I found that frustrating, especially one move that requires you to double press the d-pad and hold down the second press, and seemed very unreliable for me; though it’s only used for certain puzzle-like situations so it never caused me to take damage or fall off something.
This is the primary reason I never replayed Axiom Verge. I accidentally dashed all the time. I did wind up beating the game, but after getting the double tap dash I felt like I was walking on eggshells with the controls all the time. I never realized how often I tap the movement directions rather than hold them. I remember thinking that this had a simple fix. There's a late-game powerup tied to one of the shoulder buttons - I forget what the powerup was, but I recall complaining that you only use it a few times and I would much rather have seen that powerup get tossed into the weapon wheel and the shoulder button get used for dashing.
Anyway, I agree that Axiom Verge is an accomplishment but something about it doesn't quite hit home. I'm a massive fan of Super Metroid - as in, it's probably my favorite game of all time - so on paper this is a home-run for me. It's not, even outside of the wonky dashing controls. The overall map design was a mixed bag.
Anyway, Axiom Verge tried to be a great Metroid game but honestly I'd point anyone looking for a good Metroid game to AM2R, the fan remake of Metroid 2. Sure, there a 3DS remake of Metroid 2, but it's sort of a mixed bag, whereas AM2R was one of those games I couldn't stop playing or thinking about until I'd finished it.