Kaneis's forum posts

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#1 Edited by Kaneis (61 posts) -

I've recently have gotten into a rotation of multiplayer games (FighterZ, Quake Champions, and sometimes R6 with friends). I'm having a rough time trying to get into Dishonored 2 after dropping off of it after a good while, but sometimes I just don't want to give the time for single player experiences when I could be improving at these other competitive games.

My favorite games have always been single player games, but lately I've been having a rough time getting deep into one. I usually end up queuing some matches with friends instead. It's like I'm having a hard time committing a ton of time to a game that I'll probably really enjoy.

Have you ever had these moments? Or are you primarily a multiplayer-only gamer?

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#2 Posted by Kaneis (61 posts) -

@imhungry: I do this. Just pretend you don't have a backlog and that you own this game -- and this game only. If you play any 'live games' that require your daily attention (Destiny, Overwatch, WoW), try to drop them for a week until you finish the game you want to complete. Then, go back to your live games and return to your backlog when you feel like it.

Right now my backend is with SuperHot, Shadow Tactics, Thumper, and Dishonored 2; just finished my 2nd playthrough of Bayonetta on Switch, and gonna finish Shadow Tactics. My live games that are on pause are Destiny 2 (I know, I'm terrible), Dragon Ball FighterZ, and SFV (this game has been on pause for a while).

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#3 Posted by Kaneis (61 posts) -

@wandrecanada: You're absolutely right; I don't think I ever explicitly said that the game needs a progression loop, but yes -- an interesting world is all people need to immerse themselves.

What I did state, however, was that there aren't enough toys in the sandbox they created to warrant that kind of immersion. The content inside the current game is shallow with not much to play around with. The game is what you make of it, yes; but it has a foundation that needs more to it from my perspective.

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#4 Posted by Kaneis (61 posts) -

Everything in Destiny 2 besides the gun play, environments, and art design. All activities in Destiny become trivial, since they all mostly reward gear at relatively the same power level. The best example of what they should do is how they implemented raid-specific rewards and mods; where if you are able to collect and wear raid gear, your damage output is significantly higher.

The game is afraid of empowering its players. Drops from finishing a Public Event weekly milestone are the same as finishing a difficult Prestige Nightfall.

I love this game to bits. But there are a lot of points that need to be addressed.

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#5 Posted by Kaneis (61 posts) -

@feralchemy: I think you summed up its positive quirks quite well. As jaded as my personality gets, you're absolutely spot on that this is a game they had genuine interest in making. The sailing is cool -- the rest of it kind of isn't.

It's one hell of a tech demo. I would also treat it as an MMO-lite if my questing wasn't hampered by bullies guarding the outpost docks haha. I'm glad you like it though, I'm excited to see how they continue to develop the game throughout its lifespan.

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#6 Posted by Kaneis (61 posts) -

@mattgiersoni: Have you played any of the Divinity: Original Sin games? I really loved playing through both of those with a friend, and it was my first taste into the cRPG genre. I tried getting into Pillars of Eternity, but it felt a little too dense for my tastes. Would any of the Shadowrun games fall on the side of the recent Divinity games?

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#7 Edited by Kaneis (61 posts) -

After watching the crew play a bit of the game, I hopped on the free trial with Xbox Game Pass and tried the game out.

For four hours, I managed to complete around ~9 voyages after bumbling with the interface and slowly understanding the core loop. Level factions with quests, sometimes I dig treasure, other times I'm capturing chickens, and occasionally I slap a skeleton for a skull or two.

Does it get better? It feels like I'm playing a watered-down sandbox with no appealing incentives and very few toys to play around with. Purchasable gear doesn't make itself clear on whether or not it has an added benefit, and even if there were stronger weapons -- it wouldn't make the combat any more appealing. Most enemies I encountered were skeletons that are only a nuisance to completing quests, since ammo is so limited and sword combat doesn't have any satisfying weight to swings.

