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kitsunezeta

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kitsunezeta

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In-house (Harmonix-made) Rock Band DLC is not ENTIRELY dead. If you read what Harmonix said every time on the matter (and not what third parties reported), they specifically included the word "weekly" in every reference to the DLC that they were producing.

I would expect some more non-RBN songs over the summer, but not new songs from Harmonix every week like they were doing. Definitely not as many as the rock band community is used to getting.

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kitsunezeta

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#2  Edited By kitsunezeta

Since the achievement list on the site (as of posting) is still using the old graphics, achievement titles, and descriptions for the original 12 achievements, here's what the changes are to the actual achievement list are:

New Achievements:

Ranked Player: Reach Rank D in Ranking Match (online)

Magical Challenger: Complete All Challenge (Challenge mode)

Case Closed: Complete Story Mode with a ghostlop character

Marathon Begin/Half/End: Complete 25/50/100 levels in Marathon Mode (respectively)

Are you Ready: Create a lobby and invite a friend (online)

Average chainer: make a 15 chain (story/versus/marathon modes)

Long Chainer: make a 20 chain (story/versus/marathon modes)

Extrem Chainer: make a 25 chain (Team Versus(?)/marathon mode)

2 secret achievments (Flat Detective and Mushi Mushi, obtained by unlocking McCoy and Mushman, respectively)

Changed Achievements:

Magical Combo: Renamed to Short Chainer, requirements still the same (make a 10 chain).

Ghost Lop: Renamed to Magical Victory, requirement changed to "win a match in under 60 seconds". Currently, Giant Bomb lists the old requirement of "unlock Ghost Lop mode"

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kitsunezeta

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#3  Edited By kitsunezeta

I'm surprised nobody mentioned it's just a $100 fee for the ability to submit things to greenlight, not a $100 fee per submission, which is a bit of a difference. Abuse of it also gets that access revoked and a steam community ban.

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kitsunezeta

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#4  Edited By kitsunezeta

@MrKlorox said:

@ThePaleKing said:

@MrKlorox: You are objectively wrong. That's like saying that Ultima VI becoming unbeatable after using the Armageddon spell is a bug. It's not, the developers intended for that to happen, and it's the same thing with Leisure Suit Larry.

And yes, save corruption and crash to dekstops caused by faulty coding IS a bug.

Cool, if you want to destroy the context of the topic, I'm wrong and you're right. But neither is true.

Actually, Pale's right, what you're claiming is a bug is what is properly known as "Unwinnable BY DESIGN" - the devs deliberately made it to where doing that one action out of order rendered the game unwinnable. Sierra was notorious for this (to the point where you can basically call this "Sierra Syndrome" and people would know EXACTLY what you're talking about), and the largest example is probably Gold Rush (which can be rendered unwinnable in numerous ways entirely by player input before you even leave the first town - such as selling your house after looking through your family album. There's a photo you MUST get from the album, and the game never hints for you to get it until near the end). The thread directly asks about bugs that end up making a game unwinnable, which can include bugs in the save mechanism that leads to save corruption. (Anyone remember Soul Calibur 3's memory-card corrupting save bug?)

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kitsunezeta

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#5  Edited By kitsunezeta

@MoseSSesoM: That order is specifically with regards to the overall difficulty, not with regards to story or content or anything else. The original MGS1 (and all its direct ports/rereleases, including Integral) lacked a lot of the easy and reliable ways to bypass guards without added in all the newer games. I actually find MGS2 to be easier than MGS1. Some people may actually find this to be backwards.

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kitsunezeta

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#6  Edited By kitsunezeta

@ItBeStefYo: PC version of MGS1 is playable. Some stuff is harder (keyboard controls aren't exactly that good, but there's worse out there), some stuff is easier (Psycho Mantis loses his gimmick if you haven't been using a controller the whole time).

It's based of the US version, aka MGS: Integral. The PC version also includes the VR missions as well.

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kitsunezeta

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#7  Edited By kitsunezeta

In terms of difficulty, I'd go with Peace Walker->MGS3->MGS2->MGS1PC [if only for the fact that THAT one tends to really pull no punches at times]. Metal Gear and Metal Gear 2 are precursor games that take place, IIRC, between Peace Walker and MGS1.

If you want to play it in chronological order, the order is MGS3, Peace Walker, Metal Gear 1 and 2, Metal Gear Solid, and then Metal Gear Solid 2.

If, by some miracle, you have a Gamecube, you might be interested in trying to track down The Twin Snakes, the GameCube remake of Metal Gear Solid 1.

While some knowledge of the Shadow Moses incident (MGS1) is advisable, you don't NEED to have played MGS1 to enjoy the other MGS games.

(And no, I'm not referring to the NES "Metal Gear" games, it's the original MSX Metal Gear games that are included in the HD collection, as part of MGS3: Subsistence)

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kitsunezeta

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#8  Edited By kitsunezeta

I just got Green Bridge Overkill (getting Don't Lose Face in the process), just in time to have the bar raised by the 145+ patch (Patch #6). lovely.

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kitsunezeta

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#9  Edited By kitsunezeta

Except that DNS blocking is currently STILL in both SOPA and PIPA right now, with both bill writers saying they'll take time to look at the possible ramifications of it.

We'll see what they're saying once Wednesday rolls around, especially if Google, Facebook, and twitter join Reddit, Destructoid and others in the 12-hour protest of SOPA.

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kitsunezeta

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#10  Edited By kitsunezeta

Who here remembers when this was scheduled to come out on the PC? October 2011? Yeah, that release date was missed by a mile.

From what I can find, it looks like the PC version was delayed to Spring 2012 in order to be released alongside the PS3 and X360 versions (although I don't know off-hand whether those are PSN/XBLA downloads or actual disc releases)