That sucks, I'd return it. No reason to pay that much money for faulty hardware. How are the analogs on a regular xbox one controller? Do they typically have drift? I'm using my 360 controller on pc and both sticks are now drifting which is crazy.
I've never had issues with standard Xbox One controllers (only Elites, somehow!). They seem much better at holding up to wear and tear than the old 360 controllers.
I have a nice all red Xbox One controller I bought at the same time as my One X that I love and will probably go back to if I return the Elite. Those paddles, though! And that wireless charging dock! Ugh, if only the basics were nailed down better. I want to give you my money, Microsoft. Let me give you my money.
By the way, if anyone's curious, I nailed down the issue I'm having with the A button a bit further. Basically, if I nudge the button around in its socket before pressing it down, it seems to move just off of the contact enough that it won't register when I press it down. If I keep my thumb from resting on the button and nudging it towards the walls of the button well, and just press it straight down, it works every time. Not sure if that makes sense, but it's been regularly replicable once I discovered this.
Just picked up one of the new series 2 Elite controllers. Overall, it's pretty sweet. Wireless USB-C charging dock (built-in battery), adjustable tension in the sticks, full wrap-around grips, new analog stick texture options, a quick-switching profile button, and bluetooth are some of the new additions. It kinda rules.
Except that said, it kinda doesn't seem to rule. The original I bought from Best Buy immediately had a left analog stick issue where it'd get stuck in a lower left position and not return to center without forcing it. I discovered this immediately upon opening the box and brought it back to the store and got a new one. Round two seems much better. The Xbox button threw me off because it's very clicky and has very little movement when pressed, but otherwise I thought I was good to go. I jumped into some Overwatch to test things out, and almost immediately I noticed that the A button felt mushy, and more to the point, that when I hit it in a certain way, the A button doesn't register as a press. It's only when I hit it in what I think was the lower left quadrant of the button, but it leads to the button not registering every handful of presses unless I'm pressing it very deliberately, which is kinda terrible, as the last thing I want to worry about in the middle of any kind of action is how my thumb is specifically striking any given button.
Should I return it and forget about it? The A button issue kinda seems like something I could get used to, but for the price, this is just a bit ridiculous.
Anyone else with issues? Or anyone get one and having no problems at all? I'd be interested to hear either way.
@haneybd87: Nah, I think you'd be good! The leg strap should be plenty large, The band is long, as well as very elasticy. And yes, one of the first workouts is sitting on your butt, legs outstretched, and supporting your weight with your arms behind you; that one just involves bringing your legs in and stretching them back out again. Can't speak to all the different workouts yet, but if you have some space to lay all of the way down on the floor, you should be okay I'd think. In terms of arm movements, you're always holding onto the ringcon assuming you're doing standing movements (aforementioned leg/ab exercise has you put the ring down), so while you do rotate side to side a bit, you're never fully extending both arms in opposite directions--if you can reach both arms out in front of your chest and move them together side to side, you should be good.
Lastly! There is a low noise mode for the jogging portions of the levels. I haven't enabled this and tried it yet, but the idea is that if you're in an upstairs apartment for example and can't be thudding the floor constantly, it switches it to squats instead, which obviously would make much less noise.
It seems like Nintendo has put a lot of thought into making this usable for as many people as possible. And hey, it's pretty fun. I'd say give it a go if you're still interested.
@mellotronrules: From the early exercises I've seen, you kinda just need enough space to sit down on the floor and extend out, and then enough space standing to not whack anything.
Just wanted to chime in and say I'm enjoying the game as well. The ring-con is actually pretty cool, and works well. The game even lets you use the ring with the Switch off, and gives you experience for your reps the next time you play. It's been surprising how well the motion detection works between the leg-mounted joy-con and the ring-mounted one. Cool stuff so far and I'm looking forward to playing more.
You can go one of two routes: getting a laptop that's relatively portable, doesn't have the fastest internals, and will last 10 hours unplugged; OR, you could go for the beasty gaming laptop with killer internal specs and an RGB keyboard, but will never last you all day. Seems you went the latter route. Wouldn't undervolting (I didn't even know this was a thing) defeat the purpose a bit? Seems like you've already explored the reasonable options, such as OS-level power profiles.
I'd recommend embracing the lack of battery life and high-fiving your nearest friend each time you run the battery dry. You often can't have your cake and eat it too, unfortunately.