I had similar issues with the stealth that people are mentioning. I liked the sneaking in AC2 and Brotherhood, but I think in AC3 they really wanted to show off how many NPCs they could render on the screen at once. Unfortunately this meant that infiltration was more difficult or just flat out impossible given how many eyes can be on you. There were only a handful of missions where I felt like it was possible for me to sneak around and methodically take guys out like in AC2 or Brotherhood. When I saw the trailers I had hoped there'd be moments in the game where you'd be taking out redcoats one at a time from the trees and stuff, but most of the time the trees were just to get around.
Also there's a curious lack of explanation of mechanics in the game. I'm not talking about hand holding, just the mere mention that things exist. I didn't send out my assassin's on missions for the longest time, and also I was bashing my head against the combat because I was only tapping B to counter which meant that usually Connor would shove a guy out of the way. I realized later it was better to hold B and then counter to do an instant kill. Also I didn't realize that chain-kills still existed until I just tried it out. Anyone who didn't play Brotherhood or Revelations probably don't know you can even do that.
Speaking of instant kills, the super long combos Connor does before killing a guy are cool but over time get tiresome. I mean, he'll smack, kick and stab a guy maybe six times before the killing blow. Meanwhile, the other guys are closing in and after all the stabbing, my original target is totally okay.
I think the overall problem was many missions had very specific ways they wanted you to go about them. Especially chase sequences that required some on the run assassinating (which is cool in concept) because there was very little room for failure and when you add some open world jank/randomness then it turned it into a massive game of trial and error.
The lack of situational awareness in this game just made me want to play Mark of the Ninja again. Or Arkham City, stealth in that game is so spot on.
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