kmj2318

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kmj2318

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#1  Edited By kmj2318

I have no interest in watching any Disney movie, but $30 doesn’t seem like too much to me. The calculations Disney did was likely about how elastic is demand for likely viewers. If there is a group of people who will absolutely watch it for $30, then charging $10 will leave a huge amount of money on the table for those viewers. And how much do they pickup from everyone else by charging $10? Probably not enough. The target for these movies is already probably skewed to families. People with children are more likely to be older and spend a lot on their children’s entertainment. If they used to take their whole family to the theatre to see the big new Disney movie, in comparison, it’s not a lot of money. A lot of people who wouldn’t pay $30 wouldn’t pay $10 and probably wouldn’t even watch it for free. So it doesn’t sound like a bad price to me.

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kmj2318

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I find it funny how memes spread. When RDR2 came out, everyone was saying how every mission is the same. It's a strange criticism because RDR2 isn't particularly same-y; that critique can be boiled down to every game. But for some reason, a few journalists say it at the beginning, and the ideas spread.

TLOU2 discussions often mention illusion of choices. What I don't understand about that critique is that just about every game is about the illusion of choice. I was playing Ghost of Tsushima and the uncle told me to plan the infiltration. I had to stand in the exact spot the game was telling me. I chose a point of entry, and uncle says "no" try another option. The game is satisfied after I try the last option. I never hear anyone talking about the illusion of choice in that (and just about every other) game.

There is a lot of research on how people form logical arguments. And in almost all cases, people reflect on their persona and their tribe first, make their decisions from that, and create the rational argument second.

All I'm getting is that it no longer seems like anyone's opinion is their own. Why is it that there a few repeated opinions over and over again(for any argument, not just this game) all using the same exact phrases?

The most fascinating things about TLOU2 is that it is (accidentally?) an interesting meta narrative. People dislike the game for a variety of reasons, and they are totally valid, but I'm most interested in the emotional side of the most vile haters. I've read a bunch of the hateful comments of this game, and often the word 'loyalty' shows up, and Joel/Ellie loyalists accuse Abby fans of having no loyalty. Why have loyalty to Ellie and Joel? There is no reason other than primacy bias. They are not uniquely deserving of any loyalty. These people are very made that you play as Abby and that she doesn't die.

Loyalty is just oxytocin doing its job. Why are people loyal to their home sports team? Did they choose to be born there? Is there some connection for why the team owners chose that city, or why the players from all over place now play there, that can't be explained by something other than randomness?

I wonder if there is something psychologically different about people who hated Abby the entire time compared to people who were able to see her side. Are they more prone to loyalty in other cases? Loyalty sounds like a good thing, but should you be loyal to your home city? To your nation? To your skin color?

To me this game is about the complicated role of loyalty. Oxytocin is known as the 'love hormone' but it is also the same chemical that drives hatred. The more a person is able to love, the more they will hate people that they consider "other". I can't help but to see Ellie's behavior as the same as the raging online Joel/Ellie loyalists. The behavior stems from the same place.

Is there such thing as a loyal person? Ellie is loyal to Joel but not to Dina, Jesse, and JJ. Abby is loyal Lev but not the WLVs. Lev's mom is loyal to the seraphites but not her children. Perhaps this game is saying that it's better to be loyal to people than to ideas and tribes.

This game seems to put loyalty into a hierarchy. The more heroic characters (Abby, Owen, Lev, Yara) are loyal to individuals. Ellie seems more concerned with the memory of Joel than the lives of the people around her. Issac and Lev's mom are loyal to tribes and ideas, and are put in the worst light of any character. That hierarchy works for me. You can't avoid the effect oxytocin has on you nor can you avoid seeing people as "others" (don't care how free-love, hippy, liberal you think you are) so you might as well point in the direction where you do the least amount of harm.

For that, this game gets my okie dokie. I was super into Death Stranding for the same reason. There is just so much to think about for me. I like a sprawling mess as long as it gives me a lot to think about after. Just look, these discussions are still happening about this game. I care a lot less for a refined piece of perfection that I forget, which is most games.

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kmj2318

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I absolutely love this game. I like it more than part 1. I didn’t hear any leaks, so after I beat it I read around to see why people hate it. Honestly, nothing makes sense. The only flaw of the story are all of the conveniences that happen.

I can’t understand being upset that Joel has an unceremonious death. That’s the world. An idiotic critique imo. I can see people seeing Abby as unlivable, but I grew to like her quickly, and her purpose is crystal clear. I don’t understand the critique that she is not important to the story. Also, I read that the leak was that Joel is killed by Abby and then you play as Abby, so it sounds like people were mad at that going in.

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kmj2318

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I had some issues with the difficulty options in this game. I started on hard and felt that the enemy vision with absurdly weak. I put it up on survivor and loved it. But then some of Abbys encounters where stealth isn’t an option we’re impossible for me, so I dropped it to hard. Then on hard, the stealth was too easy again

I didn’t try out the custom settings, maybe I should have. But I still feel like the difficulty shouldn’t vary so much based on the type of encounter.

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kmj2318

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It just keeps getting more fun to me. I bumped the difficulty up from hard to survivor because I had plenty of resources and enemy vision is comically weak Still pretty weak in survivor but better.

My only issue with the difficulty setting is how useless your partner is. It’s very immersion breaking. I know could customize that setting but then it changes the difficulty. I’d rather they make your partner good at all difficulties and add more enemies in encounters where you have your partner.

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It’s incredibly fun to me. I don’t understand the narrative about it not being fun. I understand the conversation about not everything needs to be fun, but this is one of the most fun games I’ve played in a while.

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kmj2318

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People just look for an opening, it’s disingenuous imo. It’s clear that Jeff is probably hyped up (though his comparison makes sense to me), but by mentioning something related to the holocaust, the bad faith actors show up. Then Jason wants him to tell that to his dead relatives, please. It’s disgusting.

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I stopped playing a lot of games and just watch them on YouTube. Most games are just as good watching as playing imo. But since it’s a big last hurrah of the ps4, I’m considering getting it. It looks great.

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I’m finding it hard to think of a good on paper but bad games, because often games are bad for reasons other than the initial idea.

Bad on paper but good - Elite Beat Agents

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Not much, I work from home. I haven't not left my house other than buying groceries for the past two weeks. I think this should be taken very seriously, and get annoyed with people saying it's not a big deal or that it'll be fine.

Worst of all is when people say the flu, cancer, and car accidents kill a lot more people. That attitude is ignorant of asymmetric risk. I think we are seeing a status quo bias in a lot of people... Italy was normal a couple of weeks ago. There's no reason we won't look like them a week from now. I get the sense that some people don't see how catastrophic doubling every 3 or 4 days could be after a month. Comparing the raw numbers of covid with other far more fatal thing completely ignore that.

And the people discouraging others not to take it seriously are doing damage. There is no worry about overreaction in this case. By waiting to see it how it goes in the US, instead of looking to other countries, we are ensuring that it gets far worse. Every day we decide not to take drastic measures ultimately causes thousands of more cases, and more deaths. Eventually we may be forced to shut down everything anyway, if we got ahead of that things would be better.