Something went wrong. Try again later

John26

This user has not updated recently.

3 0 19 0
Forum Posts Wiki Points Following Followers

John26's forum posts

Avatar image for john26
John26

3

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1  Edited By John26

PS2 will be great and with the help of new features the game will have better gameplay and more people than the last. How that is possible I don't even know. But, it looks like they are pulling it off.

Avatar image for john26
John26

3

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#2  Edited By John26

I made a account on this site just to explain to all of you now 'lost hope' players of why you should not give up hope.

Firstly you have yet to even play the final product. This game might at the latest not even come out to early 2013. Though it's looking for a 2012 date I believe.

Secondly 2003 was 8 years ago. The game was actually start being made in what? 2000. Planetside 1 plan was based off what gamers liked 12 years ago. Believe it or not. A different time.

I will dive into the kill-cam first. It has no affect on air craft(No where to hide in the skies), also none on tanks as everyone and their mothers can see you. If you are hiding in a corner, the person you kill is going to see you shooting at them. So the kill cam has no affect there. When you shoot as a sniper when invisible you appear for a few seconds anyways. Plus the kill cam is such a close up shot no one could ever see exactly where you are if you are sniping unless if you are near a object that stands out. Sure there may be that rare occasion where the killcam works against you, but in the end there will be some many players on the battlefield it's hard to single one person out. Also if you are flanking me or secretly attacking the base killing me is enough for me to know what is going on, the killcam is no way shape or form helps me to figure that out even more. It's common sense. With that logic do you think they should remove respawning in a mile radius of where you died?

Next the classes, they are not really restricted as you think. Picking classes is really just picking armor. Each class can pick from a lot of weapons. And with certs you can kind of mix and match from other classes. The system in PS1 was broken and there were lots of exploits. And you could never really tell what someone had up their sleeve which turned the game into a guessing game.

Finally the single driver. Okay here is a question for you to answer in your head. Ever go to sign up for a free trial for something and at the end they ask for a credit card or some sort of information you just don't feel like giving? What do you do? You usually stop and go do something else and never sign up. For new players and casuals what the single person for driving and gunning does is gives them more freedom and more roles to play in the game, if they went to a tank and discover they can't shoot the game turns into the start of a Halo match where the warthog driver is running the whole team over just because he wants only his friend to get in or worst they hate the idea and stop playing. Also can you imagine dozens of tanks driving around ramming each other, I can. Needing to communicate with that gunner is a big a deal and I am sure many newcomers would not want to go through another barrier of buying a microphone. Adding many roles for something as simple as a tank just adds unnecessary barriers. Tanks will have lots of customization and I am sure your second gunner will have a huge role to play, certainly if a cert is to turn the machine gun into a anti-vehicle weapon, or countermeasure weapon.

I really do not know how these three things mainly and others you have stated take away from Planetside 2 at all. It will still have arguably the best three-way war ever conceived in games. Three factions with such an enriched background and so vastly different. Each factions with a proud and dedicated community behind it which will make the rivalries amazing. There will still be massive battles, squads, and outfits. You are still going to see medics healing people and engineers putting down turrets. You are still going to see invisible people hacking away and you most certainly see Galaxy drops(My fave).

You have to embrace change. Gone are the days of firing from the hip and default weapons, and other things that made Planetside 1 good for its time.

Planetside 2 here we come!