@Icemael: It's been mentioned a few times, but I recommend Amnesia: The Dark Decent, I played through it recently and it's pretty good. It has a 1st person perspective were no weapons can actually be gained, your only hope is to hide from the monsters. Pretty creepy stuff.
" Also, the only thing scary about fixed camera angles is the fact that anyone could possibly believe it's a good idea. "
They're great when used properly. Problem is, they practically never are. The only horror games I've played that have used them well are the Project Zero games. Silent Hill, Resident Evil and all the others would be better off with player-controlled camera angles. "
It does become a problem when you cannot shoot the enemy because you can't see where it is, even though it's walking down a narrow corridor right in front of your character. I think when used right, fixed camera angles can really help give a cinematic feel. They are not necessary for horror though.