For the sake of closure, I came back to Metro 2033 and finished it just last week.
I felt bad not getting it done - I think I ended up getting distracted by Mass Effect 3 and then never got around to coming back and finishing it. I believe I had also just finished the tricky stealth mission "war". After coming back I dropped the difficulty to normal and breezed through.
Overall, this is a great game and it is easy to recommend at its current price. After hearing about the mess that Aliens: Colonial Marines turned into - Metro does so much correctly that it could easily have been used as as a reference in how to make an Aliens game. Especially the later levels where you explore D6 ; they share the same basic premise. Anyway, here's some random thoughts from the last few levels of the game. If anyone else finished it, I'd love to read your comments as well:
- the stealth seemed tough to me, so ended up doing most missions as stealth until discovered and then blasting my way through. The weapons are the normal fare, but so many of them have their little quirk to them that make them belong to metro. The pneumatic weapons that you have to pump up yourself, or the auto-shotgun that's secondary fire is you holding your breath.
- the karma system should be the model for other games - it measures what you do, but keeps it in the background to not break your immersion. There's the obvious stuff like helping those to ask for it, but also little touches like not walking away while an NPC is talking, or if you move toward or away from the unknown in the dream sequences. I read about it all later on the wiki and I thought it was just terrific that the developer trusted the player enough to just let them play and not bombard them with karma meters or metrics. An NPC tells you that your actions have meaning, and its up to you to follow through.
- there's lots of little touches throughout the game which help build immersion in the world. Changing gas mask filters, pumping your battery charger, even clicking the lighter to read your to-do list in the dark become so natural for the player and serve to build on the excellent visuals and sound to pull you in. I believe we discussed the sound and visuals in earlier posts.
- the combat is a bit dicey, its not the strong suit and dropping the difficulty made these parts less of a bother. I'm hoping for improvements in Last Light. Both final battles are quite annoying - one has you using an overhead crane and another is sort of an NPC escort during a full out assault by some monsters. The crane one isn't well explained, hard to control, its quite weak and is just something to memorize and get through. The escort is annoying because straying even a few extra feet from your NPC is an insta-death. So, lots of room for improvement here.
- The final levels - library, D6 and tower were all interesting and had their own unique elements. As I said, D6 was a highlight for me because it uses so much restraint at the beginning in not hitting you with the enemies right away. It lets the eeriness of empty base build throughout the mission. (The spores which release balls that chase you were not interesting to fight and I was glad to get through that part). The library I could see as being very difficult on the hardest settings if those monsters come after you. But the idea that you had to stare them down while walking backwards and trying to remember where all the holes in the floor were was great!
- the final weird semi-dream stuff was pretty cool. Its was an interesting departure from what you had been doing before and a good way to end it. I chose to save the monsters and I wish I had a little more to go on at the end in terms of closure, especially considering the story is told by a Artym as a memory from his younger days.
Anyway, if you are still reading - Metro 2033 initially might appear as collection of tired tropes from a busy genre - survivial horror, FPS, post-apocalyptic but when you get into it this is one of the most original games I've played in years. Its worth your time.
Thanks everyone for playing/reading along! Love to hear everyone else's thoughts - even if you didn't finish it.
John

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