What's up, guys? I've recently decided to pick up a PS4 Pro, and it's been a neat experience so far, so I thought I'd share.
I started this console generation thinking I would be all PC all the time. Fast forward a couple years to 2015 when I decided to buy an Xbox One and was enveloped in that warm and fuzzy feeling of console comfort that I didn't know I was missing. Now, after another couple years, I've decided to finally dive into the PlayStation ecosystem once again. My most recent experience with Sony's machines has been with my Vita, and while Persona 4 Golden is great, I didn't find myself toting that thing around for very long. As mentioned, I've decided to go with the professional version of Sony's video game parallelepiped. I figure if I'm going to buy it at this point, why not get the new one. I'm really liking the experience a lot. It provides a good alternative to the Microsoft ecosystem, with plenty of different ideas and exclusive games. Speaking of which…
The very first game I started downloading once I got my system home was none other than Horizon: Zero Dawn. It seemed like the obvious choice given it's just come out and by all accounts seems to be amazing. I like this game a lot! Surprising, I know. I do have some problems with it, but the moment to moment action is satisfying, and the world that's been built is legitimately rewarding to explore. Horizon accomplishes the difficult feat of making the data and audio logs scattered around the world feel worth reading and listening to. The way they make modern day or near-future concepts seem like ancient history to these characters is fun and interesting. I guess the one aspect of the game that feels like it's holding this back from being super engrossing is just the open world nature of it; the way it just feels a little too much like any of the Assassin's Creed or Far Cry games. It's that same formula that's become all too ubiquitous by now. The formula is executed very well here, don't get me wrong, but at the end of the day it's still all the same stuff. It's really gotten me thinking about my taste in games, and whether or not I truly enjoy the current state of open world games. I mean, I can sit down and play Overwatch for several hours on a good day, no problem. Games like Horizon, though, just have a harder time keeping me engaged for those long stretches, despite a lot of quality work shining through at every turn. Makes me wonder how I'd feel about Zelda Breath of the Wild if I were to play it in the near future.
The only other game I've bought thus far has been the 2015 remake of Ratchet and Clank. Hey, that game's fun! It just feels like this frivolous, fun adventure that is the kind of silly and goofy I need when taking a break from something like Horizon. I've played some of the Ratchet and Clank games back in the day and liked them, but I never got too far into them, so this has been a nice game to dive into. Some other games I'm looking at potentially picking up soon:
Odin Sphere Leifthrasir
The Last Guardian
Night in the Woods
Persona 5 of course! If I'm being real honest with myself, Persona 5 is what made me buy a PS4. I do own a PS3 (currently sitting in my parents' garage) and could have bought it for that, and at $10 cheaper, but I felt like the investment in new tech was the way to go. I'm already having a real good time with the PlayStation 4, and I'm sure once I get around to the rest of that list of games I'll be having an even better time. I really just can't wait to dive into Persona 5 come early April, though. I'd better finish Horizon before then to clear the way a bit.
Anyway, if any of you guys are on PSN and want another friend to compare trophies to or whatever, my name there is the same as it is here: JJWeatherman. I welcome any and all fellow duders.
And since I don't do too much writing here on Giant Bomb these days, I want to take this opportunity to make sure and wish Drew luck on his new endeavor, Cloth Map! It seems like the perfect thing for Drew to be doing, and as sad as I am thinking about not having him around the site, I know he'll love working on such an exciting and ambitious project. Drew, the way you've shared your many interests and passions with us over the years has seriously been an inspiration for me to go out and explore my own interests and find my own passions, so thank you for that. It was great to hear you on the last podcast, and I hope you'll keep crashing the studio on Tuesdays! Later, duder.
Hi guys! I'm JJWeatherman and I (still) really like playing video games. Drawing, on the other hand, I haven't ever much cared for. Believe it or not I actually found a way to fail a freshman art class in high school. That said, anything's a lot more fun when there aren't letter grades and due dates attached to them. So I may not be a great artist, but deep down I truly believe that I am indeed "great." And an "artist." Here's what I've been up to lately!
In light of a recent realization that 2 gigs of VRAM is simply NOT ENOUGH, I finally decided to upgrade my humble 2013-built PC's graphics card from a GTX 770 to a GTX 1070. It's great, guys. It even came with a voucher for Gears 4, which also redeems to my Xbox One as part of Play Anywhere, which was a cool bonus, especially because I received the voucher before the 1070, making my Xbox the Gears 4 preview machine. Holy lord, though. Popping that card into my PC and booting up Gears for the first time and seeing it run at twice the frame rate whilst looking noticeably better than the Xbox version almost brought a tear to my eye. Turns out 8 gigs of VRAM works a lot better with today's texture-heavy graphics. Makes sense that games would be going that way given the specs of the Xbox One and PS4, but it was kind of a bummer to see VRAM single-handedly cut the life span of my 770 a little short.
Throwing a 1070 into this machine, even being three years old, has absolutely breathed new life into my aging mechanical child. Highly recommended if y'all are like me and haven't upgraded in a bit.
