Also, you should start listening to the briefing tapes for each mission if you haven't already, as they're different from what Kaz or Ocelot tells you in the helicopter. They add a bit more context to each mission.
I remember when I first got my PS3 back in 08 I would download many demos from the PSN store. The one I played the most was probably the first Motorstorm. I can't really remember any others though. I think Stranglehold had a demo that I also played a lot.
No reason it couldn't have been MGSV and this one MGSVI if it was so vital to the overarching lore of the series.
It almost was. http://kotaku.com/5478831/metal-gear-solid-peace-walker-was-originally-mgs5
"This game is an MGS5-class game," Hideo Kojima stated in July 2009. "I am supervising, designing, producing, directing, and editing this title together with the MGS4 team."
The thing is, Peace Walker is a Metal Gear game directed by Hideo Kojima, the only other Metal Gear games directed by him are canonical (MG1 and 2, MGS1-V). For anyone who cared about the overall Metal Gear story, they also cared about Peace Walker; even so before there was any idea that MGSV would exist. Also, the PSP was/is very popular in Japan, so having a main entry to the series come out on PSP would not be out of the question from their perspective I'd say. (Furthermore, I felt that Peace Walker mattered much more to the saga than, say, MGR or Portable Ops did).
No one is required to play any entry in the series; but, if one wants to understand the context of the story and so on, Peace Walker is just as important as MGS1-4. Actually, for MGSV, I'd say it's much more important than any of the Solid Snake games.
Any ways, I'm glad to see that it seems like you're enjoying playing the game. The great thing about MGSV is that it is probably the best proof that Kojima and his team have the potential to make a great video game. And beyond any crazy plot or spectacle, that's what makes me excited for what Death Stranding might be.
More like an unpopular opinion, but I really dislike the character action games that Platinum makes.
I've used cheat engine to finish all three Dark Souls games (offline of course); but still enjoy playing them. Take that, you purists.
I completed all available optional challenges at the beginning of AC:Syndicate before I barely started the story. I completed about 95% of optional challenges before making it halfway through.
You're missing out on that buttery smooth constant 60fps by playing the last-gen version. Too bad.
If you really want that "bizarre nonsense military conspiracy writing", ninety-percent of it is in the cassette tapes.
Also, MGSV, much like PW, becomes much much easier with better gear. But you're right in noting that it also becomes easier if you already know what the structure of the mission is. (Lastly, I highly recommend watching Drew play mission 12, specifically the part where you have to hide from Sahelanthropus, if you haven't already; I still haven't been able to replicate it.)
I used to use inverted for FPS when I played a bunch of TimeSplitters, but only because that was the default setting. Now I don't. But when it comes to flying a plane, or swimming in games, I use inverted.
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