"This is the greatest survey ever. Don't question it. There are only six places that are important on the planet earth. Three of which, are regions of the United States. "
@MrKlorox: Like you said for Metroid and SOTN, something that fits the enviroment and feel of the game world. I think with the score you hear, they are on that mark, but really need to flesh it out. The musical approach they took reminds me of Metal Gear Solid 4. The problem is MGS4 had a very engaging enviroment, so the music fit well. Shadow Complex is about tricky jumps, shooting guys, and finding items. And I don't mean that to sound negative, I would love to see more of this classic genre. It's about knowing what kind of game you have, and finding that balance. MGS4, was say..80% atmosphere and 20% music, where as a "Metroidvania" style game, Shadow Complex needs the 60% 40% formula that those games follow. Does that make sense? I've been up for almost 24 hours, I need to go to bed.
I finished the game, and enjoyed it yet, I really felt something was missing. We heard the talk about Metroid/Castlevania inspired this games development, but those games have one key component that this game does not. Music. Metroid and Castlevania, more specifically, Super Metroid and Symphony Of The Night, had amazing music, that really gave each zone character. Music brings a ton of life and variety to these games, and Shadow Complex really falls short here. I understand that Shadow Complex has a more gritty/realistic tone, but imagine each zone having a pronounced, catchy score, and tell me, it would not, further immerse you into this game. Try playing Metroid or Castlevania with the music turned down, it's terrible, it really diminishes the experience as a whole. What do you think, am I alone here?
I have a 42' Samsung 1080p, and a 22' Samsung Monitor that sits below it. I have both of them hooked up to my computer so I can drag windows back and fourth between the two, including the Endurance Runs:) It's nice, something I appreciate everyday.
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