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KarlHungus01

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KarlHungus01

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I'm not a huge 4X guy but have a flirtation with them from time to time and I gotta say that Age of Wonders 4 has really got me supremely hooked.

There's not a lot of mainstream coverage of the game; what do fans or newcomers to 4X think?

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KarlHungus01

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I get the complaints regarding the rest of the game, but I don't think I would've wanted too much more of just Act 1. It's wildly inventive and fun but the rule-breaking means it's not necessarily a card game you need to repeat for hundreds of hours because it's so easy solvable. Slay the Spire isn't what it was meant to be.

For me, that middle section didn't last more than 90 minutes, and I found it pretty straightforward once I settled on a core of a deck that I liked. I don't love tinkering with decks that much so I only modified it very slightly as Act 2 went on.

The game got back to most of the highs of Act 1 after though 2 concluded. If I had to make any complaints, I'd say I wish the puzzle solves were a little better there though.

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KarlHungus01

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@leviathan_dive said:

I dont know, these guys kinda bailed on their friend.

They quit their jobs at an established, powerhouse gaming website in protest of the way their friend was treated for acting with journalistic integrity. They jumped in on the ground floor, of a project that was only a collection of ideas, and nurtured and poured their hearts and souls into it for over a decade.

Brad, Vinny and Alex owe NOTHING to anyone

It's actually incredible that they stayed around this long, especially after being acquired by CBSi. I was part of a company that got subsumed into a much larger corporate entity once, and it's impossible to overstate how much things change when that happens. It's likely only their friendship that got them to stick around this long.

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KarlHungus01

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They're late to the party for me unfortunately. I've played enough Slay the Spire and Monster Train, I don't really need another deckbuilder right now and I'm not sure adding story to the endeavor does much for me personally.

When I play those other two games, it usually is when I'm kinda in brainless mode listening to podcasts and don't really want to think too much between my card battles.

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KarlHungus01

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@ironlink said:
@kunakai said:

@ironlink: I'm also not American. The sub for Nextlander is less than my GB sub here in the UK.

I'm not entirely sure the stuff behind the paywall is comparible to what GB put behind the paywall or content that most would be interested in. Do you not have more reason to feel like GB is playing you?

Would you prefer a corporation keeping the money the crew have earned?

Okay. GB is 50 USD per year, while Nextlander is 60 (5 * 12).

No, I don't love corporates, it's great that they can make things happen without owing profits to investors. But they could have said "Stay tuned for my next move", instead of making it sound like they wanted to get out of the spotlight (at least that's the impression I got at the time). Emotionally, that would have been different to me. That's why I feel like they are pulling my heart strings when they return with a higher cost even without middle men.

The difference you're not recognizing here is that Giantbomb requires you to pay for that sub to view anything that's not related to the typical games media coverage and Nextlander is putting all its content out for free, with some small community perks if you feel like supporting.

But yeah, they're just money grubbing jerks who are toying with their audience to make a quick buck.

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KarlHungus01

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#6  Edited By KarlHungus01

@big_denim said:

The folks arguing that it's a "staple of the genre" just come off as elitist in my opinion.

Not just elitist, but completely disingenuous. Lots of roguelikes allow you to quit the game and resume a run. One-sitting runs haven't been a staple of the genre for years now, and maybe ever.

I remember being obsessed with Dungeons of Dredmor back in 2011. Runs could last a really long time in that game too, and you could save and resume no problem.

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KarlHungus01

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Love the game, but the lack of a resume feature is really dampening my enthusiasm. I've had 3 lengthy runs into the first area get bricked from crashes and it makes me not want to play it when that happens.

It's kind of unbelievable to me that a roguelike, especially one where runs can be this long, ships in 2021 without the ability to resume a run so you can play a different game or recover from a crash or auto-update.

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KarlHungus01

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#8  Edited By KarlHungus01

@karlhungus01: interesting. I remember Max Scoville praising Zero on Beyond! Years ago when I used to listen to them. And Jeff recently talking about how good it was has me thinking this is the direction I want to go, but Like A Dragon is on a sale on PSN right now so that also has me thinking.

Both are great entries. I consider Like a Dragon my 2nd favorite of the series (maybe I just like origin stories?) so you won't go wrong if you prefer turn-based combat.

I've beaten all of LAD and I will say that you can definitely just dive into LAD since it's a fresh start, but you will be rewarded with a slightly richer experience if you play at least some of the Kiryu saga first. None of the characters or story from previous games matter to the plot, but the worldbuilding and some historical references are present for those who've played earlier games.

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KarlHungus01

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Yakuza 0. It was literally made as an easy entry to the series. It also happens to be the best game.

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KarlHungus01

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@ghost_cat: This is the correct answer. Yakuza and Hades for me.