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kenya24

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kenya24

261

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#1  Edited By kenya24
@crunchUK said:

But that relies on the who knows factor of me having cold blooded equipped though, you can't adapt since the way to adapt is reliant on inherent gameplay characteristics.   What your'e saying is that a piss easy yet dominate all setup can be countered by camping... possibly. That isn't balance, at all. "

Relies on having cold blooded equipped? Change your class to one that does. At some point you just shouldn't play the game at all because you're completely unwilling to do anything different and adjust. You are basically just a lemming at this point.
 
As I said before... there is no "piss easy yet dominate all setup. This thread is the proof. People are complaining about tons of different setups and aspects to the game, meaning there is no one dominate setup. Seriously, not everyone uses the SCAR. Not everyone uses stopping power. Not everyone uses chopper gunner. Not everyone camps, or runs around in the open non stop. Not everyone duals the 1887s. Not everyone duals the glocks. Not everyone knifes.
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kenya24

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#2  Edited By kenya24
@CornontheCobbe: I like the recon one. With the UMP.
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kenya24

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#3  Edited By kenya24
@crunchUK said:
If the opponent has a UAV to go along with that Chopper Gunner, then I'm only protected by Cold-Blooded and luck"  How do you "adapt" to that exactly? "
Well cold-blooded will "generally" protect you from the chopper gunner (they won't see you very easily), and completely from the UAV... So I guess by adapt I mean that if you're used to using stopping power... you'll have to shoot one extra bullet that hits him.
 
If anything, with cold-blooded, they'll need protection from you since they'll assume that the chopper is killing everyone outside, and their UAV won't pick you up and they'll run around assuming the streets are clear.
 
It's just NOT a balance issue. It's too easy to counter. People don't, that's why it's a slippery slope.
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kenya24

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#4  Edited By kenya24
@Fosssil said:

A forced adaptation in gameplay is a slippery slope. Whether or not a player behaves intelligently and conservatively when an enemy's killstreak is in effect is largely irrelevant. It doesn't matter if I'm running around in plain sight of a Chopper Gunner, or if I'm laying prone with Cold-Blooded and Ninja behind a stack of boxes inside some well-protected building; the game is still punishing me for not having as many (successive) kills as my opponent. If the opponent has a UAV to go along with that Chopper Gunner, then I'm only protected by Cold-Blooded and luck (assuming, of course, that I've achieved a high enough level to even have Cold-Blooded unlocked). The enemy team is able to run freely around the map thanks to the protection of their air support, and I'm huddled underneath the nearest roof hoping that no one finds and kills me while I wait out the storm. Such a tremendous advantage is hardly fair or balanced, especially when the other team did nothing particularly extraordinary to earn it.
 
As to your second point about players being given an advantage of knowledge as a result of death: that's a direct result of IW dumbing-down the game. The Killcam is just another method that they have employed to shrink the skill gap and shorten the learning curve for new players. Players should be forced to gather information about their opponents' location through awareness, communication with teammates, and a learned knowledge of the maps and spawn system. Being gifted with such valuable information as a reward for dying is just another reason why the game is so noob-friendly, and one of the many reasons why people decide to so frequently complain about it. "

First, I'm really enjoying your take on the game.
 
I believe, in it's most basic state, gameplay IS forced adaptation. If you are not reacting to changing circumstances... then where's the game?
 
If you're in a building because they have killstreaks and a UAV in the air, then really the advantage is yours. There's now limited number of spots where they are going to come at you from. You ALREADY KNOW that they will either walk through the door and try to kill you, or they won't and they're killstreak will end and you will survive.
 
Aside from you knowing where you died regardless of the kill cam or not, IW did dumb down the game with the kill cam. But only a bit. What that does is force the player that killed you to get smarter. If you do exactly the same thing, in the same places all the time, you're not going to survive. It's a great anti-camping feature really.
 
The game isn't over just because there's air support. Since it's so easy to get three kills, the losing team can change their fortune just as easily. Some of my most satisfying comebacks are a direct result of this. Heck, there can be opposing team's harrier in the skies at the same time.
 
It's really only a slippery slope if you let it.
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kenya24

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#5  Edited By kenya24
@natetodamax:  It's kind of silly that in this thread we've covered camping, knifing, thermal scopes, dual wielding, explosives, killstreaks, shotguns, marathon+lightweight and yet for some reason the game still doesn't have balance. Everyone thinks that there's ONE PROBLEM. This thread is perfect evidence that there are so many very effective strategies. People just complain about the balance because the style of play that they are using doesn't jive with one of the complaints I've listed above.
 
And the best part is, I don't dual wield, snipe, knife (often), camp, use shotguns, noobtube and I have no issues getting kills and winning with the starting weapons.
 
It's balanced. I'm more convinced of it than ever.
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kenya24

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#6  Edited By kenya24
@Andheez:  I have also found some of the objective games to be frustrating due to everyone's "style of play".
 
In terms of camping, as maps get more objects on them, get more complicated, and more realistic, camping will get worse. It probably is worse in MW2 because people die with so few bullets.
 
I generally don't play as any extreme class, and I do fine. Very little is more satisfying that popping a sniper in the face from across the map with my RPD or ACR.
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kenya24

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#7  Edited By kenya24
@pplus0440:  What's the difference between 7-0 and 15-0? You're already getting completely dominated. If they're going to kill you at a rate of anything more than 1:1, you're going to lose TDM anyway. If anything, the killstreak will just end the game sooner so you can play with different people and better teams.
 
Respawn issues yes, but goes both ways.
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kenya24

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#8  Edited By kenya24
@VoodooTerror: Another great way to combat commando? Shoot them in the head. You need to kill with as few shots as possible.
 
Plus big killstreaks with commando shouldn't really happen. That's teams that aren't paying any attention.
 
 @natetodamax: But if you get a killstreak with an M4 instead of a knife it's balanced and ok? That makes no sense.
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kenya24

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#9  Edited By kenya24
@immike: Nonono, definitely wanted good feedback, and I think have gotten some too. I have yet to see an argument that truly sways me though. The OMA/noob tube is probably the trickiest to deal with though. I for one, feel it's against the spirit the game, but I do however believe that if everyone has access to a strategy, then how could it possibly be considered unbalanced? Plus, I don't believe it's all that prevalent. The only place I've ever seen it is on Youtube, and I'm right around 2000 games played.
 
SMGs do get a bit nerfed... Maybe a map pack will make them more an option for people.
 
And the dual shotgun thing doesn't really seem unbalanced because for the most part, you just shoot them from farther. Plus "those" people that play like that are never very high on the leaderbaords post-game.
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kenya24

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#10  Edited By kenya24
@EpicSteve:  
Putting something like that (similar rank) into the game basically changes it completely and fundamentally.

First, rank is really just a function of time. Some people level faster, but given enough time, everybody levels up regardless of their actual ability to play. The addictive "level up" mechanic of the game then must be scrapped or at least heavily tweaked to accomodate a different type of matchmaking.

Secondly, as it stands right now, there are essentially 700 unique levels a player can achieve. There would have to be far fewer levels to make matchmaking a possibility.

Thirdly, and this pretains to both point 1 and 2, there would have to be punishment. As it stands now, MW2 rewards you for everything, including dying. Sooner or later it would have to punish you and deny you points to get you at the "right" level. 
 
Also quality level based matchmaking takes some crazy nerdy math.