@dr1nkurmlkshake: no shit - this is pretty rough. I still don't see an invite either :/ I wonder if it's got to be an ActivisionID instead? Because of course it's different...
Macattack138#1907649 is my Activision one if you have time to try it again - if not at this point I'm just going to throw up the shrug and hope they allow for search and join (another obvious option not available)
I had someone fill me in that G Suite doesn't enforce a cap on their online storage for the $10/mo plan. Have not confirmed or moved myself but definitely looking into it after some homelab and network security tasks.
I still have my launch Ps4 and recently was looking at a Pro, but then realized I don't NEED the upgrade. The time I put into my PS has gone down quite a bit too, so the whole cost-benefit evaluation wasn't in line. Though I'd love a pro, it's a weird time now where if my Ps4 does die, sure I'll get a Pro, but if it can last until whatever next gen ends up being...cool. I wouldn't just upgrade to upgrade when the next version of these guys come out either.
Honestly was surprised at how quick I went from "idk" to all in. I only got about an hour in, and I played some BF1 for the first time in a year over the last week, and forgot that I enjoyed parts of that game but wasn't my favorite by any stretch. I really enjoyed the intent I think DICE has behind the multiplayer aspects;
Squad play - with lower starting ammo you really need to stick with them, spawn on them, and work together the best you can. My first mistake was going gung-ho as soon as I spawned, getting mowed down, then having to wait to respawn again. I thought the game was jacked and wasn't happy at all, but once I had even one other person to spawn on, throw health to, revive, resupply and all that the game was a lot more fun.
Map design - I only played Rotterdam on Conquest, but man I really enjoyed the map and it reminded me quite a bit of the older designs in BF3/BF4. I loved the fact that it's got splashes of color, tight corridors and passages, as well as some good sight lines and flanking routes in the event that you're under fire. The construction stuff is cool too as depending on what a squad or team does, it can reshape how the points and maps work, making choke points and really extending the possible strategies. I was hoping COD WWII would do a lot more for me in terms of the set pieces and timeframe but BFV looks and feels far more intense and has a bit more style to it.
Weapons - Played a bit with the STG44 before switching to medic class and really dug the STEN as a SMG and it was great in close quarters, and still relatively effective at distance at the very least to suppress. I liked that they're also doing cosmetics unlocked by using the weapon more, so I just used the STEN for a bit until I got the green spray paint, and hopefully I'll get a reflex sight on there soon. I like that carrot to work towards and it kept me invested in BF4 when I just decided to go for all attachments on the guns. Speaking of - the more you use a gun, the more perks you unlock for the gun. For example at weapon level 2 you get something like either a quick draw, or snap sighting to make ADS quicker or moving up to level 3/4 you get something like faster bullets etc. I have a feeling these will have to be balanced a bit but it's a nice touch.
Player customization - haven't gotten there yet personally, don't know if it's in the beta but you get a great look at what you might be able to customize and I think it's pretty interesting - I'm not one of those to parrot historical accuracy in a battlefied game when you see things that are clearly not accurate like jeeps with C4 strapped to the hood. Kind of cool seeing trenchcoats and different helmets on the different classes, so I hope a good deal of that is something you can dial in for your own personality.
Overall I'm digging it the more I play, looking forward to see how things pan out and there are definitely bugs to be ironed out, but it's to be expected. The amount of shitting all over this game however has been pretty insane so I'm glad I didn't take those too seriously. I've had a good time so far, and will definitely put some more time in there, if anyone is on PC or PS4 and wants to play, feel free to DM, usually on around 4p-6p Mountain (US).
I feel like the hate for lootboxes might not be for them in totality but more so for poor implementation. Like just about anything, moderation and discipline on the side of the publisher is where it falls short. Battlefront II would be something I'd be into if the loot boxes were indeed cosmetic - something like weapon insignia, or custom paint on my storm trooper would be really cool to see (as long as it was in-universe, none of that COD weed shit everywhere...well on second thought...). I don't think we've inherently got an issue with Lootboxes, it's the execution. Much like microtransactions, I'd like to see it implemented in a way that's non-essential but one of those see it, want it things like GTA - if I want crazy cars, I buy the shark garbage and buy one (have yet to buy).
@john1912: CTRL + F Divinity and I knew I'd have to find someone that was there with me.
I didn't read everything in Skyrim for example, but the immersion in those as well as Divinity really made me want to read far more than I would in other games. I found myself reading a lot in Wolfenstein II as well, to the point I want to go back to find all the art and newspapers. Reading is heavily dependent on the previous world building for me - there are some games where they put the content in and I don't care because the world just didn't grab me, but others like Divinity I want to see if there are hints or cool stories on the side.