Now, hear me out, don't go getting emotional like an old woman.
Look at the basic gameplay of the Crash trilogy. Linear "reach the end goal" gameplay, and even some 2d sections, along with a more 2d Mario-sequel system.
These games are far more in line with the gameplay of Super Mario Bros. 1, arguably 2, 3, World, Land, and Land 2. Super Mario 64 and most of its sequels are nothing like these classics, and play more like poor man's Zelda games that were created due to graphical limitations and exploring 3d game engines.
Why are 3D Land/World seen as poor entries due to "linearity" when said linearity MADE Mario. Many non-gamers look back and think of the gameplay of the SMB NES trilogy when they think of classic Mario, not "open world". Miyamoto even mentioned how those games failed to capture the same fandom and why 3D Land/World were needed to "bridge the gap".
Crash takes this gameplay and runs with it, whereas the actual Mario sequels ran away from it. Yet SMB 2 is CRITICIZED for being so markedly different!
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