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Jesus_Phish

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Jesus_Phish

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I'm into this because I'm into TMTLN, but I've been wondering how much this would be like their usual banter and how many like, "blue" jokes there would be and right out the gate are the paedophilia and 9/11 jokes.

Going to be interesting to see how the GB audience reacts to it.

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Jesus_Phish

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@vinny:

I would prefer four separate feeds to choose from and/or all in one, but each video being equal sized, the way it is on that site that merges all the Minecraft videos together

I watched live tonight and there wasn't really much point in the other streams being on the screen because they're just too small to really make out whats going on with them. I guess for reference, I was watching it on a 42" TV and not sat up next to a monitor, maybe in that case the 1 large, 3 small works a bit better?

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Jesus_Phish

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If anyone watching the VoD feels like donating, here's the link.

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Jesus_Phish

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@binarygod: Neither company has done a great job presenting what difference a better SoC and RAM will do, because at this stage telling people it has more TFLOPs is just rote at this point. and peoples biggest concerns with games now are no longer how good it looks, but how big the damn things how, how long they take to download/patch/install and how fast they load. SSDs are already common in PCs so people can see the vast improvement they make. SoC/CPU improvements have been a thing forever. HDD technology was rather stagnate for years, with the good stuff being prohibitively expensive.


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Jesus_Phish

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Edited By Jesus_Phish
@shtinky said:

@mbergs: Do you know why Maya/Blender etc are complicated? It's largely because of optimisation and retoplogising your models, so that they're not 100's of millions of polygons and incoherent triangles; so that your models play nicely in game engines and are easy to UV map, etc. Dreams doesn't teach you core skills like that, about optimisation and UV mapping, etc, which are essential if you want to be a good 3D modeller in the games industry.

But if making 3D models, in a sculptor-like fashion, is more your thing, there are several tools that allow you to do that in Blender, itself. Or you can use programs like Z Brush (or other similar ones), which are designed specifically around sculpting 3D models.

@jesus_phish: Likewise to what I said above, Dreams won't teach core skill sets of UV mapping practises and optimisation techniques that every 3D modeller/ level geometry artist needs to know. You said the modelling will translate to professional tool sets: it absolutely will not. Even when we create models in Z Brush (a program that's similar to free sculpting models in Dreams), we still need to retopolgise them and decimate their poly count for use in our engine; where exactly does Dreams teach stuff like that? At best, Dreams is teaching people how to use UE4, which is already a highly drag and drop, create and play engine - which is free and literally already has tons of kids and teens (the Minecraft generation) using it to make stuff in.

So because even in Z-Brush, something professionals and semi-pros will use, has an extra step in it, we may as well discredit it because it doesn't have that extra step which is retopolgizing and adjusting poly counts? Something that's going to be specific based on the engine and the studio and even the game.

You're missing the forest for the trees in my message so I'll say it once more and then bounce.

Dreams will teach people the basics of how to model something in 3D, how to do logic, how to create audio tracks, camera work, animations etc. And it'll do it in an edutainment way. The same way something like Lego Mindworks got me into programming and robots when I was 10 years old and set me on the path of becoming a computer engineer. I don't use Mindworks in my day to day, but it was fundamental in putting me on that path. Dreams will be that for people and will teach them the foundation of what they need. Then specific engines and build tools will come later.

And people will absolutely get jobs as a result of getting super into Dreams.

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Edited By Jesus_Phish

@shtinky: Absolutely nobody is telling you that Dreams is going to replace Unity or UE4 and I don't get your hostility towards people saying that Dreams is a good thing that will teach people skill sets.

What Dreams does that those packages don't is present something in a more edutainment sort of manner. And a collaborative method. And yes, the skills you learn from Dreams regarding logic, modelling and lighting will absolutely translate into the professional tool sets. If you think they won't then we'll just have to agree to disagree and leave it at that.

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Jesus_Phish

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@shtinky said:

@jesus_phish:@anderswarming: The fact of the matter is, no one's going to be employed for making stuff in Dreams.

The dude in this video literally says he got employed for making stuff in LBP and that he's not the only person who ended up employed by the studio through the LBP community.

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@shtinky: As an educational device Dreams is an incredible value proposition. It can teach you about

  • Logic
  • Basic programming
  • Animation
  • 3D modelling
  • 3D camera work
  • Lighting
  • Sound Design

And much, much more. And all of that is a skill that once you learn you can apply to different tool sets. And it all runs on a PS4. You don't need a PC with specific requirements and hardware. The most obtuse thing you maybe want here are move controllers and a camera.

You get tutorials that are up to the minute. "Source code" from other creations that will always run on your hardware without you having to hit Stack Overflow to find out that since Unity patch X they depreciated entire functions and replaced them with other functions.

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Edited By Jesus_Phish

How good/bad is the tracking on P3D/P5D. I played P4D on the Vita and sometimes I found the tracking, button presses to not be in time with anything in the song. And when that happened it felt pretty unsatisfying. Comparatively to Rockband, when you hit a note, you're hitting a note. But in P4D I found there where times that you'd hit a button but it wouldn't match up to either a beat or an offbeat and it just felt weird.

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@epidehl said:

Epidehl

@blackout62 said:

Blackout62

No one ever tell Dan that MGS1 is on PSN.

Thank you for this. Every time this conversation comes up (because I'm pretty sure they've said multiple times "There's no easy way to play MGS1!"), I think "Wasn't it on PSN for PS3/Vita?" and feel like I'm crazy. Isn't that how they played it for Metal Gear Scanlon? How does no one remember?

His issue isn't that it's on PSN - his issue is that it would require him to buy and hook up a PS3 to play it, then he has this PS3 lying around that he doesn't want.


@three0nefive - You're absolutely right that "it gets good after <double digit hours>" is a terrible excuse for a game, but at this stage it seems like Jeff has spent more time discussing with people how bad he thinks RDR2 is and driving a conversation for how bad he thinks it is than he actually played it. He sounded like he was ready to call it a day with that game from moment one. "The mission failed because X and I just quit the game and walked away saying fuck this shit". I've absolutely no issue with someone not liking a game - but for someone who played such an absolute minimum amount of the game he sure has very strong opinions of it and wants to let everyone know how bad it is. And I think that's why so many people are tired of hearing him talk about it already.

At some point he's just not adding anything to the conversation.