I'm guessing there's nobody queuing for hard missions on The Division because it's not worth it, at level 30 when you start rerunning old stuff for loot they're so easy you don't need a team and they don't award anything you'd care about anymore unless it's a daily. At levels before that you'd have to find someone exactly in your level bracket since hard missions scale with the player level and don't have a recommended level, probably a pretty small pool.
Challenge difficulty, now that's a different deal. Everybody is guaranteed to be in your level 30 bracket, the rewards are worth it and the difficulty is such that you should really play with 4 people at all times.
I'm not a fan of repeated powerup spawners, those always seem like an admission that a part of the level is random and practically unbeatable so they had to make you effectively invulnerable.
You have one gram of taurine per kg of body mass in your body at all times. According to studies even doubling that has no effect of any kind. So yeah, it's pure marketing because "taurine" sounds so much like it's from a bull.
Depends on how important saving money is to you, once the NX arrives the prices are going to drop quicker. Especially if the NX is backwards-compatible with it. Though if previous gens are any indication the NX will not be compatible with the Wii so if you want a device that plays original Wii games too you'd need the Wii U.
There's a total of 16 playable characters. Not a lot but I guess bearable for a first entry into a new fighting series. Provided they keep working on it, of course. How many are in SFV?
"This Nintendo Wii U game lets players make their own levels based on four different Super Mario Bros. games, with a deep level of customization and built-in level sharing systems to let other players enjoy their work."
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