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katelyngadd

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katelyngadd

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#1  Edited By katelyngadd

EDIT: I should note that this appears to only affect the highest quality videos (4000kbps?) I tried the lower bitrates and they seem to be downloading very fast.

I'm also having a newly terrible experience with Akamai today. Tried FF and Chrome, and in both cases recently uploaded videos (Daily Dota, Bioforge) are downloading between 1-5KB/s on my 30+mbps cable.

Here's a tracert to v.giantbomb.com:

Tracing route to a1189.g2.akamai.net [64.145.88.121] over a maximum of 30 hops:

1 <1 ms <1 ms <1 ms 10.1.10.1

2 56 ms 22 ms 19 ms 73.203.164.1

3 29 ms 37 ms 32 ms te-0-0-0-13-ur06.santaclara.ca.sfba.comcast.net [68.85.190.29]

4 11 ms 15 ms 19 ms te-1-1-0-2-ar01.oakland.ca.sfba.comcast.net [68.85.155.70]

5 15 ms 13 ms 15 ms be-90-ar01.sfsutro.ca.sfba.comcast.net [68.85.155.14]

6 16 ms 23 ms 24 ms he-3-7-0-0-cr01.sanjose.ca.ibone.comcast.net [68.86.93.213]

7 17 ms 42 ms 18 ms be-12-pe02.11greatoaks.ca.ibone.comcast.net [68.86.82.90]

8 15 ms 22 ms 23 ms 66.208.229.242

9 16 ms 16 ms 17 ms 209.234.240.249

10 17 ms 15 ms 17 ms 64.145.88.121

Here's a tracert to cp198953.edgefcs.net:

Tracing route to a134.vi5g5.akafms.net [184.84.222.175]

over a maximum of 30 hops:

1 <1 ms <1 ms <1 ms 10.1.10.1

2 * * * Request timed out.

3 9 ms 11 ms 10 ms te-0-0-0-13-ur06.santaclara.ca.sfba.comcast.net [68.85.190.29]

4 14 ms 15 ms 15 ms te-1-1-0-12-ar01.oakland.ca.sfba.comcast.net [69.139.199.102]

5 16 ms 15 ms 14 ms be-100-ar01.sfsutro.ca.sfba.comcast.net [68.85.155.18]

6 20 ms 25 ms 21 ms he-3-8-0-0-cr01.sanjose.ca.ibone.comcast.net [68.86.94.85]

7 16 ms 16 ms 16 ms pos-0-7-0-0-pe01.529bryant.ca.ibone.comcast.net [68.86.88.202]

8 18 ms 17 ms 17 ms a184-84-222-175.deploy.akamaitechnologies.com [184.84.222.175]

Speedtest:

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katelyngadd

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Oh good, the 'coming up' schedule is there, it just disappears when there's nothing to list.

@rafaelfc said:

Playing videos on an external monitor on a mac is fucking crap!!!!!!!!!!

It works like most mac external monitor applications where the main monitor becomes useless...

I immediately miss the old player.

watching videos on giantbomb for me now sucks...

That's not GiantBomb, that's your mac. Apple changed the way fullscreen works so anything that obeys their guidelines will do that. GB is using your browser's fullscreen feature, which is why it's doing that. The old player was probably using Flash (which I assume doesn't obey Apple's guidelines). Annoyingly enough, even Quicktime for Windows disables your other monitors. :/

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katelyngadd

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What happened to the little schedule on the front page showing when stuff is going live on the site? I really liked that. :(

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katelyngadd

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#4  Edited By katelyngadd

@TheFantasticFillip said:

If women want the game industry to change, then women should change the game industry. It's really pretty simple guys. What posting articles like this, repeatedly mind you, is doing is saying that the men need to somehow help women to be equal in the game industry. You want to know why this kind of thing happens? Do you want to know why many women don't work in games?

I'll give you a hint: it isn't because of the patriarchy. There isn't a room full of men in suits, talking to each other over a stack of playboys about how they want women out of their video games. In a more realistic example, I would highly doubt the words "I don't want women at my company" have been said by a game studio executive in the past two decades. In fact, I'd argue it is easier for women to get jobs at a game studio, because they are starving for them, and hiring women at these places is perfect bait to make yourself look better and more diverse as studio. I'd guarantee a women get hired over a more qualified man so that the company doesn't have articles like this come out about it.

