The future of social media gaming
By kelbear 4 Comments
I don't see the future in facebook games yet. I have to imagine that it's possible to develop games that bridge the gap between people killing time with a casual game vs. people actively wanting to play games.
I don't think the current batch of social games has really struck upon the key design mechanics and levels of development needed to cross that gap. They've clearly got a huge amount of penetration, and there are some people who spend tons of time on it, but it needs follow-up to turn it into a long-standing and significant branch of entertainment media, rather than a disparate mishmash of forgettable "one-off" games. I don't see the players of Angry Birds thinking of it as one of their hobbies, just something they use to kill time. I don't really hear them hunting around for a new game after they tire of their current one. When I imagine people 10 years from now looking back at these games, I think they'll see a passing fad like beanie-babies, pogs, parachute pants, snap-on bracelets, furby, tamagotchi, etc.
These social game developers have got a good thing going, but I'm watching for them to make a move that will grant this fad some real long-term staying power. I'm watching to see someone change people from saying, "I like to play Angry Birds" to saying "I like to play social media games" or even "I like playing games". Right now, despite all the people who've thrown some time into it, it's still just that thing they do when they're waiting for something or can't think of anything better to be doing. I think very few people rush home from work because they can't wait to play another round of Angry Birds.
I think this trend is still in its infancy, I don't know if it'll grow or die from here. What do you guys think?
4 Comments