Waaaaaait, quantum computing the Traveling Salesman Problem? That would require NP to be a subset of BQP and I don't think that has been shown. The machine that computes all possible paths simultaneously is a Non-Deterministic Turing Machine, these likely are not possible in the physical realm.
Don't worry about losing in Battlefleet Gothic too much, the canonical story (of the tabletop!) is apparently that Abaddon gets all of the artifacts and builds a superweapon out of them and the Imperium is pretty much losing everything until a big battle at the end. So every time you win you do better than the canonical Admiral Ravensburg.
Also the consequences of losing regular missions tend to be pretty weak, losing a planet only nets you something like a 1% penalty unless it's a key world (which have 10% penalties to different things) and you don't lose them permanently (unless indicated otherwise), just until you succeed in a mission in the same place.
Looks kinda... Meh. Is every level just "tee off, pogo around, aim for the hole" in that order? I don't get the sense that the "tee off" has any real meaning.
BTW, congratulations on how much progress you guys made during the quick look. I wasn't expecting you to clear that many puzzles in that short of a time.
I'm a computer scientist and I say you're "in line" because the line refers to a queue which is a FIFO collection of objects and thus objects are IN it.
For some reason those graphics gave me a flashback to Tank-tics.
What I associate with Petroglyph is units that take too much damage to kill and attacks that don't feel powerful. Kinda the opposite of C&C where things melt surprisingly fast.
As far as the style, I'd call it 4 bit, it's like running a VGA at 640x480, sharp lines and very few colors.
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