Some of you seriously can't read, can you? People pulled out of the project in the last minutes / seconds and some people who wanted to donate, didn't do so fast enough. In the end, the final number fell $28 short. It wasn't a case of the dev not wanting to throw in or being too cheap to fund his own game, or anything like that. At the end of the day, this was an unfortunate circumstance that showed some glaring issues with Kickstarter's policies, and how it can royally screw a dev over if people don't put their money where their mouth is. It's kinda like the Ebay auctions for Twinkies, a bunch of those $300-500 bids were done with fake accounts, probably by some kids that thought it would be funny to say they were the top bidder on the 'last box of twinkies ever', now just imagine if someone did that on Kickstarter? Casually used a paypal account or credit card to pledge $500 to a kickstarter, just to say, 'I helped the gaming industry! Derp!' and then pulled out in the last half-hour? Obviously numbers, projections, hell even the Kickstarter page was glitching out when I was watching it. At one point, it looked like they were $12 away... and then a second later were $112 away and then $48 away... It was insane that the site never said they went over. Maybe the pulling out was less nefarious than I assume and were more along the lines of what Patrick thinks, but regardless, Kickstarter needs to figure out a new way to stabilize the last 15-30mins of a projects campaign.
That said, I think DQ did dodge a bullet by not getting the funding. It would have been the end of the studio en masse. They would have felt obligated to make the game and even if it ever made it out of Alpha, the studio would have been bankrupt by the end of it. So here's to DQ, best of luck, hope you find a niche that'll get funded and make a great game when you do.
Log in to comment