I dunno man, I don't think this is an equivalent comparison. I get the point you're making about the state of games at launch these days, and yes, not being able to save progress is unarguably a game-breaking bug. That said, the sheer diversity and severity of Cyberpunk issues, ranging from entirely textureless and featureless NPC blobs at 15FPS to game-breaking script issues throughout, far outweigh the issues in other Ubisoft games
Playing Cyperpunk around launch was so profoundly broken that it was laugh-out-loud funny. I had so much fun glitching and sliding through a dizzying, surreal bugged-out cyberscape, NPCs dropping out of the sky like gory rain, and cars simultaneously stuck for blocks in single-lane gridlock on a four-lane street and soaring overhead for no explicable reason, that the only reason I stopped was because I actually wanted to take the game seriously. Utterly incomparable, and unlike any AAA experience I've ever had in my entire life.
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