A new PC under my command, I was on the lookout for another game that would allow me to test my computational might. Jeff's review for Titanfall 2 hit, and despite not necessarily being the most pumped to jump into something like that right at release, the urge to throw a bunch of pixels at my new card proved too strong.
So Titanfall 2. I never played more than about an hour or so of the first, and I don't even remember the context in which I played that little bit. Was there a demo of it? Some kind of beta? Anyway, I always loved the concept, but the limited scope of the original really kept me from embracing it and really jumping in. The addition of a story mode to the sequel really had me excited, as that's more my scene. Jeff's review also gave me hope that the single player portion was not only present, but also maybe pretty good. It totally is. I've admittedly avoided most shooter campaigns over the last few years, as I just burned out on them several years ago. This one though did a good job to keep my interest throughout. Your robo-buddy BT is a legit best new character candidate come the end of the year. The overall story arch was a little hit or miss, but the characters they were able to build here, and the relationships they form throughout, really make it all worthwhile.
There are a few mechanics introduced that throw everything for a loop, which I really appreciated. I'll leave it ambiguous for anyone who hasn't played this yet, but I'll just say that the talk about the individual moments and reveals is all warranted. Be ready to see and do some things you may not expect.
I haven't played a ton of the multiplayer yet. What I have played seems pretty good though. Maybe the coolest part of it is the way they set up the communities and allow you to group up with players so easily. Listing available community members right up front and prompting to automatically invite them whenever you start a match means you're always playing with awesome members of your chosen community. The Giant Bomb community, for example! This has been talked about on the Bombcast, but it's just so smart and I hope other developers take this idea and run with it like it was third-person Batman combat all over again.
What else have I been playing? Certainly there's been something else I've been using to run my new GPU through the wringer. Oh right.
Owlboy! Okay, this clearly isn't at all a test for my graphics card, but dang is it fun. From the moment I started hearing rumblings about this game, I was interested. The graphical style sucked me right in. I'm always a sucker for games which pay homage to the likes of Metroid and Castlevania, too. It took me a while to decide I needed it, but I eventually caved and played it for like four or five straight hours. I really liked what I played, but I actually haven't gotten back to it yet on account of some Real Life that needed tending to. I really look forward to diving back in, though! The art truly is gorgeous. The controls take some getting used to, but once that happens everything just starts to feel really good, too.
The writing and characters are really well done. They each have nice little backstories and motivations, and there are questions about the world right now that I'm eager to have answered. It's a game I want to sit back down with when I have a large chunk of time and maybe just play through to the end, depending on how long it ends up being. It's a good game to get lost in for a while, though, which is something I feel like I need in my life every now and again.
That's about all I have time for tonight, guys! Thanks for reading. I'm sorry for the creepy gif.
Well guys, it’s that time of year again. The new NBA 2K game is out(ish), and as one of the game franchises I tend to enjoy the most and put significant amounts of time into, I want to talk about it.
As of Friday, anyone who decided to preorder the game has had access to it before this Tuesday’s official release date. The whole play before everyone else for preordering thing has always seemed a little weird to me, but here I am playing this game I was pretty sure I’d really enjoy several days early, so I guess I can’t complain.
Let’s just get right into it. The MyCareer mode. This is the main attraction for myself and I’d imagine most players. MyCareer is the scene of the crime of last year’s dumpster fire of a story presented by Mr. Spike Lee. That was the worst thing to happen to the mode in… well, ever. Thankfully that particular brand of garbage is left behind for a story with a bit more sanity and some legitimate acting and storytelling. I’m not going to say this is some riveting masterpiece of a story, but it’s leaps and bounds ahead of last year’s attempt. Michael B. Jordan, recently of Creed fame, stars alongside your created player as another player on whichever team you’re drafted to. Apparently one of the writers of Creed contributed to writing this year’s story, and I feel like that pedigree shows. Converging the on and off the court action by creating story characters that you end up running pick and rolls with and dishing assists to is a really good idea it turns out.
The day-to-day grind of the career mode is something I’m enjoying for the most part. I feel like one of the biggest changes is the emphasis on building your player’s skills. Practice is now more prominent than ever. Every day on the calendar now has multiple time slots in which you can take part in different activities, such as hang out with players, go to promotional events, practice, etc. On game days you’re now able to hit the gym pre-game to develop skills. Off days are even more intense, as you seem to always have four different time slots, all with different things to occupy your off-day should you choose to partake. I started off an absolute gym rat, electing to hit the court for some optional practice at every opportunity. It’s made clear early on that this is important for the long term, as it’s the way to earn additional attribute upgrade points, which you will eventually need down the line in order to build a truly elite baller. It can be so time consuming though to jump into the gym at every opportunity, and so now I’m skipping some of that and just making sure to hit the mandatory practices. Coach seems to be satisfied with that.
You’re still managing endorsements, earning a signature shoe line, demanding trades, all that good stuff. A new text messaging feature has also been added in, making conversations with your agent and other story characters lightly interactive, and actually pretty funny. You’ll often get a couple different ways to reply to someone, and it’s kinda great to get a text from your mom criticizing your turnovers last game and simply reply with a nervous face emoji. I haven’t played a whole ton of MyCareer, but it seems heaps better than last year, thankfully. Looking forward to spending some more time livin’ da dream(!) on my way to multiple championships.