The idea behind the game is wonderful in concept. Ship mechanics feel immersive and near-breathtaking as the dock rises and dips along waves that are beautifully lit. It's a game that feels like its trying to capitalize on GTA Online's success in its own way.

But everything else feels so shallow and underdeveloped. I'd like to know your experiences so far in the game. What do you like about it? Is it worth your $60? What were your initial expectations? I know it's not the game for me; but I'd love to hear why some people really dig it.

EDIT: Thanks everyone for pitching in your experience with the game. General consensus: no. It doesn't get better. But maybe it'll pull a No Man's Sky and continue to develop its progression system. The way the game doesn't explain itself at all is somewhat charming, so let's hope that they manage to add a sense of purpose and direction without compromising subtlety.

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#8 Edited by Kaneis (61 posts) -

I've been playing a lot of Odyssey! The Power Moons being more of an activity rather than a main objective is so appealing, and just like Brad's description of the game, it feels like Mario has grown up with me in more ways than one. I've been craving for more games on my Switch, but I'm waiting for Darkest Dungeon and Bayonetta 1+2.

I've also been replaying NieR: Automata, and it's giving me a much different perspective on the game than the first time around. The combat is pretty monotonous, but I've grown a greater appreciation of the story after knowing what the game does after ending A. NieR and Persona remain to be some of the few games with a heavy Japanese influence that I can get behind. I'm glad as I've gotten older, I've been able to broaden my horizons when it comes to my taste in games.

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#9 Posted by Kaneis (61 posts) -

Hey friends,

I recently called in on the latest Bombcast Aftershow and I was so nervous I felt coming into the show; until Jeff initiated the conversation asking about the weather and coming in with such a welcoming approach. We're all familiar with how much of an amazing interviewer Jeff is (the E3 conversations with Phil are so unique into what makes Giant Bomb what it is), but I really did feel like I was engaging with a veteran of the industry; all while feeling more and more comfortable as my talk with him continued.

I had a great time, but I didn't really answer his question through my nerves, so I thought I'd add more into how Rainbow Six: Siege is overall a better game over time:

The game releases seasonal content by introducing two new characters and a map, but what isn't advertised are mid-season patches that address core mechanics in-game that could be executed in a smoother fashion. This ranges from introducing new equipment to the game like impact grenades, which help traverse the environment in creative ways as a defender by blowing up a wall instantaneously; to providing pre-existing classes with new abilities.

This shakes up the game in ways other competitive shooters cannot achieve; due to the nature of how the environment of each map reacts to the new class abilities and equipment. It is significantly scarier for attackers to approach the maps in this season, due to the heavy influence on booby trap abilities that were introduced. Yet with these traps being so prevalent, classes that specialize in detecting traps on attacker-side are indirectly buffed; and that's why I love this game. No round of Siege is the same as another because of the creative freedom the game is built upon.

It's not doing too hot now due to some questionable decisions regarding recoil changes and new bugs, but what keeps me coming back are tense moments in the Discord where a friend calls out the sound of rustling barbed wire from the west, while the familiar sound of a pulled pin is followed by a grenade; flying into the room and evacuating the team into even worse positions.

But thanks for having me on Jeff and Ben, and thanks to the listeners who were subjected to my misdirected rambling! (Dota 2 doesn't suck Ben, it's just trash that I can't look at directly.)

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#10 Posted by Kaneis (61 posts) -

It seems like you've reached a conclusion, but putting my two cents into the mix: I'm currently running a 1060 3GB, and it's not bad at all. I built my PC on a budget as well, and don't mind running things on medium-high (which is what my settings for most games are currently). You'd be fine with a 3 GB but I think rolling with a 6 GB will save you a future purchase in the long run.

cRPGs and RTSs aren't too intensive! So if you're looking into buying Divinity: Original Sin or Pillars of Eternity (both fantastic games!), 3 GB will do you just fine. Best of luck shopping; building a PC is a satisfying and fun!