Kingloo's forum posts

Avatar image for kingloo
#1 Posted by Kingloo (94 posts) -

First Nations Police (Ontario)
Ontario
Quebec
Montreal
Ubisoft_Montreal
Watch_Dogs
Giant Bomb

Online
Avatar image for kingloo
#2 Posted by Kingloo (94 posts) -

After some testing I think the issue may involve the domain "dw.cbsi.com".

I use a caching DNS server to blackhole domains from this list: http://winhelp2002.mvps.org/hosts.txt.

Search this list (updated as of September 18th) for dw.cbsi.com and it is commented out mentioning "CNET downloads".

Testing with a browser (Waterfox 39, Win8.1) without any plugin (not logged in), if I allow this domain the video player works, if I block the domain the player doesn't work.

Then in a browser (Firefox 41.0.1, Win8.1) using uBlock Origin (and now logged in), the player works if I allow: giantbomb.com, ajax.googleapis.com, cbsi.com and cbsinteractive.com.

The cookies set are also different when the dw.cbsi.com is allowed or blocked.

When allowed (and not logged in) I see:

PHPSESSID, AD_SESSION, device_view, skinSource, bknx_fa, bknx_ss, hycw4hSBtd, JYaH5Y2vxl, gebDnVVAmj, ads_firstpg, _promos_seen, sptg, sq4YFvJMK2, XCLGFbrowser, LDCLGFbrowser, Spfpc1, AMCV_10D31225525FF5790A490D4D%40AdobeOrg, s_getNewRepeat, s_lv_giantbomb, s_lv_giantbomb_s, s_vnum, s_invisit, s_cc

and when blocked I only see:

PHPSESSID, AD_SESSION, device_view, skinSource, bknx_fa, bknx_ss, hycw4hSBtd, JYaH5Y2vxl, gebDnVVAmj, ads_firstpg, _promos_seen, sptg, sq4YFvJMK2, Spfpc1

I hope this is helpful.

Online
Avatar image for kingloo
#3 Posted by Kingloo (94 posts) -

It makes me sad that they finally chose a setting that I have wanted for years right at the moment I no longer care about Assassin's Creed.

Online
Avatar image for kingloo
#4 Posted by Kingloo (94 posts) -

PlayStation 4 (Europe)

ATTL-MPNN-GC7R

M47E-64N4-KRP5

Enjoy!

Online
Avatar image for kingloo
#5 Edited by Kingloo (94 posts) -

Hello,

This is not strictly API related but hopefully someone can provide some insight.

I am writing a desktop program for myself that reads the upcoming box on the front door and gives me desktop notifications of upcoming posts and live shows. However, the timezone of the information is sometimes in GB local and sometimes in my timezone. When I visit the page in a browser with javascript on it always displays correctly.

Is the lack of javascript in my program the problem? Why might it work some times and not others? Is there a particular header I should set in my request? Am I being randomly assigned a different CDN outpoint?

Any help you can provide would be much appreciated. And if scrapers of this sort are unwelcome I will of course stop.

Richard.

Online
Avatar image for kingloo
#6 Edited by Kingloo (94 posts) -

For me it was Forza's 3 and 4 and the achievements for gold medals in every event. Almost 300 hours across both games. Mercifully Forza 5's equivalent achievement took only 50 hours.

A veritable walk in the park!

Online
Avatar image for kingloo
#7 Posted by Kingloo (94 posts) -

Who knows how well it will work but my God it's fuck ugly.

Online
Avatar image for kingloo
#8 Posted by Kingloo (94 posts) -

I'm curious as to how well it actually works, but my God it is sinfully ugly.

Online
Avatar image for kingloo
#9 Edited by Kingloo (94 posts) -

As both the PS4 and the Nextbox will be based on 8-core CPUs, I would wait until you can get a CPU that is either 8-core or 4-core/8-thread.

Online
Avatar image for kingloo
#10 Posted by Kingloo (94 posts) -

I think the people who still balk at the $150k figure even after being shown the breakdown almost have a point. I suspect they are people for whom the addition of one new character to a fighting game that already has a dozen is of minimal value. The more extreme example is SSF4: two new characters to a roster of 30-odd. They see a lot of money spent for a very small result.

The point they aren't quite making is that if it is "so expensive" to produce "so little", maybe there is a flaw in the original premise. As a first time studio, maybe they should have gone the easier route of 3D? Maybe they should have started with something easier to make than a fighting game?

This is certainly why we see dozens of indie platformers with an 8-bit-inspired art style. Yet for small-scale indie developers to survive in the long run, they need to be even more ruthless than the big publishers when it comes to budgets, project scope and the man-hours involved. It may not be your dream game, but you don't have that luxury.

Make the game you can afford to make. Make the game you don't have to kill yourself to make.

Online