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JP_Russell

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JP_Russell

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#1  Edited By JP_Russell

@bladeofcreation said:

I've always thought that Crysis was extremely overrated. It was an average shooter with a cliché story, and while it was undeniably gorgeous, I think that too much credit was given to it on graphics alone. Using a suit power other than armor was a great way to die in a few hits.

Well, yes, but you're not supposed to use other suit powers while being shot at in the open (unless you're sprinting to cover in speed, which makes enemies' shots go wild). The game's graphics definitely didn't carry it, as scintillating and satisfying as they were. I'm positive it wouldn't have been very popular if not for the Predator-esque stealth gameplay and the cool things you could do by swapping between powers very quickly as needed, which combined with the level design allowed you to approach much of the first half of the game in a wide variety of different ways.

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JP_Russell

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I think Dark Messiah is pretty good. It gets more adoration from old fans than it did for the first few years after it came out, but I'm sure the hordes of naysayers are still around.

Thief (the reboot) starts to drag at a certain point and does have its flaws throughout, but I still think it's pretty decent overall and even excellent at times. I've never understood why I'm such an outlier - even most people who don't care about the original games seem to be pretty sour on it.

I'm sure there are others, but that's all I can think of, at the moment.

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JP_Russell

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Can you elaborate on what your friend meant by The Witcher running at the same resolution and framerate? That's categorically untrue, unless I'm misunderstanding what you wrote.

@ezekiel said:

@ds9143 said:

Also, the 21:9 aspect ratio example, if it's not supported by the game then the guy will play with black bars on the sides, which can be distracting, so I understand.

I DON'T understand. All aspect ratios are arbitrary, so it's stupid to expect everything to fill your unusual screen. What's wrong with pillarboxes (black bars on the sides) anyway? You hardly notice them when you're looking at the picture. Besides, in a sidescrolling game like Little Nightmares, an ultra wide aspect ratio might reveal more than the player is meant to see. Why ignore a game completely because of such a minor thing?

I mean, are you gonna ignore all the great movies that were filmed in 4:3 and similar ratios just because there are pillarboxes on your screen? 4:3 has its own benefits, such as being closer to the ratio of human vision and allowing the cameraman to shoot more even compositions and dramatically tall shots. Many PC users have 16:10 monitors for similar reasons. Widescreen doesn't give them enough verticality.

There should be no difference in verticality if both displays are rendering at the same vertical FoV, which they ideally should be.

As for pillarboxing, I occasionally play some older games that don't support widescreen properly pillarboxed on my monitor (with a custom 1440x1080 resolution to avoid ugly interpolation) when I don't feel like hooking up my old CRT instead, but it is absolutely very noticeable and not ideal. I could totally understand someone with a lower tolerance not buying games that they can't play without black bars, whatever the reason for the lack of support might be. The biggest deterrent from me ever buying a 21:9, personally, is not just that I'm quite happy with 16:9, but the fact that support is limited and I would have to play with pillarboxing fairly regularly.

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JP_Russell

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I bought one years ago to replace one that had died and still have just never bothered to stick it in. One of these days I'll get around to it so I can actually play the few old games I've had installed all this time that require the CD to launch.

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JP_Russell

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System Shock 1 (haven't played 2 yet), Doom 1&2 (played 3 when it came out), and Diablo 2 (Diablo 1's not so great) are all games I love that I came to for the first time many years after they came out.

The Longest Journey has enough annoying adventure game tropes that I wouldn't go so far as to say I love it, but the story and charm still place it near and dear to my heart, and Dreamfall is kind of bland to actually play, but still does a good job of drawing you into that world again once the plot finally finishes with preamble and gets to the part where it's a sequel to TLJ, so I'll include it as well - I played both quite a few years after they came out.

I'll drop an honorable mention on Gothic 1 and 2, also. Both are clunky as fuck to play and Gothic 1 especially is a thoroughly mediocre game, but both manage to be super weirdly charming, and I came to them very late, as well. Gothic 3 is trash, though.

There might be other standouts that I came to long after they came out, but I can't think of any at the moment.

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JP_Russell

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Planetside 2 has been my competitive shooter of choice since it came out 4 years ago.

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JP_Russell

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Independence Day 2, because somebody wanted me to watch it with them.

1/5

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JP_Russell

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@ezekiel said:
@ivdamke said:

@ezekiel: I take it you've not played any of the BFs from Bad Company onward because soldier spotting is a lot worse than commander scans on the 'my location always being known' meter. That being said 'Enemy Water Vehicle Spotted' in maps with no boats always made me laugh.

EDIT: Also that's why you destroy the UAV emplacements so you can go undetected by radar from the commander.

The UAV trailer or whatever it was called is pretty far out of the way, can only be destroyed with C4 (which only one class has access to) and can be fixed in no time with a supply drop. People usually don't bother destroying it, because it's pointless. No one wants to stand around the trailer the whole game, and if they do they're gonna get killed pretty soon anyway.

I played a lot of BF2 back in the day, but looking back and casually replaying it now, it's not very good. Yes, I didn't play BF3 much and never played any of the others online.

UAV trailers and artillery guns were constantly targeted and destroyed when I played (as were the equivalents in 2142), and oftentimes saboteurs would just hide and use the supply drops to fill up on C4 and blow up even more assets. The amount of time and effort it took a dedicated player to harass the enemy commander's assets was easily less than it took to effectively deal with that player and still be able to use the assets in between (assets still had to recharge from 0 after they were repaired, if I recall, so there was ample time for them to be destroyed again). Also, I believe assets could be damaged by all explosives, it's just that C4 was most effective, and they were frequently targeted by jets, sometimes choppers, and rarely tanks and APC's.

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JP_Russell

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Corvo. I like to start with the most familiar playstyle/character first for these sorts of decisions.

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JP_Russell

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SLI at this point is only a reasonable investment for wealthy people who are willing to turn SLI off every time they play something that doesn't support it (which seems to be most games now), possibly switching the second card into a PPU if it's a PhysX game. Same for Crossfire, minus the PPU part.