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Josh

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Josh

112

Forum Posts

6581

Wiki Points

232

Followers

Reviews: 3

User Lists: 2

#1  Edited By Josh

Should also probably mention that railguns / gauss guns / coil guns are designed to launch solid conductive materials, such as metal rods, and not explosive munitions. They deliver purely kinetic damage, which has the potential to be absolutely devastating, if the object is large enough and moving at a sufficient speed (A 9 meter asteroid can explode in the atmosphere with the force of a small nuke).

This offers an additional benefit: The lack of a need to store explosive munitions. Naval vessles or land-vehciles mounted with this technology would not only gain the use of a far more accurate weapon, but would no longer need to carry potentially catastrophic armories stuffed full of dangeous explosives. Taking a direct hit amidship would no longer run the risk of secondary explosions from detonating munitions!

It's a fantastic idea, and should have been implemented years ago.

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Josh

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#2  Edited By Josh

Howdy all you Viva Pinata fans!

We've had tons of submissions for character pages in regards to the various species of Pinatas that populate these fair titles, and this is wrong!

We here at Giant Bomb are considering all species and races to be CONCEPTS until we can get the handy Category Switch thing up and working, after which a specific "Race" category will be created! Until then, every submission that is a species or a race and not an actual character needs to be submitted as a concept page.

This means, for example, that the
Cocadile, Roario, and Fudgehog pages should be concepts, not characters. As such, they are about to be deleted!

On the other hand, actual Viva Pinata characters, Like
Hudson Horstachio, Franklin Fizzlybear, Tina & Teddington Twingersnap, and Pecky Pudgeon, are definitely characters and should have their own character pages.

This post is a heads-up of sorts to both submitting fans and mods!

Thanks!We love you!

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Josh

112

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6581

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232

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Reviews: 3

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#3  Edited By Josh

This is something I've wondered for quite a while since Episode 2 was released.

Obviously the Vorts in Ep 2 are quite different than the Vorts from Half-Life 2. They look significantly different, they are noticeably more bad ass, and their voice has changed as well. (Louis Gossett, Jr. for the HL2 vorts and Tony Todd for the Ep 2 vorts)

All of these changes lead me to conclude that the Vortigaunts in Episode 2 are younger, healthier, fit members of the species. Their skin and musculature are toned and lean, their dialogue is faster, cleaner, and higher in decible (slightly) than their previous versions, and I think the fact that they just simply go out of their way to kick some ass leads some evidence to the theory, although admittedly Valve didn't really show them engaging in much combat in HL2.

Somewhat to counter my own argument, while the Vorts Gordon encounters out in the wild could be said to be younger, it stands to reason that the Vorts he runs into at White Forest, which feature the same shiny new skin and sleak look, would be older, and thus more involved in working on the Scientific pursuits of the resistance than their younger counterparts.

I really don't know what to think. Are the Vortigaunts in Episode 2 simply a re-skinning of the classic Vort with Tony Todd voice acting because Gossett Jr wasn't available, or did Valve intentionally do this to show off a youthful version of the species?

I think someone needs to write a letter to Mark Laidlaw.

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Josh

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#4  Edited By Josh

Holy shit, Iron Fist! The most unlikely of characters!

Also, GoldenEye is up there too? I didn't see that. Consider it gone!

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Josh

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#5  Edited By Josh

I'm not afflicted with baditude! I just...like stuff being where it should be, that's all!

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Josh

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#6  Edited By Josh

This is too weird. I just removed about 20-something odd games from this concept that obviously have no place here.

Smash Bros Brawl? Mario Galaxy? The entire Half-Life franchise?

Either people don't understand what Baditude is, are misinterpreting it for something else, or are just using the concept to apply to games that they think were over hyped and didn't like.

Sonic is an excellent example of Baditude. Shadow even moreso, and the Mantel Soldiers from Haze are just about the most pathetic examples of Baditude I've ever seen. But a MARIO game? Smash Bros? Half-Life? These games and the many of the others that I removed just do not fall within the definition of Baditude in regards to this article.

So please, try to add games to the roster that actually involve Baditude.

Thanks!

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Josh

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#7  Edited By Josh

I'd have to disagree that TIE-Fighter is the best space-sim ever made. On the contrary, TIE-Fighter Collectors CD-ROM is the superior game,  bar none. Freespace 2 would probably be second on that list.

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Josh

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#8  Edited By Josh

Any cutscene with Kari Wuhrer in it is a great cutscene.

Although I think some of my all time favorite cutscenes are from the original Freespace and the opening and ending of System Shock 2.

Those, specifically, can be found here, and here. I can't find the ending to System Shock 2 though!

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Josh

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#9  Edited By Josh

It's you. Cutscenes are a valid concept. Not all games use cutscenes, and it's certainly not as general a term as "gameplay".

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Josh

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#10  Edited By Josh

Actually we spoke about this before I created it a couple of months back. ADAM is definitely a concept, since while it IS a currency, it's also technically intangible. In BioShock you never pick up handy ADAM flasks, you never find it lying around in convenient locations or hidden under rocks. The only way you attain it is by saving or killing little sisters, or by picking up those teddy bear presents. The Teddy Bear present itself would be an object, but not ADAM itself.

Rupees, Coins, etc would be objects, however, because they're tangible objects you must actively collect.

I dunno!
I dunno!