Going to echo what most people have said, in that I prefer the combat/movement/general FEEL of DS2 quite a bit to Dark Souls 1, and I feel like they really honed in on what makes the series interesting MECHANICALLY. On the otherhand, I felt they succeeded far more in creating a distinct atmosphere for DS1 than DS2. DS2 felt more like a video game than an adventure through a gothic fantasy world at times, and that was kind of a bummer for me, as someone for whom atmosphere tends to be pretty important.
Overall, it's hard to pick one over the other, because I think they each excel at different things. They're both great games, and it's a bummer DS2 couldn't hold onto everything that made DS1 special ALONG with its various mechanical improvements. On the other hand, part of what I love about the series is that each game has felt so much like its own entity (even if DeS->DaS was a more grand change in my eyes than Das 1 -> 2 was), so maybe their willingness to toy with the fundamentals of the series should be commended. If nothing else, it's left me excited to see more Souls games, where most franchises tend to wear out their welcome for me by the end of their 2nd entry.
P.S. I still think Demon's Souls may be my favorite
They find weird shit funny. Usually the sorts of things I laugh to myself about over the course of the day, but have trouble explaining the humor in to anyone that asks why I'm laughing. Especially true for Vinny.
Definitely Counter-Strike, and, assuming other people stuck on that version with me, then I'd probably take CS GO. I've put thousands of hours into the series already and haven't gotten bored, so I feel pretty safe assuming I won't soon.
Much like Vinny, I find Drew's really good at countering Jeff's occasionally over-eager negativity in a way that Brad isn't (Brad and Jeff tend to feed off each other's negativity and make certain QL's a real bummer). I really appreciate that. I hope they keep making use of that pairing.
It was already mentioned, but Counter Strike was the first game that came to mind, if I recall because the main author of the mod was left handed. I actually played that game with left handed models as a righty for years (I only switched to right-handed models when Global Offensive came out).
That's really a bummer for Pitts, I hope he lands on his feet, but yeah, it's been clear for a while that polygon didn't blossom into the new era of video games journalism they'd hoped, and had become more of a traditional games site. I guess this solidifies that.
Okay, I don't really care overmuch about this, because I find I adjust pretty quickly....but do you guys seriously tend to aim towards the ground / the enemy's feet when you play an FPS?
Maybe it's just years of Counterstrike but I ALWAYS keep my crosshair at about neck/chin level when I'm walking around / turning corners in an FPS. The less you have to move your crosshair for a headshot, the better...right?
Not that it really matters unless you're playing a more competitive shooter, but the idea of walking around with your view centered on the ground seems REALLY weird to me. If that's the case though, I guess I can see the impetus for lowering the crosshair a bit. I'd never heard anyone say that they do that before, so I've always found the crosshair placement in Halo and such an odd choice, although again, one adjusts pretty quickly. Makes more sense now, though.
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