I had come across the fifth different scenario that starts with a guy shoeing his horse, and instead of dying the horse runs away. I tell the guy I'll get it, cause I'm a nice guy, chase after it, and then get off my horse and attempt to slowly target, calm, and approach the horse to either ride or lead it back.
The horse never calms down. I then lasso the horse, but the horse can't be calmed. The horse has a yellow dot, so it's the right horse. I then try to herd the horse, but it always returns to its spot by a cliff. I try to ride alongside and jump on, but can't because there is no prompt.
In desperation, I lasso the other horse while riding my current horse. The horse starts to follow. The map indicator changes to the guy and a prompt shows up "Bring the horse back to this guy". A new mechanic, never used or seen before, injected itself into a random mission in the most frustrating and un-intuitive way.
I was sorting through my equipment in Emerald, and a man came up to me, asking me to find his dog. After finding it, petting it, and bringing it back to him, the man became abusive to the dog, both threatening to and actually kicking it. The dog, cautious and whimpering runs off and leaves the town for good, forced to choose to risk its own life in the wild for what was perhaps once a safe and warm home.
Playing as Arthur Morgan, how many would choose to shoot this man right where he stood? How many would wrangle him in a lasso and drag him for a country mile?
How many would be surprised or exceptionally disappointed to know that this dirtbag of an NPC was untargetable, un-lassoable, and unkillable? He survived being trampled by my horse a dozen times, which was just long enough for all hate I hate for this NPC to be transferred from him to the game itself.
Red Dead Redemption 2 robbed me of my just vengeance and took away my agency, this being just one of a dozen times, and I will not forgive it.
The question of how many games depends on their definition of fighting game. Do wresting games count? Boxing games? MMA? Platform fighters like Super Smash Bros and Power Stone? Shrek SuperSlam? Simpsons wrestling? What about different ports or re-releases of the same game that have different features? I'd wager all Eroge games are off the table.
Removing most sports games, I'd estimate under 800 games.
Adding in Wrestling, MMA, Boxing and the like, my best estimate is about 1100, give or take a hundred.
All this assumes games with an official console releases. There are probably a few hundred PC-only or mobile releases that aren't worth much, many more being released every year.
No reaction to the plot, no reaction to the mole, not even paying attention to how Outer Heaven itself was originally funded by the CIA to exert control over the region, by exploiting an ethnic minority as an excuse for sending in peacekeeping troops. That plan was known as Project Babel.
After four minutes of talking about wresting on a non-wrestling show, Alex was shit talking the plot, and the moment he pays attention realizes that it's more interesting than they've been giving it credit for.
This game is Metal Gear Solid, in its gameplay, story, structure, everything. Hating this game but loving MGS on PS1 is like loving System Shock 2 but hating Bioshock, or hating Super Mario Bros 2 but loving Doki Doki Panic. The DNA is identical.
The game is fine. To best sum up my feelings: "Don't yuck my yum".
If you want to learn about Barrel Dynamics, try Special Stage 10-3.
@bisonhero: This exactly. I just finished a replay and got a final time of 2:20 on the final screen, but that doesn't count deaths and story, only the sum of all levels. A proper estimate for a first time through the story is 8-10 hours.
I'm the guy who mailed the game to Dan, and I played the hell out of it 17 years ago. Back then, I only crawled under the wires and didn't find this boss fight to be all that difficult. I only found out you can run through them a few weeks ago, when I re-played the game to give tips on the live stream.
The TOP SECRET documents I included was only intended to highlight the next objective ("Get the Key Card on this floor, then head to the elevator"), and mention special items they might miss (Mine Detector, Body Armor).
I gave a very detailed walkthrough of the box conveyor maze because I knew it was tedious, but didn't foresee how much they'd want to cling to a strict walkthrough for the rest of the series, which became their downfall in the previous episode.
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