I should mention that in terms of gameplay and how things feel this year, I’m happy with the changes. Defense feels a lot more physical for sure, which I’m pretty sure is something the devs were really going for. Steals feel a lot more dynamic. Swiping at the ball can cause it to squirt out in any direction now, and it can turn things into a mad scramble when you poke the ball loose, as opposed to past years when the ball always just poked free of the offensive player’s hands and fell roughly to their feet directly in front of them every time.
The shot meter is probably the other most obvious and meaningful change. It’s now a half circle around the shooter’s feet, and it makes it pretty clear what release timing you’re going for. Though I’m slightly confused about how the shot button (X on Xbox) differs from the pro stick, which is the right analog stick shooting method. When you pull pack the stick to shoot, it not only gives you release timing feedback, but also angle of the stick pull. You can either pull the stick back or push it forward to shoot, but if you push it to the side at all, it gives you an off-angle penalty to the shot and could cause it to miss in the horizontal direction you accidentally pushed. The confusing part is that by using the button there is no feedback on angle, leading me to believe it’s always perfect, but I guess I’m not sure. It’s certainly possible that the button randomizes angle to a degree and the only way to guarantee the best timing and angle is to use the stick. Perhaps someone else knows and can fill me in here.
Overall I’m really enjoying this year’s game. The menus are cleaned up a bit, the action is tighter than ever, and all of the modes seem to have come together the way you’d want them to. Online play has been fine so far, too, which has been far from a guarantee during the launch period of past NBA 2K entries. I guess we’ll see how the servers hold up when everyone else gets access on Tuesday.
So yeah, two thumbs up from me so far. Anyone else preorder and start playing? Eagerly awaiting Tuesday? Either way let's talk about it!
There’s just something about video game consoles. I’ve primarily been a PC gamer for the past several years now. Ever since the era of the 360 and PS3 began to die down and the new, current era approached. PC gaming has been great for all of the obvious reasons including, but not limited to, Steam sales, extra graphics settings, higher frame rates, and a bevy of control options. Though there are also the lesser spoken of cons to PC gaming: Screen tearing, occasional random crashing, hit-or-miss controller support, and the like. To be honest, I wasn’t exceptionally bothered by any of the PC-related annoyances or hardships. I think I’d forgotten just how easy consoles can be—until I bought one several days ago. I now own an Xbox One. I’m a console gamer again, at least part-time, and it honestly feels like a breath of fresh air.
Making the leap to the current console generation was, not too long ago, something I imagined possibly never happening. I was content with my PC and, broadly, people on the internet have given the impression that these current consoles are a bit of a downer. I guess it was this year’s E3 that changed my mind. Rock Band 4 only being on consoles gave me good reason to really stop and think. With that game’s DLC transferring over (amazing, by the way), but only to the same platform (PS3 to PS4/360 to One), it made the decision to buy an Xbox One over a PS4 a little easier, given that I have hundreds of songs purchased through my 360. Rock Band was a huge motivator, and the game I’m most looking forward to later this year. That said, there are a whole host of other things I’m now looking forward to as well. Forza 6, Halo 5, Rise of the Tomb Raider, and even the new Gears seems interesting, which isn’t something I thought I’d ever really care about. The upcoming dashboard redesign seems really slick and like a major improvement. Backwards compatibility stuff seems real cool as well. I really hope the library expands at a reasonable pace and lives up to what Microsoft is pitching there.
But aside from the things to look forward to, what’s really surprised and impressed me, and what’s made me want to write this and share, is just how enjoyable the whole experience of a console is after a long break from them. Everything is easy. You turn the system on and it’s all right there. My Gamerscore is now increasing again from right where I left it, and it feels strangely good to be earning achievements. My gamer picture, one earned by completing the “Klungo Saves the World” mini game within Banjo Kazooie: Nuts & Bolts, was there to greet me—I love that gamer picture. Aside from the long download/install times, games simply boot up and work. They look great. Forza Horizon 2 is beautiful, and I’m having a ton of fun in that world. Turn 10 and Playground Games have crafted the best Need for Speed game in years. No messing with graphics settings, no screen tearing, no frame rate fluctuation. Playing my Xbox One feels much more free of distraction than my PC ever has.
It’s been nice to see some of the people on my friends list still active on Xbox Live too. @thegreatguero, for one, coincidentally acquired an Xbox One recently as well, which is neat. If any of you guys would like to add me as a friend on XBL, my gamertag remains JJWeatherman, same as my username here. I especially welcome any potential future Rock Band 4 bandmates. Active/friend leaderboards are always fun too, so definitely send me a friend request if you'd like, and make sure to mention that you're from Giant Bomb so that I know you're one of the Cool Kids.
That’s it. I hope you guys are enjoying these new consoles. I sure am, despite being a couple years late to the party.
