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KestrelPi

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KestrelPi

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I was surprised by what seemed initially to be an uncharacterstically calm response to winning the game.

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KestrelPi

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Edited By KestrelPi
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When I think about Ferrero Rocher thinking they're fancy (which comes up in this video), I go back to this infamous UK advert from the 90s.

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KestrelPi

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Not liking NieR: Automata is just dandy. Opinions and all that. But don't tell me what I took away from it isn't valid actually, or is facile, or that I didn't really have the profound experience I had, or that if I did it's because I have a childish understanding of art or philosophy.

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KestrelPi

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Edited By KestrelPi

Hi Giant Bomb, a couple of reminders:

None of you have the authority to say something isn't unintentionally insensitive. Meaning is subjective and part of living in a free society is the responsibility of having your words examined and challenged. Good people take this as an opportunity to listen and broaden their perspective.

There is no such thing as "political correctness." If you find yourself complaining about something being "too PC," you are complaining about the concept of having concern for other people and the way our actions potentially contribute to wider marginalization.

Finally, a rule of thumb: if someone says something is offensive and you don't agree, obstinately digging your heels in and attacking that person doesn't make you any more correct. (It makes you an asshole.)

This is a good comment, people should maybe think about it and maybe just give @linkorius a bit of slack eh?

On 'being offended': being offended is beside the point. I mean god damn I'm 35 years old, I've been internetting for all of my adult life and long before that too, it would be hard for anything I read on the internet to truly 'offend' me whatever that means, now.

If the sum total of all so-called 'un-PC' jokes was that a few people got their feelings hurt for a second, maybe it wouldn't actually matter, but actually it's just about having a culture where we... y'know, respect people because that's better than the alternative. Trust me, it's not destroying comedy. For every weird insentitive thing you avoid there are literally an infinite number of other jokes you can do, it's not like gold, we're not in limited supply of jokes here.

But if people really feel the need to take GB's side in this, listen to it again and follow Vinny's reaction. Every time Dan went there you could tell he really wanted to move on, without actually calling Dan out on tape, and Dan wasn't getting the hint.

I don't think he's a terrible racist or bad person, but also it's totally NOT weird to be a bit uncomfortable with the bit that he was doing.

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KestrelPi

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I forget and don't care enough to look it up:) but the first game used "seeding" or some math crap rather than actual rolls/percentages. Sequel probably does something similar...but I think it's just that thing of remembering the times you get hosed more than you do the good/average times.

I know you said you don't care, but seeding isn't instead of doing actual rolls/percentages, it's just how the calculation is performed .

This is a reeaaally rough way to imagine what seeding does:

Imagine that there are an infinite number of parallel realities where I'm rolling dice

So here in reality A I roll 5 times and get 10, 58, 98, 1, 44

But in reality B I roll 59, 30, 28, 28, 50.

In reality C astonishingly I roll 1, 1, 1, 1, 1.

In all the worlds, probability is the same, it's just that in A that happened, and in B that other thing happened and in C that really unlikely thing happened.

What seeding does is (using maths rather than interdimensional travel) pick the reality from which we're generating our results, so the game in advance we say 'we're using A'

The probabilities/percentages are still the same - but they're predictable if you know the randomness algorithm, so that when the player reloads they will still get the reality A results.

Non-seeded* randomness is like going to a different reality every time you roll. The percentages are the same, but no longer predictable/repeatable.

*I think technically all computer randomness is seeded since there's no current way for a computer to generate true randomness, it has to be simulated, but there are ways of generating seeds which can make it for all intents and purposes as-if-unseeded. (For example the seed could be the x position of the mouse at the time of calculation, multiplied by the number of seconds on the clock at the time of the calculation)

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KestrelPi

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A method that I have found effective for sleep paralysis it to find a part of your body that you can move, which for me is the tips of my toes. Moving those tends to get the rest of my body moving after a while, and so I've sort of got into the habit of moving them even if it's not happening, if I think it might start. It usually happens to me when I oversleep.

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KestrelPi

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@splatoon said:

Not a regular commenter, but I'd politely request a dialing back of the Dan "shtick" if that is indeed what it is. He's welcome to his own views, but the willful ignorance look just doesn't come across as cute these days and for a guy who gets paid to have an opinion it would be nice if he could articulate it a bit better.

This gets to why it bothers me when Dan gets this much Dan. A lot of people have defended it by saying things like 'he didn't articulate it that well but I think what he's getting at is' etc etc.

Dan is literally paid to articulate things, in written form and in podcasts. He's not just someone making a point badly in a forum, this is his actual job, and so taking issue with his inability to properly talk about why he doesn't like this kind of game or that is a perfectly valid criticism, and a stated unwillingness to look any deeper than surface level into <insert topic here> is, I think, not irrelevant here.

All that said, I have enjoyed Dan a lot more since he has been grouped up with people more willing or able to add nuance to these sorts of conversations, and there is definitely a place for what Dan adds. But I found this week a frustrating listen in spots.

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KestrelPi

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I'd maybe do 2 more sessions. One to have a final lap round the cities and do some favourite/recommended activities, and then one to finish off the story.

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KestrelPi

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As a video for Abby and Vinny to just mess around with and goof off in front of an audience that expects entertainment, good job.

But I think it should be obvious that this isn't the best way to sell this kind of game, with them skimming anything with text and talking over the dialogue. So I don't think people who may be interested in actually getting Prey should take this video as any sort of serious purchasing advice!

Vinny himself said that he'd be playing differently if he were doing it at home and not on a stream.

I mean, they're not marketers, and they're not really critics, and they're not presenting this as an evaluation of the game, so I don't know why this needs to be said...

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KestrelPi

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Edited By KestrelPi

@godzillasbrain said:

I think I don't enjoy these anymore because I've been spoiled watching really good people play on Twitch.

I think you guys are still playing in a way which still suggest you haven't played the game much at all.

Things you can improve:

- Learning to loot much much much quicker than you currently do, meaning you can loot more buildings thank you currently do. Alex, learn to use the tab method, it is objectively better even if you initially suck at it.

-There are a lot of down periods where you guys are just faffing around, you should either be looting, scouting, or moving to a strategically better location

You think you guys are going to get a chicken dinner by playing the game very little outside of the Monday stream but I think at the current rate, you will win one out of luck and luckily being in the right place at the right time as opposed to any strategic skill.

Though arguably you guys are improving.

Before you decide to tell me these are supposed to be fun, fun for me is to see you succeed though also unplanned stupidity like Vinny's friendly fire kill streak.

Hmm. While this is all good advice, I think the entertainment value in watching (and playing) this game for me is in the mistakes that get made despite efforts.

I've played with really good players of the game now and I honestly find the experience uncomfortably intense and rigid when things are played that optimally.

I was constantly getting flak for 'why are you standing there? Why did you miss that loot?'

But I've also played with a team that were earnestly trying their best but just averagely skilled at the game, and very much game for laughs like some ill advised road trips, and ended up both having much more fun and still doing pretty well in the match rankings.

I'd much rather watch and play with a crew like this or Crowbar and Sickle where they are genuinely trying their best but a whole load of human stuff happens, and the expectation is maybe it'll work out or not, but I'll learn some things, have fun and move on.

In fact, right after this stream which I was watching in the Waypoint discord with some people I suggested we jump in a game, and it was one of the breeziest games I've had, and we ended up squad rank 3 in our last run.

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