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jointron33

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jointron33

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Now, hear me out, don't go getting emotional like an old woman.

Look at the basic gameplay of the Crash trilogy. Linear "reach the end goal" gameplay, and even some 2d sections, along with a more 2d Mario-sequel system.

These games are far more in line with the gameplay of Super Mario Bros. 1, arguably 2, 3, World, Land, and Land 2. Super Mario 64 and most of its sequels are nothing like these classics, and play more like poor man's Zelda games that were created due to graphical limitations and exploring 3d game engines.

Why are 3D Land/World seen as poor entries due to "linearity" when said linearity MADE Mario. Many non-gamers look back and think of the gameplay of the SMB NES trilogy when they think of classic Mario, not "open world". Miyamoto even mentioned how those games failed to capture the same fandom and why 3D Land/World were needed to "bridge the gap".

Crash takes this gameplay and runs with it, whereas the actual Mario sequels ran away from it. Yet SMB 2 is CRITICIZED for being so markedly different!

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jointron33

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jointron33

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#3  Edited By jointron33

I can usually gauge these types of things, and one thing that I can certainly decipher is whether or not a man is seen as visually arousing to the majority of females. This Miles Teller, he has a strange, almost camel like face, and yet has starring roles in romantic films. Who would cast such a person in that role? The only time that fat or ugly men are used as romantic interests is in comedies or when paired with equally unattractive women.

Do women find his attractive? Is his face so off putting so as to make him cute? I do not understand this dichotomy.

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jointron33

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One is great, one is a gimmicky one trick pony. I'll let you figure out which is which

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jointron33

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jointron33

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Everyone knows that the SMB overworld is the Mario franchise theme, but what is Sonic's equivalent? Green Hill Zone has not been remixed too often.

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jointron33

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If they refuse to diversify their own brands as well as allow those of others, their home consoles will die. Forever

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jointron33

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jointron33

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@paulmako: one is seen as superior, which it's strange dissonance and disenfranchised nature of sound

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jointron33

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#10  Edited By jointron33

The pre-3d land 3d mario should not be seen as part of the main series that include the NES trilogy and World. They do not have the spirit.

Compare 64 to 3d Land. Which one feels like the successor to Super Mario World, truly bringing the Super Mario Bros. experience into the 3d realm? Sure, there are several spin off games that offer divergence from the trademark formula, but they are spinoffs, nothing more. No one would say that Mario vs. Donkey Kong or Paper Mario are games in the same vein as Super Mario Bros., the Super Mario 2 duology, 3, or World. They are fine games, but if such entries into the franchise were truly needed, make them obvious spinoffs. Mario's Big Adventure, Mario's Vacation, or Mario: Pasta in Space would be more accurate. This would aid in letting people know that these are not main entries, and should be treated as such.

Despite Luigi coming into his own as a separate character from Mario in Super Mario USA, no one looks at Luigi's Mansion as a follow up to it, due to vastly different mechanics. So what are these 3d games' excuse?

Why does Mario not shrink in these games?!!! Why are Fire Flowers temporary, like the Starman? Why can Mario not breathe underwater indefinitely? Are his lungs weak like Sonic's now?

Mario shrinking with the aid of mushrooms is intrisic to the main titles, with even Super Mario USA having this feature.

It is as strange as having a main line Final Fantasy be westernized and action based..........oh..........