Even if you choose to not believe that women would be chosen over men, then that's fine. But what is true is that women have exactly the same freedoms and rights as men to pursue whatever field they choose. It is not any more legal for someone to discriminate based on gender than it is to discriminate on race, and doing so would, again, be begging for bad press like this to come out about them.

Let me get back to my original point. If women have the same rights as men, they why aren't they represented in game companies, and the greater gaming community as a whole?

It's really simple; most women don't like video games, or don't want to work at video game companies. This isn't a male dominated field for any reason outside of the fact that men like games more on average than women. Dead Island is going to sell to many orders of magnitude more men than women, if the opposite was true, you better believe we'd see a male bust here. Because money is what this is about. Demographics. Audiences. Not sex. Deep Silver didn't go out to try and objectify women. They went out to try and think of a creative and expensive pre-order bonus that people would buy. And who is the majority of their audience? Oh yes, males.

Also, to say that women don't play games because of things like this would be erroneous. Women make up roughly half of the population. This is a major market that is barely tapped by mainstream games (though it has been tapped with 'casual' games on smartphones). It would be insanity for a company to choose to alienate women, because it would cut them off from this massive market, and thus massive amounts of money. Are there women out there who don't play games because they are sexist? Sure. I'll bet there were men who wouldn't see Magic Mike because it was sexist, or thinks Twilight's a gross trivialization of males as a whole. But I'd argue these kinds of women are a very, very small minority. Ask your sister why she doesn't play video games, ask your female friends. They wont say "because Dead Island's pre-order bonus is in bad taste" or "Ivy is too busty". They will probably say it is because they aren't very interested in it as a hobby. If you were to ask for a specific reason, I doubt they could tell you anymore than that they just aren't interested. Because, on average, women don't even think about the video game industry, or Dead Island's pre-order bonus, or what some fighting game guy said.

Do I like this pre-order bonus? No. I think it is in very poor taste, but I'm not going to get riled up about it and start calling for the heads of the 'misogynist pigs' who conceived it. The people who made this probably just thought it was funny, there was no meaning behind it.

You want the gaming industry to open up to women? Then women should open up to the game industry. To say that men need to help them puts them in a place of inferiority they don't belong; the power to change how things work is up to women as much as it is up to men. Because we live an a society where everyone has the same rights, not some patriarchal rape culture. This dumb statue is a poorly thought out idea, not a symbol of sexist oppression.

Have you ever worked anywhere? Like, any kind of office, not even a game studio? Because you'd have to be legally blind to miss the ways that traditional work environments alienate women. It's not a HUGE LEAP to see how a traditionally male-dominated industry largely built around violence and objectification of women might be slightly more hostile to women than other industries.

In particular, I vehemently reject this part of your post:

In fact, I'd argue it is easier for women to get jobs at a game studio, because they are starving for them, and hiring women at these places is perfect bait to make yourself look better and more diverse as studio. I'd guarantee a women get hired over a more qualified man so that the company doesn't have articles like this come out about it.

Having worked at multiple game studios in the past (and with lots of friends elsewhere in the industry), this is fundamentally, absolutely wrong and demonstrates a complete lack of understanding about western society. To go straight from this to talking about how it's illegal to discriminate based on gender is just staggeringly uninformed. Here's how this works:

A studio where all the employees are male is going to be an implicitly hostile environment for women. This is not something WRONG with men or WRONG with women, it's just how these environments work. It's the equivalent of asking a woman to show up to work every day with her desk in the men's locker room. When all your coworkers are male, you automatically start acting as if they are all male, and those habits don't change overnight. What this means is that even if a qualified female candidate interviews, applies, and accepts an offer (despite the very obviously testosterone-heavy environment), once they show up, they're going to be continually confronted by a passively hostile environment. Please understand that when I say hostile I don't mean physical violence; what I mean is an environment that makes you uncomfortable and makes it harder to do work.

And I'm not talking about 'oh I'm offended because someone made an off-color joke', either - that certainly happens and is unacceptable, but it's much worse than that. I have first and second hand accounts from multiple studios of female hires being constantly accosted and interrupted on a daily basis by male coworkers, male HR/hiring staff fast-tracking hires of pretty female applicants over qualified applicants, inappropriate sexual harassment between supervisors and employees, female employees being denied well-deserved raises and promotions based on their gender, and workplace relationships causing teams to disintegrate and projects to fall behind. In these scenarios you simply cannot place the blame on one gender, let alone the minority that is struggling to simply fit in and find fulfilling work. Alongside this you don't have to look very far to find painfully public accounts of incredibly sexist, awful behavior on long-time game industry figures like Brad Wardell that show just how deeply-rooted this stuff is. It's a cultural problem.

