Something went wrong. Try again later

justjim89

This user has not updated recently.

18 0 31 1
Forum Posts Wiki Points Following Followers

A Journey Outward

I was venturing into a new biome to deliver a ledger to a shopkeeper in Berg, a distant city. This was mostly an excuse to get out of the cold weather in my home biome that had recently turned wintery. Cold-proof armor was too expensive and other cold-combating methods weren't long-term solutions. The journey to the new area takes the better part of a day, during which I nearly freeze to death. I step over to the new area and find myself in a bright, sunny forest.

No Caption Provided

Within a few steps I see a purple glowing spirit, a new enemy type. I was feeling moderately confident with my combat abilities, especially since this was just one enemy. Bad idea. I get him about halfway down, but a couple of hits knocks me out. I wake up in a subterranean cave, kidnapped by impish monsters. I recover my gear and slowly sneak my way out, killing a few enemies along the way as carefully as possible. I run out of arrows and have to craft more, I run out of mana potions, and it seems like I'm heading deeper into the cave before I'll be able to get out. In the distance I hear the sounds of fighting. They're not after me, something else is fighting. By the time I arrive, all of the rest of the imps are dead, along with something called a manticore. All the bodies provide enough loot to fill my pack, and I find the exit to the cave.

No Caption Provided

I'm back out in the forest. Some of my food has spoiled and it seems to be a different day. What's worse, I'm in a completely unfamiliar part of a completely unfamiliar environment and the map, while detailed and useful, does not indicate where your character is. So, low on supplies and loaded down, I have to figure out where I am by cross-referencing the map with things I can see in the environment. I'm between a large lake and some ruins up on a mountain, and that's enough to tell me that I still have a long journey ahead of me before I reach the city of Berg, and the shopkeeper waiting to pay me.

No Caption Provided

It's a long walk to Berg, at least travelling carefully like I felt compelled to. If I ran into an enemy that bettered me, I wouldn't die. I'd potentially be moved again. I'd perhaps lose food and bandages to heal back up. And I'd have to find my place in the world again. So we're travelling carefully, not venturing far from the path. I do find some new armor befitting Waymore's spellblade build in a roadside chest. I have to sneak around trees and hills to avoid roaming pairs of bandits. I'm continuously keeping eyes on the magic pylon to the west, knowing Berg is just north up the path. Finally, after a few days in game and a few hours in my seat, I arrive at Berg, unable to remember the last time I was so happy to get to a city in a videogame.

No Caption Provided

If it was your bog-standard open world game, so many little things that made this journey so harrowing and satisfying wouldn't have happened. In most games, I'd never be forced to relocate to a different climate on account of bad weather. I wouldn't feel compelled to travel multiple days away for a random quest given by a merchant, but guaranteed paydays in Outward aren't terribly common. In other games, running into a new and powerful enemy would simply result in my death and reloading instead of being kidnapped and dragged to a completely different part of the map. And most games would be more than happy to tell me exactly where I am on this new map and likely give me a fast-travel option to get to the city quicker. I'm not saying all games should be like this, but I'm glad Outward is like this.

3 Comments