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kid_gloves

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Shame about the performance, this dev has a bit of a history with poor performance in their games although the last 3DS game had finally gotten that under control.... then we are right back at it it seems. Hope it comes to other platforms.

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kid_gloves

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kid_gloves

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@convox: That is kinda wild to me, Zestiria (which i slogged through) is commonly considered a somewhat crappy Tales game. Berseria aint perfect or anything but its dungeons are definitely an improvement over the tedium of Zestirias ones.

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Edited By kid_gloves

I have played most of the Tales games and I have never understood why this one gets so much praise. I have always thought it one of the clunkiest in the series and while the look is nice and the characters are one of the better groups in the series the battle system and main plot are just real mediocre or below for the franchise. I'd much sooner recommend Xillia or Berseria over it for modern tales games. Also that guy doing his troy baker impression for the new dialogue is super weird.

Ben skipping character interactions while focusing on the main plot of a Tales game just feels real wrong to me XD. The series strength has always been its cast of characters and their little skits etc, the main plots are usually super generic and often pretty bad.... to each their own i guess.

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Edited By kid_gloves

@sparky_buzzsaw I think the major difference there is that Dragon Quest still has the same exact creative leads it has always had since the beginning. DQXI isnt a return to form from new people, its another good game in a series of all good games made by the same people sticking to what they know and do best. Which company handles the development workload has shifted a few times, but enix and now square-enix really only act as publishers for that series (11 is the first single player one developed by a square-enix team).

It is easy to point out now but the loss of Sakaguchi and other prominent series stewards post FFX, and then the burning out of their other great hope in Matsuno during the development of XII, had a real profoundly negative effect on the company. Its no excuse for why other people weren't able to step up and make something good of it, but the evidence is right there that it didnt happen.

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Wow that challenge level sure has some real not kirby music going on.

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I'm glad Alex got to see that weird shepard movement bug in the benezia fight, I get that almost every time I get to that section.

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The pistol is pretty ridiculous in ME1.

Also Shep Shep still thinking all VIs are alive.

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I am always a little disappointed when games seem to think the game design of this genre ended after SOTN. I have always thought the height of the castlevania style metroid game peaked with Aria of Sorrow and Dawn of Sorrow, but very little takes inspiration from their mechanical improvements on the formula.

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I have to wonder if the controller tracking for the flashlight wasn't working right because they had the background set to almost the exact same red color?