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kappamerc

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kappamerc

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#1  Edited By kappamerc
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kappamerc

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Never met you. Cried anyways. A testament to just how awesome he was. RIP Ryan Davis. Also, someone posted up: www.thanksryan.com thought that was awesome.

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kappamerc

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I want to get excited but I'm worried I'll be disappointed. >.<

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kappamerc

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Hrm... Consider me intrigued. If the Open World + Story are solid and the game is challenging, this might be a win.

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#5  Edited By kappamerc

<p>The gameplay was a lot of fun. Got to get in about 4 hours for their final beta. Region support is very easy to work with and I truly felt like the online integration enhanced the gameplay. I do agree that they need an offline option but it's still tons of fun regardless. Buy the game, it's fantastic.</p>

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#6  Edited By kappamerc

Always On DRM?  Guess I won't take the time to care about this game :).

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#7  Edited By kappamerc

I don't see +1 support here yet so I was wondering if the GB team was planning on implementing it on the website.
 
Just a thought.

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#9  Edited By kappamerc

I see the cons for this service listed repeatedly.  This is a stepping stone towards On Demand gaming.  I support any service that has the potential to give developers less hardware restriction.  I think people are neglecting to look at the pros: 
 

  • Always playing games on top of the line hardware (Give or take 6 months).
  • Play using any medium that can run the OnLive software.
  • Give developers a chance to develop games with much less 'hardware' restriction and more awesome.  Instead of coding for a console using the same outdated hardware for 10 years they can push the boundaries of gaming technology using much more current hardware.
  • In a worst case scenario it at least provides the building blocks in On Demand gaming technology.
 
I personally believe that On Demand gaming as a service has a lot of potential.  Not being required to keep up my gaming rig would be nice.  Also, the average cost is way more than $180/yr to keep a PC top of the line at least every 6 months.  As for consoles costing $300 once; they limit gaming software by restricting publishers to set specification for up to 10 years.  You can pay $180/yr for top of the line gaming hardware or $300 once for a console that restricts all gaming developers to a set hardware specification that becomes dated very quickly in comparison to advancements in hardware technology. 
 
I do understand all of the Cons and I don't want people to think that I simply ignored them.  There are serious obstacles to overcome for the future of On Demand gaming technology.  I believe this is a big stepping stone in the right direction but clearly there are things that need to be addressed.
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#10  Edited By kappamerc

I'm definitely 9 on the internal nerd scale.  Outward it just depends on who I'm around.  I prefer to be myself but it's a turnoff to anyone who doesn't know the culture.  Most of the time I find myself easing my friends into the culture and then they become nerds too.  Though those converted people are still really bad at most games.  I'm attracted to quirky girls who both have a brain and care about their health.  I've been playing games for 20 years, watching anime for 10, can't dance, find bar culture annoying, and I'm a software engineer.  I guess that puts me around a 6 outwardly.  Nothing to be ashamed of.  I find that we are growing in number.