The combat was solid, but the game would be just as good if it wasn't there at all. At a point, I was hoping for no more action sequences and just wanted pure storytelling (and running away from songbird).
Why is everyone villainizing the government? You act as though they should have patted him on the back and let him continue. It's a sad story, but the guy obviously got what he wanted, and knew about the consequences. I know we all love to hate the government, but geez guys, pick your battles.
I think it's a bit more to do with Free Speech. Just finished playing the game, and while crude, it is incredibly passionate. Nothing about it seemed to leak any secrets about his company or would do any specific harm to them, so his firing seems a bit brash.
I saw it in 3D not expecting much, and was blown away how well paced and brilliantly shot it was. It has a very similar feel to the comic books, while adding in it's own concede. If you like straight up action flicks, you will enjoy this.
I wouldn't even call them the worst publisher in America (looking at you Activision). As far as nickel and dimeing, Capcom has that under their belt (although not American).
idk i think the main reason whey japanese studios lag behind is online
they need to figure out how to make it work well with their genres and ips
I'm not so sure. Atlus is finding a lot of success without online play. If anything, many western games are becoming stale because of their online play. We need more developers to be willing to fail rather than doing something safe. I see Vanillaware, From Software, Grasshopper Studios, Team ICO, Atlus, and Platinum Games doing very interesting things, and their games are starting to find some success in the west.
They should settle this with a tournament of Dota and Dota 2. Team Newell vs Team Morhaime. If Team Newell wins, they get the trademark. If Team Morhaime wins, Valve has to rename the game to something like Defense of the Hat and give a free tf2 hat to every Blizz employee.
Riot should jump into that as well, since they have beef with this whole naming fiasco as well.
Blizzard does not "own" the name DOTA, imo. If blizzard were smart they wouldve picked up the DOTA people themselves and register the name. The fact they didnt is simply their own fault.
Don't see why Blizzard would care so much though, it wont be as big as say... League of Legends. DOTA 2 will sell decent and will have a hardcore fanbase, but nothing as big as LoL. Of that, im confident.
Had to reply, almost 99.9% of all PC gamers own steam, if even a tenth of them try DOTA when its released and they will because it'll be free to play, it'll dwarf LoL like a mother fucker.
But getting that many people to play and continue to play a game like DOTA is hard. As hardcore as League of Legends is, DOTA is more hardcore and less accessible.
The old DOTA was, it may sound like fanboy bullshit, but Valve is smart, they will get people to play their game and like it somehow I guarantee it.
Maybe, but from the tournaments I have watched, it still has that hardcore and punishing feel to it. Last hitting and denying is a lot harder than HON, and I personally hate the zoomed in camera (all personal preferance though. New players may feel different).
Blizzard does not "own" the name DOTA, imo. If blizzard were smart they wouldve picked up the DOTA people themselves and register the name. The fact they didnt is simply their own fault.
Don't see why Blizzard would care so much though, it wont be as big as say... League of Legends. DOTA 2 will sell decent and will have a hardcore fanbase, but nothing as big as LoL. Of that, im confident.
Had to reply, almost 99.9% of all PC gamers own steam, if even a tenth of them try DOTA when its released and they will because it'll be free to play, it'll dwarf LoL like a mother fucker.
But getting that many people to play and continue to play a game like DOTA is hard. As hardcore as League of Legends is, DOTA is more hardcore and less accessible.
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