I used to be one of those people who didn’t understand the appeal of Monster Hunter. I tried playing the game for the first time a handful of years ago with Monster Hunter Freedom on my PSP. I bought it thinking it seemed like a cool concept. The cover art looked awesome with a big, intimidating dragon squaring off against a knight wielding a sword that is almost comically oversized. I’m sure I went and looked up coverage of the game via Gamespot and IGN, as I was wont to do at this time in my life. I ended up purchasing the game and giving it a legitimate shot, though it just never came together for me. I remember my first weapon being the sword and shield, and I struggled with the animation priority, as it seems a lot of people do. I tried the great sword, which I now know requires even more patience and strategy, and of course that simply magnified my issues. I played Freedom for probably a dozen or so hours if I had to guess, but I left it with only a minute understanding of what the game was trying to accomplish, and little desire to ever come back.
Fast forward to 2015 and here I am enjoying a Monster Hunter game. Monster Hunter 4 Ultimate, specifically. I bought a “New” 3DS just last Wednesday with the initial intention of playing the Majora’s Mask remake, which I have done, but puzzle dungeons and time travel have largely fallen by the wayside in favor of hunting an endless string of ferocious beasts. Several fellow Giant Bomb users coming together in hopes of hunting together was a big part of my willingness to come back to the series. Though I haven’t yet played with that group, I very much intend to soon. I just didn’t want to jump in with a bunch of seasoned pros and flail around like a beached pin tuna, contributing nothing. After 20 hours of flailing in the privacy of solo quests, I feel I’ve learned a lot and gained an appreciation for this series I’d once written off. Knowing I’ve just scratched the surface of what Monster Hunter offers, I’m looking forward to a scary amount of hours exploring the plethora of content this game seems to offer.
So how did I get to this point? How did I make the transition from cautiously curious to feeling confident and craving more? It’s tough to say for sure, but I think at a base level the key was simply accepting the game for what it is.
Immediately the game starts with an exciting set piece involving defending the vehicle you’re a passenger on from a gigantic sand creature. It definitely did well getting me excited to jump into some real hunting. I feel like this game does a lot better job of giving your hunting some context this time around. From what I can remember about Freedom, it felt more like a shallow MMO in regards to the way you’d pick up quests, and in some other areas as well. 4U feels like it has a legitimate throughline, which I really appreciate. It’s kind of a stupid story in all honesty, but it serves to give me some sort of context for why I’m going on hunts, and having a loose plot to follow, to me, makes a big difference.
Having heard a couple of anecdotal claims before starting the game that the new Insect Glaive weapon is an exciting one in addition to being good for beginners, I chose it right out of the gate to be my main weapon of monster destruction. Some people seem to recommend against only playing with one weapon and instead branching out to weapons best suitable to the monster you’re currently hunting, but for me, I’m glad to be sticking to just one weapon right now. It’s tough enough learning the ins and outs of one weapon alongside trying to learn the entire general game. I couldn’t imagine being able to effectively learn multiple weapons so soon into my monster hunting tenure. I’d personally recommend any newcomers stick to one weapon until you feel like your grasp of the rest of the game is to a point where you feel comfortable branching out.
The Insect Glaive is so much fun. For maybe the first five or so hours I only half understood how to properly use it, and I found myself avoiding its intricacies (namely the insect part) and simply whacking away at monsters. This was fine, but it’s when I finally became comfortable enough with the controls that I started using the essence system to power myself up. This involves shooting a bug creature that you have attached to your arm out at the opposing monster, and based on where you hit the monster you’ll acquire one of several different types of essence. Bonuses are achieved for combining two, but combining three different types (white, red, and orange) is the real goal. If you can successfully do that, you become faster, are more durable, and attacks actually lace in additional animations, making them more devastating. A lot of the fun of the Insect Glaive comes from its ability to be used as a pole vault, making it easy to get on top of a monster, mount it, and bring it down. Mounting is apparently new to MH4, and I’m glad they incorporated it, because I love doing it.
A lot of what’s difficult about MH, even still for myself, is knowing how, when, and why to upgrade armor and weapons. The Insect Glaive is particularly difficult because it involves feeding your little bug buddy a sufficient amount before you can even touch the glaive itself for a traditional upgrade. There are a seemingly endless number of different armor sets that all provide slightly different benefits, though commonly are only granted when you acquire an entire set. It’s just tough to know what you should even be aiming for a lot of the time, and with the time-consuming gathering of materials required to craft them, you want to be sure. The internet comes in handy here, which isn’t ideal, but it’ll get you going. I quickly found some recommendations to aim for a set of Jaggi armor as a first upgrade, and so I did that. From there I read that there was an armor set called Tetsucabra, which is apparently pretty good, and so I hunted Tetsucabras until I had the materials necessary to acquire it. The Jaggi armor, while fairly effective, left some to be desired in the looks department. The Tetsucabra armor on the other hand, I think looks pretty dang cool. Here’s my character currently:
As you can see, I’m also accompanied on my monster hunts by none other than Mario himself! Or at least a kitty cat dressed to resemble him. Apparently there is going to be a DLC quest at some point that will give you Link’s outfit, as well as his hylian shield and master sword. That’s pretty cool. This game’s so weird, and I fully support it.
