with the Aim. On that point, I spotted while browsing the Store yesterday that there's already another game which can use the Aim - Dick Wilde. It's a wacky shooting gallery (CLASSIC VR game)

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Jensonb

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05/12/2017..? I thought this was yesterday?

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Jensonb

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Abby's Vinny impression is the best thing ever haha

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Jensonb

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OH GOD NO ANOTNER DOTA PLAYER!

(But seriously, welcome to the madhouse, Ben & Abby, looking forward to your work!)

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Jensonb

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Edited By Jensonb

Rorie playing this on the UPF finally prompted me to go and watch the first two seasons on Netflix (it was a 99% recommend so I probably should have done it sooner). And DAMN is that show good. I wish this wasn't so tied to Roomscale, I'd love to play it on my PSVR

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Jensonb

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Edited By Jensonb

@snowypliskin: No, you're just not accounting for the ideas of "Death of the Author" - in summary, it doesn't matter what the intent was, what matters is the outcome. You cannot simply read text in context of how it was intended as once it's created the author loses control of the context. A work should be able to stand on its feet.

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Jensonb

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Edited By Jensonb

@artisanbreads: The nurse says as much outright. And around the same time, it's repeatedly stated that she is "very experienced" and her previous "successes" are highlighted. It's true that the Doctor begins to question her ethics later, but his breezy, hands off approach to the situation is part of the problem so it barely helps mitigate the problem at all. They're portraying precisely two people who are credentialed mental healthcare experts and both of them are either ethically compromised or flat out incompetent. Meanwhile, the only person shown to explicitly take issue with them is played as a straight up jerk, and his questioning of their methods is one of the reasons he's painted as a bad guy (this despite the fact he's clearly dealing with his own issues, something the game makes only very passing mention of to the point it feels like an afterthought). Maybe they patch up some of these issues in the final third of the story, but it's hardly surprising people would find it questionable based on what's been shown so far.

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Jensonb

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Man, why can't someone make a new cop game that doesn't have frustrating gameplay issues; unearned, poorly handled to the post of tone deaf political content...or both?

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Jensonb

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@rothbart: the game repeatedly implies or outright states that mental healthcare is quackery. It adopts numerous positions on the subject that are held by, for example, the Church of Scientology. Its portrayal both of the characters being treated and those treating them is extremely cartoonish and betrays a fundamentally flawed, incomplete and inexpert grasp of issues which are incredibly complex and sensitive. The people who wrote this do not seem like they were even remotely qualified to handle this subject matter.