- I don't know... what concerns me, and this is something @thatpinguino has echoed as well, is how the current direction of the Final Fantasy franchise is placing a greater emphasis on perfecting gameplay rather than storytelling. For me, Final Fantasy is about a journey. It's about an ensemble going through an adventure which is littered with a handful of storytelling tropes consistent with the franchise. It would be nice if it played well, but the story is where the meat and potatoes when it comes to my enjoyment of the franchise. So when I hear how Final Fantasy XV is a great game to play, but the story is just so-so, I'm enthused about the future of this series, or even for this franchise.
The thinking that FF games lately are about perfecting gameplay over having good storytelling to me seems like just scoring the results and applying it to their intent. No doubt the gameplay of the FF-12 on is by far the best part of them, but there is a lot of story and attempts at character development in them.... often to their detriment. I don't think its that they are de-emphasizing it so much as they are doing that part clearly worse and its easy to make the argument that its because they are spending less time on it. There are good fundamental starting points on all of the recent games, and a lot of time spent on making interesting worlds that they inhabit.... they just botch the part where there is any flow or arc in the middle. More like they have they have fantastic locations, settings, story, and character moments in mind and mostly developed... then someone at the end has to take all the pieces and jam it together to get an actual game out of their crazy dev cycle that is busting the bank. The battle system by contrast doesn't greatly depend on bringing it all together and can shine even when they fail at story.
And it was the most fun I have had playing a Final Fantasy game! @thatpinguino has it on good authority I will enjoy the job system in @Final Fantasy V, and the streamlining of the ATB system in Final Fantasy VI. But as it stands, I really wish the bright minds at Square would take the time to realize the benefits of having turn-based combat. This isn't just about my personal affliction of "analysis paralysis." This is about how real-time combat can suck the "role-playing" aspect of RPGs. And many of FFX's reforms to the ATB system provide many of the benefits of real-time combat, but without gutting the spirit and heart of what made the franchise special or fun to play.
I think you will hate Final Fantasy V. It has an interesting job system that people rave about, but pretty much everything else about it is a throwback to almost NES level RPG stylings. The characters, the plot, the world, it all has little driving force and it is pretty much a pure gameplay driven thing.... which is fine but we are talking 1992 version of that type of game. It is hard to keep grinding and putting up with that games older game design when the characters and plot dont even try to keep you going.
I think you will love/hate Final Fantasy VI much like you have most of the games in the series you have played up to this point. The story is a great driving force and it has a lot of real consequence and world changing events in it. The battle system is fine, something much more like FFIX with very different but very defined characters... but with a large cast. There is a lot to like about it even today.
Speaking of ATB systems in jrpgs though, i'd be interested to see you try a game like Grandia. It is a really good example of doing that type of battle system far better and making the timing of attacking/defending etc part of the gameplay that really matters and is fun. I will agree with you though that the ATB system in FF games (except 13) has been mostly an annoyance more than a benefit even if the end result is just a hard to read turn based game.
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