Nowadays, Quick Looks and streams have a much bigger impact on my purchasing decisions than slick trailers. If I was in charge of marketing these games, I would show longform gameplay first and foremost. But I guess Microsoft has a different definition of what "gameplay" is.
Great read. I especially agree with your point about demon weak points. With the tiny arsenal you have at first it's a real pain to deal with. You have to slow down to target them, which means taking damage. A few hours later, you can just pump lock-on rockets into enemies until they're liquefied. I wonder if changing the order in which enemy types were introduced could have helped this. Still, it's an interesting system that could be refined in other shooters. I also appreciate someone doing due diligence on The Surge, because the setting intrigued me more than the usual fantasy one.
Nice writeup! I agree that the story was underwhelming and lost the dynamic of the 2016 game. And the final cutscene just sort of... exists... and doesn't do anything with it.
At the start of this year, I wanted to play only games I could finish in a short amount of time. Needless to say my perspective has changed. Thanks for the awesome list!
Having fun with this so far. Unfortunately I JUST played Phoenix Wright 2 and a Picross game shortly before that because I didn't remember this game was coming out. So, feeling a little burnt out on it. I do like how it mixes up the difficulty of the puzzles rather than a straight progression. I'm not totally grabbed by the narrative but maybe that will change.
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