The story has really been moving along now that I’m a little bit in and past all of the introductory quests. It’s been really enjoyable seeing the different environments and learning the details of each map. Once you know which zones of a map are filled with nasty spider webs, for example, it’s easy to guess which zones you should check first when hunting down the terrifyingly arachnid-esque Nerscylla. (I have a spider phobia, if you can’t tell.) Some environments are even starting to introduce extreme weather conditions now, which means yet another aspect to manage and overcome. Luckily a single hot drink will keep your body warm for a good while in the frozen tundra, but if you find yourself without the necessary equipment, it seems like something that could turn real ugly for you.
This game’s loot grind takes more patience than the likes of Diablo or Borderlands, but if you have that patience, it’s one of the more satisfying gather-and-craft experiences out there. You’re constantly taking down these big, ridiculous monsters, and when you’re successful you bring the skin or other various pieces of it back to a fellow known as “The Man,” and he often delightfully surprises you by offering to turn those monster pieces into an awesome set of armor vaguely resembling that monster’s style. The whole process is just cool, and I think the progression of hunting these amazing monsters as a direct means of bettering yourself is directly responsible for a lot of the game’s appeal. It just takes so damn long for all of the pieces to come together and for this satisfying loop to begin proper. Maybe a step they could take to further ease players in when MH5 comes along would be to make the initial armor and weapon progression more immediate, obvious, and impactful. They just need to get the hooks in earlier, and I think a lot more people could potentially be willing to spend the time required to really get into this series.
Monster Hunter is a series not quite like anything else. It simply can’t be held to expectations we’ve perhaps come to demand in third person action games, because its goal is simply quite different. I feel like once I realized that, things took off and I was really able to start learning the game. And with that has come some serious enjoyment.
With that, I’m off to say hello to—and quickly dismantle—some menacing monsters. Hopefully I’ll be able to craft some more sweet lookin’ armor soon! If anyone else is just getting into this series, I’d love to hear about how you’re liking it.
Final Fantasy is a series that I've never had much luck getting into. It's not that I don't like games of the particular ilk, either. I've played and enjoyed things such as Legend of Dragoon, Golden Sun, Lost Odyssey, Wild Arms, and more. I've never played more than a few minutes of any Final Fantasy, however, so I figured I'd finally give one of the most unanimously adored entries a proper go. I thought it'd be fun to record my various thoughts as I traipse along.
Just to be up front, no I'm not playing the original PS2 version, but rather the "remastered" version on Vita. I have to assume the experience is largely identical apart from the Vita version being widescreen and conveniently portable.
As alluded to above, I don't have a ton of Final Fantasy knowledge, though I feel I've absorbed quite a bit over the years via osmosis. So far I've seen Chocobos, copious spiky hair, phoenix downs, giant summoned monsters, and a ridiculous amount of cut scenes. This is going pretty much as expected.
The one part that snuck up on me is Blitzball. Now, I did know of the existence of Blitzball beforehand, but I didn't realize the extent to which the story seems to revolve around this imaginary sport. Blitzball is the first thing you're introduced to, and it's only proceeded to become more prominent as I've advanced nearly six hours into the game now. The protagonist (whom I've renamed TyyDyy) has at this point been transported a thousand years into the future, is fighting monsters constantly, has no idea what's going on, but oh hey, I just competed in the first big Blitzball tournament of the season, which has comprised the bulk of the story thus far. Baffling.
It's actually been especially interesting learning more about this fake, dumb sport and its apparent importance in this world, as one of my friends when I was in school actually claimed Blitzball to be his favorite sport. Keep in mind he was being asked about real life sports when he provided this answer. Of course I was completely dismissive at the time. Actually, I still am if I'm honest. But after all the buildup and finally getting to play a quick match of proper Blitzball, I can see the appeal. It's all very numbers-based and lacking in actual dexterous maneuvers, but for a playable sport existing within an RPG, it could be worse. I was legitimately pumping my fist a little bit and calling the AI team unrepeatable names as I scored goals and claimed victory.
Thankfully, Wakka, the character I was helping win the Blitzball tournament, is now supposedly retiring from the sport forever. I'd say I hope the focus will now shift more firmly to the evil-whale-monster-that-might-be-my-reincarnated-father-destroying-the-world part of the plot, but with all of the ridiculously in-depth tutorials I went though before playing my Blitzball matches, I'd bet I'm not nearly through with this crazy sport.
Despite the stilted and awkward dialog, silly story, and sometimes tiringly frequent cutscenes, I've found myself strangely engaged. I know these games typically take a while to really get started proper, so hopefully things will pick up as I march forward. I'll be sure to report back regardless.
I can't go before stating that the protagonist dresses like an absolute idiot. God, it's unbelievable.
When I learned yesterday that Monument Valley had finally been released on Android, I switched on my Nexus 7 and bought it immediately. It's a game that was able to capture my imagination through its gorgeous aesthetic alone, and had me considering buying an iPad to experience it, along with a handful of other games exclusive to Apple's ecosystem, of course.
