@pyrodactyl said:
Why would it blow your mind? It's the truth. Dark Souls 2's world design is severe downgrade from Dark Souls. Locals are only related to one another by terrible looking sky boxes that don't make any kind of sense most of the time. After playing Dark souls and Dark souls 2 it's clear one was built with a grand vision in mind and one was badly stitched together from a bunch of discreet unrelated levels.
It is a video game taking place in a dark fantasy world that you entered by jumping in a massive black pit inside a lake. Think about that for a minute. So you expected the geographical layout to make perfect logical sense? Of all the chintzy low ball complaints Dark Souls 2 gets this is A number 1 the biggest. If the "world design" really makes the game that much lesser for you I cant imagine how you play any video games at all. Demon's Souls is still my favorite game in the series and it doesn't even attempt to connect any of the maps.
The story is also much worst and doesn't resonate with the same thematic consistancy.
What? There is no "story" in Dark Souls 1. Your motivation for the game when it comes down to it is "I got thrown in prison if I want to really ever escape I gotta link these fires and fulfill this prophecy (or do I?)." Gwyn doesn't have a heart to heart with you before you fight to the death. No ones motivations are ever explained in any meaningful way other than a couple side characters. You don't even know why you are doing what you are doing other than a couple people basically told you to go do XYZ for no real defined reason. At least in Dark Souls 2 the game makes some attempts to explain why you even went there in the first place and why you have to do what you are doing. Dark Souls 1 has a lot of backstory and lore.... but it has no actual narrative. Dark Souls 2 isn't a ton better but it does actually have a narrative of some kind, you can actually talk to Vendrick at one point, the final boss has an actual motivation beyond "Don't let this f'er light that fire!" If anyone tries to attribute any motivation beyond that to Gwyn, they are just making it up cause the game certainly never gives him one and he fights you just because he has got to not because he or you even really have any motivation to do so.
Sure, there were a few fun core gameplay improvments in 2 but they don't have time to shine outside of PvP because of bad enemy, level and boss design compared to Dark Souls.
Uh the level and boss design is no worse in DS2 than in DS1. In fact it may be the best any of the games ever had overall. There was no "puzzle boss", there were far fewer bosses you could just pure cheese or trick into suicide, I don't recall any archers who were so far away they wouldn't even spawn on my screen shooting arrows at me, can't say I remember any horrible near game killing lag or frame loss in DS2 that needed patching out either, now that I am thinking about it I don't remember a huge reliance on paper thin instant death drop platforms in DS2 either, or invisible walk ways that were a bitch and a half if you didn't play online. Maybe the "boss + adds" got a little over used, I know DS1 never did tha.... oh well there was 4 kings, the gargoyles, Nito, Capra Demon, technically O&S, oh and pinwheel.
No I think DS2 was pretty much a step up in all respects.
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