This being a cultural problem means that to address it, you need to get to the roots of the culture: The industry as a whole needs to understand that certain behaviors are not acceptable. When you say that there is 'no meaning behind' an action (in particular one like the creation of this pre-order bonus), you are ignoring the huge impact culture has on everything we do, everything we say, even everything we think. Sexism is as deeply rooted in western culture now as racism used to be decades ago. The only way to address these problems is to repeatedly, incessantly, unambiguously declare that these behaviors are not acceptable and make a serious effort to fix the things wrong with our culture.

To attempt to ascribe all the blame for these problems on women - oh, this would get better if only women would man up and change the game industry from the inside - or say it's some fundamental problem with their makeup that can't be fixed - 'women don't like video games', 'women don't want to work at video game companies', as if these supposed facts are absolutes with no root causes whatsoever. If you think those two statements are true, WHY are they true? What makes women not like video games or not want to work on them? To make those blanket statements and not even bother to support them or peer into the reasoning behind them further demonstrates just how shallow and worthless this kind of thinking is: It makes no effort to improve the situation and provides no guidance on how to go about fixing things.

Doing this does not mean reducing the value of males, destroying people's freedoms, or elevating women onto some sort of a platter. It means encouraging others to be better, more mature human beings and living up to our own standards.

P.S. Anyone who suggests that a woman can deal with hiring discrimination easily because it's illegal doesn't know anything about hiring. Or the courts.

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katelyngadd

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#5  Edited By katelyngadd

@asantosbr: what is wrong with you?

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#6  Edited By katelyngadd

The New Game + in Crimson Shroud blew my mind a little. At first it seems like nothing has changed and it's just a way to unlock a different ending, but then you start looking at the map more closely and realize there are new locations on it... lo and behold, the NG+ content is nearly as long as the first play-through.

If you're playing this and are having trouble figuring out NG+ (it's pretty obtuse, unfortunately) the thread on GameFaqs explains most of it: http://www.gamefaqs.com/boards/685766-crimson-shroud/64934330

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katelyngadd

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#7  Edited By katelyngadd

Videos have been loading extremely slow for probably around a week. They download slowly too when I use the download link - probably close to 1/100th the speed of my connection, not enough to stream at even 360p. I've got a business class Comcast conection and it still does fine on speedtest so I think it must be something to do with the route between me and GB's servers (streaming and downloads were both super fast before).

Windows 7 x64, tried both Firefox and Chrome.

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#8  Edited By katelyngadd

I finished the game and never got the 'Alternative' spot on the flow graph before seeing the ending. What gives? Can someone tell me how to get there?

EDIT: Ah, you have to have 'hard' listed under all your escapes.

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#9  Edited By katelyngadd

@Wandering_Idiot: Karateka was 'never meant to be cartoony'? Are you Jordan Mechner or are you just extrapolating from absurdly low-res, low-color-count screenshots of the original game?

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#10  Edited By katelyngadd

@Cybexx said:

@ShinAli said:

Because PSM is pretty terrible. They've done a terrible port of the Mono runtime, so it runs really bad; not to mention omitting and restricting things on the Vita like texture compression, 96mb memory limit that is split between heap and "resource" memory (textures, sounds, etc).

Ah I see, good to know. I had not had a chance to try it for myself yet, it seems geared more towards the android devices. And since its C# your going to run into the standard garbage collection issues, usually the amount of memory you need to de-allocate to trigger it is kind of small which restricts the use of local variables. C#: amazing code hinting, clean language, nasty optimization issues.

People building terrible runtimes isn't really an issue with C#. The language actually has a bunch of features you can use to write apps that don't create garbage; it's just that most libraries aren't designed for that, including the ones that come with XNA and PSM. The garbage collector that comes with MS's runtime is really good, and the one in Mono is getting better also to the point that you don't need to worry about garbage very often.

For example, the content management stuff that comes with XNA creates tons of garbage, which means it's impossible to avoid GC pauses when loading content. This is a pretty stupid oversight that MS could have fixed easily but didn't bother to (and it's part of why Fez had pauses when loading levels).

Unfortunately, in general vendors don't care enough to do a good job with runtimes. The PSM runtime, for example, takes ~50 milliseconds to sort an array of 1024 elements, and crashes if the array is bigger. Yes, that is 1/20th of a second.