Something went wrong. Try again later

kwyee

This user has not updated recently.

258 3554 3 8
Forum Posts Wiki Points Following Followers

kwyee's forum posts

Avatar image for kwyee
kwyee

258

Forum Posts

3554

Wiki Points

8

Followers

Reviews: 3

User Lists: 9

#1  Edited By kwyee

@sofacitysweetheart said:

PENISES!

As someone who models 3D characters on occasions, virtual junk NEVER looks good. Just throwing that out there.

They have a giant purple cock in the game. Surely a scaled down (or up) and retextured one shouldn't be too... hard?

Anyway, IdolNinja (one of the modders of the Gentlemen of the Row mod for SR2) has already been hacking at the Initiation Station:

NSFW 1NSFW 2 (Original post)

Avatar image for kwyee
kwyee

258

Forum Posts

3554

Wiki Points

8

Followers

Reviews: 3

User Lists: 9

#2  Edited By kwyee

@KingOfIceland said:

No Steam, No sale.

Ditto. I'm through managing multiple game managers. New games need to be really compelling if I'm to get out of my Steam comfort zone :|

Avatar image for kwyee
kwyee

258

Forum Posts

3554

Wiki Points

8

Followers

Reviews: 3

User Lists: 9

#3  Edited By kwyee

The gameplay is unique and takes a bit of getting used to, but it's super satisfying once you get the hang of it.

Generally, there's the strategic map and the tactical combat.
You romp around the strategic map attacking other parties, recruiting soldiers, razing towns, buying/selling goods, visiting castles, developing your army, purchasing armor/weapons, etc.  General RPG-type stuff.
When you run into hostile units, you get into the tactical combat, which is played from a 3rd person perspective with the AI controlling the NPCs in your army.  The tricky / fun part is that swords and spears have fairly precise swing arcs so you have to be precise to hit your target in the head.  How fast and hard you swing are affected by your stats and proficiency. There's also momentum involved, so if you're running towards the target, you'll do more damage and less if you are moving away. Archery works by holding down the mouse to draw the bow but hold too long and you will loose accuracy (in real life, it's hard to keep tension for too long).  The arrow also falls pretty fast, so you generally have to aim above the target.
I'm just skimming over the gameplay but you can see more at the GB Mount & Blade page.

As for why it's so cheap, I guess it's b/c it's an indie game?  The original was developed by a husband/wife pair in Turkey.  The game used to be $30 but it's been out for a while.  Also the graphics are pretty low rent, so it can be hard to draw new people.

Anyway, there's a demo for Warband and the games are all pretty cheap so there's low risk :) 
Avatar image for kwyee
kwyee

258

Forum Posts

3554

Wiki Points

8

Followers

Reviews: 3

User Lists: 9

#4  Edited By kwyee

New features seem very compelling, especially the banking system and army tweaks


I'm in.
Avatar image for kwyee
kwyee

258

Forum Posts

3554

Wiki Points

8

Followers

Reviews: 3

User Lists: 9

#5  Edited By kwyee

That's a great price for the base game, but I feel the DLC is still way too expensive at $3 per Civ.  Even $5 for the 2 Civs + 1 scenario is not very tempting to me :|

Avatar image for kwyee
kwyee

258

Forum Posts

3554

Wiki Points

8

Followers

Reviews: 3

User Lists: 9

#6  Edited By kwyee
@ryanwho said:
" Trade embargos during peacetime should be a thing. If people are hostile toward you, you shouldn't be able to trade away everything to them. The penalty of doing this to someone who likes you should be a bunch of people embargoing you. That would cancel out the perceived bonus you get and keep you from doing it like 5 times in a row. It should be something you can do well maybe a few times the entire game because of how much it damages relations. They shouldn't remove it as a tactic because its something people could do in real life. That is, promise resources over time in exchange for immediate gains, then declare war so debts don't have to be repaid. I'm sure that's happened throughout history a few times. "
Yeah the AI doesn't 'learn' enough in general.  I like your solution that breaking agreements should provide a diplomatic penalty.  The AI should also weight the amount of time left in the agreement and size of the agreement in the penalty.  So if you broken the agreement at turn 1 of 20, heavy penalty; if you broke it at turn 17, not terribly bad (the lost trade is not nearly as large). Similarly, more penalty for 10 horses/turn than 1 horse/turn.
 
