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kasaioni

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kasaioni

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@dan_citi said:
@alistercat said:

...do Americans not say duvet? I heard a lot of 'comforter'. That seems like a way too friendly name for your bed things.

Sorry brother but duvet is a posh word...comforter is what we call that big comfy blanket thing on the top of your sheets.

I'm going to echo what Dan might say by saying "What the hell is a duvet?!"

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kasaioni

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Castlevania Bloodlines invented segways.

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kasaioni

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@bisonhero: I do like quite a few of the bases in TPP, and even some of the non-base areas like the forest before the mansion in Angola (which makes me wish there was a bit more forested areas in Angola). I agree that fultoning removes the need to hide bodies, although you do have to worry about fultoning enemies too close to other enemies as they'll hear it. And I also like all the base management stuff in both PW and TPP, and having a sense that you really do have some army and ridiculous R&D team to back you up. But to each their own.

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kasaioni

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@sparkletone: I mean, no and yes. He's also a Kojima fan to some extent (although not to the extent that he'd play, like, Snatcher or something) and the similarities between P.T. and the REVII demo seem like such a no-brainer that I figured he would mention that game before GZ. (Although I'm pretty sure someone compared the two demos on a podcast last week).

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kasaioni

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@bisonhero: I think you can get a lot out of P.T. if you dig into it. At least, that's what I've seen from a couple of well done analysis videos in postmortem of the game (it may be that some of it is just confirmation bias, but the good stuff is very convincing). But if we're just talking about mechanics and structure, I'll submit that it is fairly simplistic, but remains obtuse.

The Ground Zeroes mission was pretty good. But I think Ground Zeroes as a whole game is actually very similar to The Phantom Pain regarding the design of mission progression. GZ has all those additional simpler missions, like the one where all you have to do is collect a cassette tape and extract. Likewise, a couple of early missions in TPP share that level of simplicity. Missions 3 and 4 consist of simply eliminating an officer, and destroying communications capabilities in a small guard outpost. On the other hand, like the Ground Zeroes mission, TPP also has some more involved missions; like Where do the Bees Sleep? (6) and Skullface (30). But of course, not all its "main missions" are as extensive as those, but TPP also gives you many more options to complete your objectives (which is what KojiPro was stressing pre-release; i.e. variable options, not necessarily variable objectives).

That too much MGS talk in a discussion about REVII. I actually do think that demo has created a good amount of anticipation around the game, even if it's not as "successful" as P.T. in doing so. But I'm certainly more interested in REVII now because of it.

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kasaioni

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kasaioni

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Edited By kasaioni

Why was Ground Zeroes the first thing that popped into Dan's head, and not P.T.? That "demo" seems like it'll be nothing like REVII's Ground Zeroes; Ground Zeroes actually resembled most of what TPP would be. (And P.T. is the opposite of simplistic if you take that puzzle into account).

But never mind that, how did they trip up on what the mean and median of a set of numbers is?

Man, I am having so much trouble with this podcast.

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kasaioni

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@vinny At least in southern Ontario, a lot of people wear uggs in the snow; actually I'd say 50% of the outdoor footwear I see young women wearing in the winter are uggs.

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kasaioni

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:plur

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kasaioni

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I hope Capcom uses this game as an instance to say "See? People don't want new Megaman games!".