The gorgeous aesthetic didn't disappoint. The Escher-esque worlds are vibrant and beautiful. I couldn't help but imagine how the imagery might shine through on a retina iPad's display, but even at 1280x800, this game is an absolute pleasure to look at. There is even built-in screenshot functionality that makes it easy to capture images of the game's worlds at any point.
Playing the game is simple, and consists of tapping a space to move the protagonist, Ida, as well as manipulating the world to create perspectives that line up paths for her to continue. The concept is very similar to Echochrome, though a bit more casual. I enjoyed the difficulty (or lack thereof) and pacing of Monument Valley; it's tough to get too stuck.
The story is a bit esoteric, but I can appreciate that. It's told through level introductions and a few short sections of dialog. Other than that, it's the actions of Ida that you'll have to interpret as you will. Ida finds a yellow totem friend who helps her to navigate the worlds, and her goal seems to be to deliver a particular geometric shape to a point in these worlds before moving on to the next. You're told that the geometry of the worlds you're traversing is sacred, and also that something has been stolen. Perhaps Ida is returning the stolen parts of the world? It's something I feel like I'll have a better grasp on if I were to play through the game a second time knowing what I do now, and filling in the blanks.
Replaying the game isn't so much of an issue, either, as it took me only about an hour the first time. Length of games, or the value of a game, has always been a fairly contentious issue. I fall on the side of hour counts not meaning much. It should be enjoyment rather than time that's weighed against cost. Monument Valley is $4 on the Google Play Store right now. For an hour long game, some people may say that's about right; others will undoubtedly say it's way too much. To me, I enjoyed that hour quite a bit. I appreciated the sense of wonder the developer, Ustwo, was able to encapsulate into that time span. For me, that's more than enough to warrant $4.
Monument Valley is a small yet artistically brilliant game with subtly captivating bits of storytelling. If it sounds at all interesting to you, I'd recommend you give it a try. Games like this seem to be where my interests lie these days. Kentucky Route Zero is another game in a similar vein, which I enjoy quite a bit. With the third episode of KRZ finally having been released a bit ago, I'll be playing through that in the near future. I may even write about it!
After years of driving vehicles that didn't belong to me, I've finally purchased my own—and it's a motorcycle. A Honda 919, to be exact.
I decided I wanted a motorcycle a while back, and it took a while to make it a reality. I had to sign up for a motorcycle safety and training course that would provide me with a completion card, which bypasses the skills test for a motorcycle endorsement at the DMV. The class also saves me money on insurance, so I figured it was the best route to take. There was a wait list for the class, but I eventually made it through that three day extravaganza. After I paid some fees and obtained my new license, I went out looking for a bike. Craigslist was my best friend. After scouring it for quite some time, I found the bike you see above, sent out a hopeful text message to the owner offering slightly less than the asking price, and the rest is history.
I haven't been on it a ton yet, but thus far it's been astoundingly fun to ride. I'm doing my best to ride as safely as possible, especially as I'm still a beginner learning a new bike. That said, it's easy to quickly find myself ten miles per hour over the speed limit.
I've been acquiring gear piecemeal, and I almost have everything I feel I should. I'm waiting on a jacket to arrive, which should be Wednesday. Living in Oregon, I also am going to need some rain pants that I can throw on over whatever I'm regularly wearing. But I have a nice helmet, comfy gloves, and even a backpack with some nice motorcycle-friendly features.
Right now my biggest concern is having the thing stolen, so I'm looking into some disc locks and things of that nature. I actually spent way too long reading a Reddit forum where people asked questions to an ex motorcycle thief. The takeaway was that if someone wants to steal your bike, they're going to. The best you can do is to make the process as long and painful as possible for them, and hope that after assessing the risk, they choose to move on. Luckily my 919 doesn't fit the description of the most valued bikes to steal. My bike is both old and basic enough to hopefully not draw too much attention. It's no Ninja or CBR.
Anyway, I'm pretty excited about owning a motorcycle. I look forward to improving my riding skills and enjoying many years of blissful riding.
As the title suggests, I'd love to hear about any fellow Giant Bomb riders' experiences! What kinds of bikes do you guys ride?
Nonsensical titles aside, I've suddenly found myself with a wide-open month of October. That being the case, I figure now is as good a time as any to catch up on some games I've been meaning to get around to. Only a handful are "horror" games, but I'll be holding onto those and playing them closer to the 31st.
With my trusty red sharpie, I'll be crossing things off the list as I finish them. There's something supremely satisfying about the idea of a physical list and a big red pen that makes me think I'll actually get through most of these. Stay tuned to find out. You know, if you want. I'll be updating this blog with new, more red line heavy, photos. I'll also be writing down some thoughts on any games that I find warrant as much.
I've already gotten started on Alice: Madness Returns a couple of days early. I look forward to crossing it off soon. After that? I guess GTA V, maybe. We'll see!
