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KinectFAAST

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KinectFAAST

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#1  Edited By KinectFAAST

@DoubleKR said:

Why didn't you just use your hand to scroll in the menus?

That makes the most sense, or is that just not possible?

How long did this take to do?

Do you really want to stand for a 200+hr game like this?

Also, did you work in every name of every shout?

Very impressive, how would someone learn to do this?

Well, I'm glad you enjoyed it! To answer a few of your questions.....

- I had a setup where I used my hands to scroll in the menu, but unfortunately it caused bugs with the rest of gameplay. Really, under my current setup there are two alternative ways to scroll in the menu that i do not use. One is to use my right foot forward or to lean back, the other method is to use my left arm to control the mouse. I am going to continue to experiment and see if I can get the hand swiping system to work effectively.

- This has been an ongoing project that has spanned over multiple games. I first started off with Morrowind, and since I have done videos for Oblivion, Dead Island, and Bulletstorm. You should check them out. They are simpler in a sense, and do not have voice control, but are pretty fun. Bulletstorm is one of my favorites.

- I'm not sure if i want to stand for 200+ hours and play like this, no. It's actually pretty physical so prefer it in short bursts, just to mix things up.

- I think I have about 6 shouts unlocked at this point and have 3 or 4 programmed in. I really don't use more than 3 on a regular basis.

- The tools and programs behind what is done in this video can be found in my Youtube description. The pages that are linked there give a fairly detailed explanation on how their middlware operates.

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KinectFAAST

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#2  Edited By KinectFAAST

@The_Nubster - Appreciate the kudos! I think that a large world such as Skyrim presents a challenge, and a full voice and gesture setup may be more suited to a slightly smaller world. That said, I think that these both these elements have worked well so far. As for your second question question, yes you can definitely use just the voice controls in combination with traditional controls. This hybrid style is totally possible, and I actually use it when I am not using the Kinect. Check out my youtube description for more details on how this works.

@RelentlessKnight - it would probably be more effort for me to coordinate and fake this entire video than it was developing the gesture and voice control. If you check out a few of my other videos, they better demonstrate the technology behind what you are seeing.

@TheKramer89 - Hey, a guy has to try right.

@ShiftyMagician - Hey, thanks for the constructive feedback! I totally agree that the physical aspect isn't for everyone, especially those who have a long history of controller based gameplay. It is not as though I play only with the Kinect, it is usually in short bursts, just to get up and do something different. Something slower paced would certainly be more appropriate, as there the Kinect lacks a certain degree of precision. I have been considering doing something like GTA4, where there is some autoaiming available. Again, thanks for the support, I look forward to kinecting and sharing more games in the future.

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KinectFAAST

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#3  Edited By KinectFAAST

What I am posting here is essentially a response to Cliff Bleszinski's (of Epic Games) recent comments that he would like to see a Skyrim utilizing the Kinect where you could "cast my spells using my hand". (Cliff's interview covered by OXM: http://bit.ly/tLHIaY)

What I have done is tried to create that exact experience he is describing. Using the Kinect and Skyrim on PC, I have made it so you can use both gestures and voice to control your character.

That means swinging your arm to slash your sword, casting spells with your hands, and thrusting your arm forward to block with your shield.

This also means Dragon Shouts.

http://www.youtube.com/watch?v=Z83wzJwrBK0

Of course there is going to be those who simply do not like the idea of motion gaming. There always will be. But for those, who like Cliff, want to see Kinect functionality taken to the next level. This may be the starting point.

Cheers,

KinectFAAST