Similarity, the 'random tech' granted should be easy to fix.  Sort all currently researchable techs by the amount of research progress.  Award one of the techs from the bottom half.  That way, you're gonna get one of n/2 techs (instead of one of 1 tech), and you'll never get the tech that you're currently researching.  
 
Honestly though, Civ5 is a pretty complicated game so there are bound to be AI exploits.  I don't take it as laziness of Firaxis, but rather the business realities often mean it's more profitable to release DLC/expansions than patch the game.  Besides, it's still a fun game and without any global rankings, it's mostly just up to players if they want to use the exploits or not.
Avatar image for kwyee
kwyee

258

Forum Posts

3554

Wiki Points

8

Followers

Reviews: 3

User Lists: 9

#7  Edited By kwyee
@NekuSakuraba: I really like CO so I'm a little biased.  I played the PS3 beta. My thoughts were: 
  • Controls are nothing like CO.  This is a beat-em-up for sure.  I experienced very little lag, which is a necessity for action games like this.  Combat was smooth and enjoyable, if a bit button mashy.
  • Load times and menus are slooooow.  Every menu interaction takes 1-2 seconds and load times were often 30s+.  One very annoying issue (though this may be an artifact of the beta) is that it takes ~2 mins to get into the character select screen.  There have been times where I waited the 2 mins just to find out the servers were down :( 
  • Horrible descriptions for powers and unlike CO, there's no way to try out powers before being stuck with them. 
  • Missions are standard MMO fare. Collect this, defeat that, etc. 
  • Very nice graphics (esp for an MMO) though there were a few issues (my character often rendered without hair, camera jumps *a lot* in tight spaces) 
  • Atmosphere, story, voice acting, cut scenes are all top notch.  They're making great use of the license and Jim Lee's talents.
Overall, I liked it quite a bit.   It was refreshing and enjoyable.
However, I play super hero MMOs for the powers so the constant "choosing bad powers" annoyance is a non-starter for me.  Perhaps they will patch in a solution, but until then I'm waiting.
Avatar image for kwyee
kwyee

258

Forum Posts

3554

Wiki Points

8

Followers

Reviews: 3

User Lists: 9

#8  Edited By kwyee
@Driadon said:
" @SpawnMan said:
" @Chubbaluphigous: So you're saying that if I went on Steam and downloaded the Mac version I could get it on the Mac side of my computer and play it there??? And then NEVER have to use windows EVER AGAIN??! YESSS!!! That is what you're saying right...? How much is it on the Steam website for the Mac version? "
It's currently $50, though it may go on sale at some point this week. Also, I've heard that some games you own the Windows versions of will also equal a Mac version, though I do not know the details... Anyway: download Steam for your Mac, dammit! "
AFAICT, all games released so far on Steam for Mac also has a PC version and buying one gets you both.  Look for the 'SteamPlay' logo on the game page; it means that you get a license for both, which is great!
 
As for Civ V in particular, i have it both on my Mac and PC for 1 price.  They work wonderfully but saved games on Steam Cloud do not transfer between platforms 
Avatar image for kwyee
kwyee

258

Forum Posts

3554

Wiki Points

8

Followers

Reviews: 3

User Lists: 9

#9  Edited By kwyee

Really? I haven't tried it (dying to try though, so if any one has an extra beta key... PM me :D), but i thought it's action focus would differentiate it.    That's both good and bad b/c it may be more involving and exciting but lag would be far more serious than in traditional MMOs. How has the lag been?

The thing I like most about CO is the power customization, which adds tremendous replayability despite having repetitive content.  How is the customization in DCUO?

Avatar image for kwyee
kwyee

258

Forum Posts

3554

Wiki Points

8

Followers

Reviews: 3

User Lists: 9

#10  Edited By kwyee

I've noticed this as well.  It seems to be a peculiarity (bug?) with the AI when you set your cities to auto-work tiles and your workers to auto-build tiles and allow them to remove tile enhancements. 
What happens is that your gold production starts to go negative, so the AI thinks you need more cash.  But it goes overboard. It adjusts your cities' workers to work gold-producing tiles and buildings.  It also changes your workers to replace some tile enhancements (often farms) with trading posts.  With these changes, your economy will start to produce mad cash.  The AI then thinks you have too much cash and not enough science, food, etc. and reverts these changes back giving you negative gold again.  The cycle then repeats.