[General Update 10/6]
Feeling pretty good about my progress thus far! I've managed to cross off five games in six total days of October having gone by. I've actually been getting caught up in games not even on this list, such as The Last of Us and Demon's Souls, so perhaps my list could have been better conceived. Regardless, I'm on an excellent pace. I've played about six hours of Assassin's Creed III so far, and I'm anticipating that to be my biggest challenge here. Stacking or Hotline Miami will likely be the next I cross off, assuming all goes to plan. Onward I press.
[Final Update 10/21]
Against all odds, I've completed my entire list! Ten days early, even! I definitely surprised myself with this. I think the physical list really did make a difference; just having a list to look at, and then being able to physically cross things off of it, really made a the process a lot more fun. I'd recommend the process to anyone who's had trouble finishing a backlog.
Now that this silly pursuit is through, I'm free to concentrate on writing for the upcoming National Novel Writing Month. That gauntlet will be even tougher, but I'm lookin' forward to it.
I was very much impressed by this game. It does unexpected things from time to time that made me excited to be playing a 3D platformer—probably for the first time since playing Mario Galaxy. But actually, some of the more impressive moments was when it took a dimension away, and the game became a 2D sidescroller, complete with a unique art style. The game has a few very impressive tricks up its sleeve for sure, but I found that there were also a set of not-so-impressive tricks that were reused over and over throughout the game. This is a game that I feel would benefit from being about two thirds as long as it is, as I felt it really started to drag toward the end. Luckily the environments and art direction is stronger than ever in the final chapters, so I didn't have too much of a problem solving the same types of puzzles over and over.
This is a great game, and it seems to almost defy the 3D platformer genre with its unexpected—and downright cool—gameplay twists. I just wish there were more of these twists. I'd very much recommend it if you have a good chunk of time to kill, and can appreciate a truly insane adventure.
Gunpoint feels to me like a creative and interesting game marred by a lack of realization. There are such good mechanics here that it's a shame when you realize that the game's over just a couple of hours after starting it. And the pacing of even that short journey manages to feel off. This game feels like a missed opportunity in many ways. However, looking at the history of the game's development it's easy to make guesses as to why it's the way it is. I'm expressing such disappointment here, but it's only because so much of what's there makes for a charming, unique, legitimately fun(ny) experience that's totally worth a couple hours of anyone's time. I just wish there was more to it. The sky was the limit with this concept, and it just feels like the developer stopped at about the fifth floor or so. I'd play a Gunpoint 2.
This game... I don't even know what to say about it. It impressed me, but at the same time disappointed me. The last line of the game pretty much wraps up my feelings on the entire series. The last thing Michael says before the credits roll is that he's getting too old for this. I can't get it out of my head that this line was a commentary on GTA as a whole. I believe one Jeff Gerstmann, Videogamesman of Giant Bomb dot com (a website about video games) mentioned how he didn't know where this genre could possibly go to remain interesting and relevant going forward. I think Rockstar realizes this as well. I think they know that if there's another GTA game, it's not going to resemble the past five entries in the series. It's going to be something significantly different.
All that said, I enjoyed this almost-nostalgic romp for what it was. It's a finely crafted game that's really quite amazing in many ways.
Interesting game with some neat moments, but ultimately I enjoyed this game for its art and music above all else. The story seemed obscure to the point that it was hard to care about it. Worth the time if you're into atmospheric exploration. I just wish it was a bit less plodding between the neat moments.
Wow, this game is an emotional roller coaster. It had me laughing, crying, and... well, crying some more. It's really quite touching. I was able to quickly relate to the characters, and it made the journey supremely rewarding, especially in the back third or so where things really get interesting. To the Moon—similar to Superbrothers—can feel plodding, especially early on, but the basic gameplay systems are just enough to string you along through the story. And what a story it is!
This game's great. I had a real hard time getting into it back when it first came out and the fervor surrounding it was at an all-time high. I feel like being in the proper mindset for this game helps a lot. When I got into a groove, I was able to run through almost the entire game in a single sitting. It's just so addicting! The music draws you into a kill-craving trance. The best part about Hotline Miami is its speed. Even when you're failing, you're right back with another attempt so quickly that you don't have time to stay frustrated—especially when you're taking out any and all frustration on unsuspecting guards' heads over and over... and over.
I hated the boss battles. They were the worst part of the game by far, and I just felt like they were so fundamentally different from the rest of the game. It almost felt like every time I'd get to a boss, everything I'd been learning up until that point would just be thrown out the window and I'd have to die many times over learning whatever trick was required to beat the current boss. Not fun. But ultimately not the biggest deal, either.
I'm not sure why, but after I finished Stacking, I began to think about how I'd score it on the Giant Bomb scale. I came up with two stars of five. It's a brilliantly cute premise that I want to love so desperately, but I just didn't have fun with the core mechanics of the game. It's entertaining in spurts, but by the last world I found myself glancing at a quick guide so that I didn't have to spend any more time with the puzzles than I needed to. That said, it was legitimately funny in spots, and the overarching narrative is decent (and really gets good toward the end). I just couldn't help but be disappointed, though.
I did not expect to enjoy this nearly as much as I did. I've come to a realization in my relatively recent gaming history, and that is that I enjoy mediocre third-person action games way more that I reasonably should. Seriously. I freakin' loved Binary Domain, for example. I also bought, of all things, Garshasp: The Monster Slayer and enjoyed beating that. Point being, I wasn't sure quite what to think of this game, but I wanted to give it a shot. Turns out it's pretty good! Or maybe it's just me; I can't tell. But really, it's a good length at about six hours on easy. The only way I can see that stretching out is by way of more deaths, and that wouldn't have been any more fun. I'd recommend playing on easy and just enjoying a short (yet electrifying) narrative about an Ultramarine captain and his crew. As someone who's not at all invested in any kind of Warhammer fiction whatsoever, the game was enjoyable. And that's all you can really ask for, right?
Wowzers. I've owned this game forever, and just have never gotten around to playing it—until now! And man, I was missing out. This game's fantastic! Rough around the edges in spots, but so fantastic. Honestly, by the end of the game I not only went directly into new game plus for a good hour or so to keep playing with my advanced gear, but then I jumped directly into Dead Space 2! That game's not even on this list! I just wanted to keep going. Keep seeing this universe. It's funny, the first time I was exposed to this game and its fiction, I wasn't too impressed. I always felt like I should enjoy it in theory, but it just never quite hit for me. Now I look at the character design, the environments, just everything, and it all just seems so damn cool. Some of the item usage and general controls felt clunky in the original Dead Space, but from the hour or so of 2 that I've played, most if not all of that has been smoothed out. I'm really looking forward to jumping back into 2, but I'm going to focus on my list here a bit more just to make sure I can finish it, because I'm on a heck of a pace.
Dead Space is great. A tad rough this day and age, but pretty much totally amazing once you acclimate. I finally see where you were coming from, Brad.
Alright, this is a weird one for me. I really liked the original game a ton, but I felt the changes to 2 made the game less fun. Just the game part, though. The part where you play it wasn't quite as satisfying. Which is probably weird, considering just how antiquated and crusty a lot of the original game feels this day and age. But there was a charm to the first game, while I found 2 to be less charming and more frustrating.
But the story was still there. The world that I've come to know via the first game as well as multiple books was alive and well. I enjoyed exploring the universe of the Witcher more than any other part of the game.
I really was enjoying myself with this game initially, but there comes a point where the puzzles become obscure to the point that I just feel like I'm wasting my time. And I guess I get it; it's supposed to be tough like that. But maybe that sort of puzzle game just isn't for me. I ended up watching guides to find the guns and finishing the game that way. And hey, that was still fun. I got to see a bunch of weird stuff without banging my head against the mind-numbing laws of the world for who knows how long. Interesting experience, but maybe not my cup of tea.
This game's fantastic. Just super charming, which makes up for it being simple as can be. Eventually the amount of encounters became a bit grating, but the game's short enough that it never became a huge issue. Not a whole lot more to say, other than I look forward to playing the DLC a bit later in the year.
So, I don't usually play horror games. Like, at all. But I've been getting into horror more and more lately, both in movies and games, so I figured I'd give this a shot. I played it at night, and it made my skin crawl. As mentioned, I don't have a lot of experience with horror as a general genre, so those moments where I'd turn around in the game and suddenly the room would be different in some way (a trick this game dabbles in quite a bit), those really freaked me out. I mean, shivers down my spine. It was never scary to the point where I was screaming or anything like that, but that feeling of suddenly having goosebumps covering your entire body was commonplace. And that was kind of exciting! I feel like I'm starting to enjoy horror, and being scared, in a way I never have before. It's a means of eliminating every other thought process from my brain. When you're afraid, you're in the moment. Nothing exists but the fear. And sometimes that's exactly what you need, you know?
The story was actually fairly engrossing, and there are even multiple endings. I ended up using a guide here, too, as the game gets a bit nonsensical in its puzzles the deeper you get into it. Some of them are the kind you look back on and feel fine about using a guide because you never would have solved it otherwise. Even so, highly enjoyable.
Having never played any serious amount of any previous Devil May Cry game, I really enjoyed this. Perhaps not quite as much as one Bradley Shoemaker, but it was a fun experience. Lots of insane shenanigans. I guess I was just expecting more after hearing Brad talk about it.
But yeah, more weapon combinations than I could ever want, and the whole game just felt good.
I loved Alan Wake, and I can't believe I waited so long to play this follow-up. It has one of the best uses of licensed music I've seen. I finally understand what Patrick was talking about when he mentioned playing through the game three times. It's a much more natural process than he made it sound, but yeah, it gets a tad repetitive. Thankfully it mostly works.
On my personal list of favorite Assassin's Creed games, this game only narrowly falls below two and Brotherhood. I just loved those other two so much, but this one is pretty freaking great, you guys. All of you who claim to be super disappointed by this game? You're all crazy people. It feels like everyone got together and played some kind of big elaborate prank on me. You guys all tried to trick me into not playing this fantastic game! But seriously, I just don't understand the hate. This is a great Assassin's Creed game. It has flaws, sure, but I just don't see where these people are coming from after having completed it.
Great experience, and highly recommended. I'm actually slightly excited for IV now, which I really wasn't excited for at all before.